|
|
#1 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
**UPDATE**
Since this tutorial has had so much support. Even with a baby on the way I'm proud to announce I'm updating it this tutorial. The original videos will remain intact. Within YouTube I'll add Youtube annotations linking the updated videos. In the mean time: Visit my Website Www.Kyle-Mayne.com ** ALSO Stay tuned for my online 3d model store. ** Thanks guys! **/ End of update Recommended before watching these videos. Below is a list of applications or plug-ins you will need to make a hat for Team Fortress 2. Autodesk 3ds Max
Trail download : http://usa.autodesk.com/adsk/servlet...12&id=16324410 3ds Max SMD Import/Exporter Plugin
Source SDK Item Test Compiler
Adobe Photoshop/Gimp
PS5 Trial download : http://www.adobe.com/cfusion/tdrc/in...duct=photoshop Gimp (English) download : http://sourceforge.net/projects/gimp...p.exe/download Nem's Tools VTF Edit
VTF Edit download : http://nemesis.thewavelength.net/fil...edit125-11.exe Extracted VMT template Reason for my VMT TemplateUsing the standard generated VMT shaders which item test creates for you. Your model in-game will look very plain and light bounces off your model very poorly. Using the provided template actually creates a very nice/basic shader.
NOTE: This tutorial is not for anyone without any basic knowledge of this matter. Edit: Something is wrong with my sound codecs for my videos. Sorry guys
![]() Feel free to vistit my favorite Team Fortress 2 Brotherhood: Animal House Last edited by whysofrail: 06-13-2012 at 10:25 PM. Reason: Announce Upcoming Update |
|
|
|
|
|
#2 |
![]() Join Date: Jul 2008
Reputation: 362
Posts: 775
|
uck... itemtest.
you should branch it off, and do some tuts for guistudiomdl - itemtest is fine for beginners, but anything past your first hat should be done with guistudiomdl. nice effort otherwise though $.02
|
|
|
|
|
|
#3 | |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
Quote:
This tutorial is for people who have basic knowledge of 3d modeling and want to make their first hat. We all know how buggy it is. Thanks for the review. |
|
|
|
|
|
|
#4 |
![]() Join Date: Jul 2008
Reputation: 362
Posts: 775
|
|
|
|
|
|
|
#5 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
|
|
|
|
|
|
#6 |
![]() Join Date: Jan 2012
Reputation: 22
Posts: 31
|
Hi,
always good to have more tutorials for different programs. I'm really new to modeling and don't have 3Ds Max and i found the SDK itemstest pretty incomplete (no weapons, teamcolors, jigglebones, forced LOD). With a good SDK itemtest update your tutorial will be the reference for 3Ds Max users. Could you explain, what is the essence of your VMT file? What is the advantage to the generated VMT file? You should rename your videos at youtube with a prefix. Maybe: TF2 3Ds Max Hat Tutorial [1/4] - Introduction TF2 3Ds Max Hat Tutorial [2/4] - Modeling and Skinning TF2 3Ds Max Hat Tutorial [3/4] - Compiling Using Source SDK Item Test TF2 3Ds Max Hat Tutorial [4/4] - Item Testing In-Game It would be much easier to find and to remember later. Good work!
|
|
|
|
|
|
#7 | |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
Quote:
Reason for my VMT Template Using the standard generated VMT shaders which item test creates for you. Your model in-game will look very plain and light bounces off your model very poorly. Using the provided template actually creates a very nice/basic shader. Thank you for all your input. I managed to update my youtube videos names using the names you provided. Thank you! I did get fairly sloppy with that. I totally agree.. I think we should all have more faith in item test and maybe Valve will update it. I think a majority of people go outside of the "box" and it doesn't need a dramatic update. |
|
|
|
|
|
|
#8 |
![]() Join Date: Nov 2009
Reputation: 16
Posts: 494
|
Thank you man!
This really helped me a lot! |
|
|
|
|
|
#9 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
|
|
|
|
|
|
#10 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
Will update tutorial based on request.
Last edited by whysofrail: 02-13-2012 at 08:40 PM. |
|
|
|
|
|
#11 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 19
|
Good tutorial.
It's a shame that god knows why, my itemtest.exe can't detect the HLMV folder. And i'm too lazy to use studiomdl. |
|
|
|
|
|
#12 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
|
|
|
|
|
|
#13 |
![]() Join Date: Apr 2011
Reputation: 9
Posts: 157
|
Is the SMD plugin compatible with Maya?
|
|
|
|
|
|
#14 |
![]() Join Date: May 2010
Reputation: 6
Posts: 138
|
Damnit. I'm not using 3ds max -.-
|
|
|
|
|
|
#15 |
![]() Join Date: Jan 2012
Reputation: 18
Posts: 68
|
Yes read through this article. http://www.itsmods.com/forum/Thread-...into-Maya.html Sorrry for not shortening the link. But since the world gets spammed on a daily basis.. and its very annoying. I'm cutting to the chase. Read the contents.. not need to inspect. Sorry its my PMS of the month for spam. |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|