|
|
#1 |
![]() Join Date: Feb 2010
Reputation: 4
Posts: 240
|
SLI support...When
Any news on this will be working. Lots of us would love to use our powerful machines properly with this game especially seeing the benchmarks state a single 580 can't maintain 60fps?
|
|
|
|
|
|
#2 |
![]() Join Date: Dec 2008
Reputation: 116
Posts: 1,033
|
I'd just try the "alternate rendering" road meanwhile. At least, that's the way I'm going to test the game once it's downloaded
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2011
Reputation: 268
Posts: 601
|
Unfortunately, this is something that nvidia needs to work on more than the devs. Hopefully there'll be a profile out soon. I really want SLI support too because the fps dips into the 20s when I shoot a flare gun on a single GTX560 TI.
|
|
|
|
|
|
#4 |
![]() Join Date: Nov 2008
Reputation: 42
Posts: 478
|
How are you guys playing this already? It literally only came out 30 mins ago.... what sort of insane spy-technology internet download speeds do you get?
|
|
|
|
|
|
#5 |
|
Remedy Games
Join Date: Feb 2012
Reputation: 227
Posts: 318
|
SLI is very high on our priorities to investigate and make work.
AMD btw. has a Crossfire profile for Alan Wake (http://sites.amd.com/us/game/downloa...n_win7-64.aspx) that gives 60-75% boost. Nvidia could probably do something similar. |
|
|
|
|
|
#6 |
![]() Join Date: Feb 2011
Reputation: 268
Posts: 601
|
|
|
|
|
|
|
#7 |
![]() Join Date: Nov 2008
Reputation: 42
Posts: 478
|
|
|
|
|
|
|
#8 |
![]() Join Date: Apr 2011
Reputation: 6
Posts: 41
|
No SLI support? It's a shame, good thing I have read the forum.
I think I will pass then, I hope they will add the support in time for the retail version. |
|
|
|
|
|
#9 |
![]() Join Date: Jun 2009
Reputation: 26
Posts: 339
|
From the screens I've seen the only difference between the 360 and PC version appears to be higher resolution and better texture sizes? If the game runs OK on an ancient console why would it need SLI or even a remotely powerful GPU to run OK on a PC? I mean... exactly what makes the engine so slow on a PC that a 580 barely can hit 60fps? I'd expect a 580 to be able to hit several hundred FPS on an old engine like this.
|
|
|
|
|
|
#10 |
![]() Join Date: Nov 2009
Reputation: 4
Posts: 56
|
I wish I'd done a little more research before buying this.
FPS in the low 20s @ 2560 (3930K @ 4Ghz, 580 SLI etc). The 2nd card is absolutely needed for this to run properly in my situation. I'm guessing since AMD have managed a profile, Nvidia should have no problem either. JFYI, forcing AFR/AFR2 does engage both GPUs but the FPS was in the mid teens so that is not a solution and since the engine is an in house job made especially for this game and aptly named, the 'Alan Wake' engine, it is difficult to know what existing profile may work for it ![]() @ Zynaps - It has a ton of high end features like Occlusion, AA, Godrays etc and looks way better than the Xbox 360 version - I ran them side by side and the PC version is stunning but severely gimped without SLI (at least at my res/detail settings). Last edited by BangTail: 02-16-2012 at 11:28 AM. |
|
|
|
|
|
#11 |
![]() Join Date: May 2011
Reputation: 6
Posts: 87
|
can u force it though the Nvidia control panel?
|
|
|
|
|
|
#12 | |
|
Banned
Join Date: Feb 2005
Reputation: 636
Posts: 8,913
|
Quote:
|
|
|
|
|
|
|
#13 |
![]() Join Date: Feb 2007
Reputation: 125
Posts: 3,292
|
Damn was jsut about to buy this, will wait, no use if Sli is not currently supported and Nvidia lately have been extremely slow in releasing updates.
Will wait for the first sale, hopefully byu then we will have a fix, but from the screenshots this does look like a really good game. Any idea the length of the game? |
|
|
|
|
|
#14 | |
![]() Join Date: Nov 2008
Reputation: 42
Posts: 478
|
Quote:
|
|
|
|
|
|
|
#15 | |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 24
|
Quote:
|
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|