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#1 |
![]() Join Date: Feb 2011
Reputation: 60
Posts: 633
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Make an NPC Attack you after Dialogue?
Currently working on a quest where the NPC the player gets it from is supposed to attack the player when it's over.
So the NPC kinda ends with "Now I shall take your life!" but then he stands up from where he's sitting and walks calmly away. How can I make it so he then attacks the player? Keep in mind he is friendly before the end. |
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#2 |
![]() Join Date: Feb 2011
Reputation: 60
Posts: 633
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Anyone?
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#3 |
![]() Join Date: Dec 2011
Reputation: 6
Posts: 74
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now take in granted i don't know things about modding, but I do know a small bit about if/then and selectcase senerios.
maybe you could change the NPC disposition and agressiveness in the instance the final diolauge is activated. you might also have to add the NPC to a certain faction that is preset to attack the player, like say a the factions the bandits are in. this is also me assuming that it is possible in the CK. yep I made an A** out of me and you, if you know the saying |
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#4 |
![]() Join Date: Oct 2009
Reputation: 159
Posts: 663
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Try to think of an existing example of where this happens (in the main quest or side quests), then locate that quest in the Creation Kit and try and see how it was scripted.
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#5 |
![]() Join Date: Jan 2009
Reputation: 105
Posts: 1,408
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Take an old Orc as an example, which you'll see often on your ways. If you threat him and end the dialogue, he'll attack you. Maybe that helps and is findable in the CK.
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