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Join Date: Jan 2012
Reputation: 0
Posts: 1
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Craching when loading level 1
I've been waiting for quite some time now, thinking there would be a fix out soon. Still nothing..
Here's my dump: Log started on Sun Feb 05 16:17:17 2012 OpenAL devices: Generic Software Selected Generic Software AL_VENDOR: Creative Labs Inc. AL_RENDERER: Software AL_VERSION: 1.1 256 channels GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon (TM) HD 6850M GL_VERSION: 4.1.10358 Compatibility Profile Context Version 4.1 GL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control WGL Extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Max texture size: 16384 Max vertex attribs: 16 Max varying floats: 64 Max texture units: 8 Max texture image units: 16 Using regular vertices padded to 0 bytes CG_GL_VERTEX profile arbvp1, limited: yes CG_GL_FRAGMENT profile arbfp1, limited: yes Building shader library (31 entries)... *** Exception: Access Violation at 0x005447c5 *** --- Registers --- EAX = 00000000 EBX = 07ef33e0 ECX = 00938c40 EDX = 0018f9a0 EBP = 00000000 CS:EIP = 0023:005447c5 SS:ESP = 002b:0018fa7c DS:ESI = 002b:0018fc00 ES:EDI = 002b:00000000 FS = 0053 GS = 002b Eflags = 00010246 --- FP/MMX Registers --- ST0 = 2.048000e+003 ST1 = 7.200000e+002 ST2 = 2.048000e+003 ST3 = 1.000000e+000 ST4 = 1.000000e+000 ST5 = 1.000000e+000 ST6 = 7.920551e-001 ST7 = 0.000000e+000 MM0 = 8000000000000000 MM1 = b400000000000000 MM2 = 8000000000000000 MM3 = 8000000000000000 MM4 = 8000000000000000 MM5 = 8000000000000000 MM6 = cac41f0000000000 MM7 = 0000000000000000 --- Disassembly --- 00544740: xor [ecx-17d7db94], cl 00544746: cmpsb 00544747: rol byte ptr [edx], 1 00544749: add [ebp+5124244c], cl 0054474f: mov ecx, esi 00544751: mov [esp+3c], ebp 00544755: call 00544600 0054475a: lea ecx, [esp+24] 0054475e: jmp 005447b8 00544760: cmp ebx, ebp 00544762: jbe 00544775 00544764: push ebx 00544765: call 0044e8c0 0054476a: mov ecx, eax 0054476c: call 0044e900 00544771: mov edi, eax 00544773: jmp 005447c5 00544775: jnz 005447c5 00544777: push ebp 00544778: lea ecx, [esp+1c] 0054477c: mov [esp+20], ebp 00544780: mov [esp+24], ebp 00544784: mov [esp+1c], ebp 00544788: call 005717f0 0054478d: lea edx, [esp+18] 00544791: push edx 00544792: mov ecx, esi 00544794: mov dword ptr [esp+3c], 00000001 0054479c: call 00544600 005447a1: mov eax, [esp+1c] 005447a5: push eax 005447a6: call 0044e8c0 005447ab: mov ecx, eax 005447ad: call 0044ece0 005447b2: mov edi, eax 005447b4: lea ecx, [esp+18] 005447b8: mov dword ptr [esp+38], ffffffff 005447c0: call 005717b0 005447c5: mov edx, [edi] <--- 005447c7: mov eax, [edx+28] 005447ca: push esi 005447cb: mov ecx, edi 005447cd: call eax 005447cf: mov ecx, [esp+30] 005447d3: mov eax, edi 005447d5: pop edi 005447d6: pop esi 005447d7: pop ebp 005447d8: pop ebx 005447d9: mov fs:[00000000], ecx 005447e0: add esp, 2c 005447e3: ret 0004 005447e6: int 3 005447e7: int 3 005447e8: int 3 005447e9: int 3 005447ea: int 3 005447eb: int 3 005447ec: int 3 005447ed: int 3 005447ee: int 3 005447ef: int 3 005447f0: push 00 005447f2: call 005446d0 005447f7: ret 005447f8: int 3 005447f9: int 3 005447fa: int 3 005447fb: int 3 005447fc: int 3 005447fd: int 3 005447fe: int 3 005447ff: int 3 00544800: mov eax, [esp+04] 00544804: mov [ecx+08], eax 00544807: ret 0004 0054480a: int 3 0054480b: int 3 0054480c: int 3 0054480d: int 3 0054480e: int 3 0054480f: int 3 00544810: push ebp 00544811: mov ebp, [esp+08] 00544815: push esi 00544816: mov esi, ecx 00544818: mov eax, [esi+10] 0054481b: push edi 0054481c: push eax 0054481d: mov ecx, ebp 0054481f: call 00543d40 00544824: xor edi, edi 00544826: cmp [esi+10], edi 00544829: jle 00544847 0054482b: push ebx 0054482c: xor ebx, ebx 0054482e: mov edi, edi 00544830: mov ecx, [esi+14] 00544833: add ecx, ebx 00544835: push ecx 00544836: mov ecx, ebp 00544838: call 005445a0 0054483d: inc edi 0054483e: db 83 0054483f: ret --- Call Stack --- 0x005447c5: FinalDGameGL.exe!0x001447c5 0x0057eea7: FinalDGameGL.exe!0x0017eea7 0x0057efb1: FinalDGameGL.exe!0x0017efb1 0x005447f7: FinalDGameGL.exe!0x001447f7 0x004dc449: FinalDGameGL.exe!0x000dc449 0x004dcce3: FinalDGameGL.exe!0x000dcce3 0x005083f7: FinalDGameGL.exe!0x001083f7 0x004f40cd: FinalDGameGL.exe!0x000f40cd 0x005447cf: FinalDGameGL.exe!0x001447cf 0x0054ef51: FinalDGameGL.exe!0x0014ef51 0x005a1e33: FinalDGameGL.exe!0x001a1e33 0x005a21e1: FinalDGameGL.exe!0x001a21e1 0x0057eea7: FinalDGameGL.exe!0x0017eea7 0x0054fa1e: FinalDGameGL.exe!0x0014fa1e 0x0054fbbc: FinalDGameGL.exe!0x0014fbbc 0x0049169e: FinalDGameGL.exe!0x0009169e 0x004918e1: FinalDGameGL.exe!0x000918e1 0x0043dba4: FinalDGameGL.exe!0x0003dba4 0x0057efb1: FinalDGameGL.exe!0x0017efb1 0x007229e1: FinalDGameGL.exe!0x003229e1 0x0069bd74: FinalDGameGL.exe!0x0029bd74 0x0041fd2f: FinalDGameGL.exe!0x0001fd2f 0x0057106b: FinalDGameGL.exe!0x0017106b 0x005a5b23: FinalDGameGL.exe!0x001a5b23 0x00727202: FinalDGameGL.exe!0x00327202 0x006d4717: FinalDGameGL.exe!0x002d4717 0x76c7339a: kernel32.dll!BaseThreadInitThunk [0x76c60000+0x13388+0x12] 0x77819ef2: ntdll.dll!RtlInitializeExceptionChain [0x777e0000+0x39e8f+0x63] 0x77819ec5: ntdll.dll!RtlInitializeExceptionChain [0x777e0000+0x39e8f+0x36] |
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