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#1 |
![]() Join Date: Jun 2010
Reputation: 107
Posts: 905
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the game is pretty cool especially in concept, but maybe a bit expensive for what it is.
i feel like i paid for the symphonic background music licensing, more than a 'game'. i'm sure the voice acting added greatly to the fee's also, it's really solid. a lot of the spoken story is well done, very poetic, but i felt like so far at about an hour into this, not sure why i'd replay it. and it feels devoid of any gameplay. it's like a rail shooter, but without the game and minimal story added coupled with slight freedom to walk around. like i'm just witnessing the island and trying to piece together what the story means. i have an interest in everything from puzzle games to point and click adventure to rts and fps and rpgs. i'm not saying the game is trash by any means, just that it kind of put me to sleep. it feels like an exceptionally well done demo software, where you're just a viewer, not meant to interact. i mean i haven't found anything i can interact with yet. and im not sure i would replay it just to hear the well written random stuff, or some music i hadn't heard the first time. in that regard, i feel it's kind of deceptive. yes it probably isn't the same twice, but as far as i can tell the map doesn't change at all. so the core game is the same, but maybe i misread and just got hyped on such a different concept when i read the store page. the game seems almost completely devoid of life too. i think i've seen one bird and nothing more. if you're looking for something minimal with adventure in mind, maybe you will love this. but if you were hoping for puzzles and physics and a changing landscape i think you'll be sorely let down. |
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#2 |
![]() Join Date: Oct 2011
Reputation: 25
Posts: 400
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The trailer alone just about put me to sleep.
Anyway, I doubt I'll be buying it but I might go see if I can get some free podcasts of similar music on itunes. |
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#3 |
![]() Join Date: May 2009
Reputation: 0
Posts: 15
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I'm in the same boat.
Ending spoiler:
I don't feel like an hours worth of walking around merited a 7 quid price tag.. The voice acting was good don't get me wrong, and the environment was interesting to walk through, but again - as OP said - it did feel much more like some sort of tech demo or interactive soundtrack than a game. Each his own I suppose, but not my cuppa at all. It definitely needed more interaction with the world. Last edited by Doyen: 02-15-2012 at 11:47 AM. |
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#4 |
![]() Join Date: May 2003
Reputation: 1
Posts: 331
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It plays exactly like the mod, which you should have checked out if you had any hesitance about what the "game" is like, and whether or not you regret spending $10.
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#5 | |
![]() Join Date: Jun 2010
Reputation: 107
Posts: 905
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Quote:
not a big loss, $10. overall i wouldn't suggest this game to anyone i know though. not to be completely negative, the game is just REALLY short. among the shortest i've ever played. it really made me wish i had purchased the path instead. http://store.steampowered.com/app/27000/ that game actually has a lot of replay value, and far more random elements. and the story changes. meh. |
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#6 |
![]() Join Date: Nov 2009
Reputation: 2
Posts: 31
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#7 |
![]() Join Date: Aug 2004
Reputation: 373
Posts: 3,981
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I spend €7 because I have respect for the author trying to do something out of the box and asking a little time of me to experience it, just like going to the movies.
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#8 |
![]() Join Date: Mar 2011
Reputation: 11
Posts: 139
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#9 |
![]() Join Date: Mar 2011
Reputation: 3
Posts: 45
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laught at me but my parents whom are 65 and 60 years old enjoyed watching me play this game so MUCH ! every time I go into a cave or get out of one they had to go like " WAAAOOOW " seeing them that excited and calm was priceless !
Ofcourse I was not doing this on a tiny monitor , the computer is hooked to a 60 " Latest Samsung Best LED TV with amazing colors ... I guess that is what you really need to completely enjoy a perfect product like this ... And ofcourse a wireless xbox controller ! |
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#10 | |
![]() Join Date: Nov 2009
Reputation: 314
Posts: 1,925
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Quote:
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#11 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 42
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I personally research before all my purchases.
About the game though, I've played 5 hours and each of the 3 times kept hearing and seeing different things. I had played the mod about 8 times I'd say. Loved the music in the mod and downloaded. Loved the music in this and am going to buy it. I also easily see myself many more times. |
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#12 | |
![]() Join Date: May 2009
Reputation: 0
Posts: 15
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Quote:
It's like reading a book only to find that on the last page a sentence stops half way through and there's no back cover. Is the book finished or was there some sort of error in the manufacturing of the book, how could you possibly know? Or you're watching a movie when it fades to black after a scene and there are no credits. Is that how the movie ended or is your disc broken? My point was about common good design. I respect that the creator wanted to end it in the way he did, but his execution ruined what could've been a nice wrap-up to the experience in my opinion. And judging by how many people are also questioning the ending, I don't think I'm alone. Last edited by Doyen: 02-15-2012 at 04:32 PM. |
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#13 | |
![]() Join Date: Mar 2009
Reputation: 44
Posts: 340
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Quote:
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#14 | |
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Join Date: Nov 2009
Reputation: 0
Posts: 8
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Quote:
The "normal" way with a source game is to at least load the main menu. But, they made a creative decision. Sort of strange, trading off a normal feature for letting the player just sit there and think about it all. |
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#15 |
![]() Join Date: Feb 2011
Reputation: 218
Posts: 2,350
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hmm im on the fence on buying this. it would have been better if there was interaction with the environment. Digging around in cupboards, boxes etc. Maybe then using that stuff to solve puzzles idk...sort of like penumbra except not scary
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