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Old 02-16-2012, 12:11 PM   #1
Dasio
 
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dear esther map coding

I was trying to configure Alien Swarm SDK to create custom Dear Esther maps. All models & textures had loaded proper, map compiled well, but when I tryed to lanch a map I got this error:
Code:
---------------------------
Engine Error
---------------------------
Map with no planes
---------------------------
OK   
---------------------------
Well.. I'm kinda dissaponted

I'm poting this here, beacouse sooner or later someone will try do same thing, and it is better to know such obstacles. Anyway, anyone had ideas? For me it looks like the map coding format has been changed or something...
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Old 02-17-2012, 04:21 AM   #2
AG-w
 
 
 
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uh
I don't think Dear Esther and Alien Swarm use same version of Engine
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Old 02-17-2012, 06:32 AM   #3
Dasio
 
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Of course they're not, but SDK should still be compatibile with it, as it can be configured to work with Portal 2 engine.

So, the only uncompatybile thing in the entire SDK, seems to be VBSP program used to compile maps. I would try with Portal 2's one, but I'm afraid we have to wait until Valve relase another game
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Old 02-17-2012, 11:05 AM   #4
Fredrikli
 
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Quote:
Originally Posted by Dasio View Post
I'm afraid we have to wait until Valve relase another game

afraid we have to wait until Valve relase another game

wait until Valve relase another game
haha hope not!

https://developer.valvesoftware.com/wiki/Valve_Time
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Old 02-18-2012, 04:46 AM   #5
IcarusNine
 
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DE isn't a Valve game, it's a mod that uses a version of the Source engine, possibly an older version, such as the Orange Box version. You may want to get in contact with the developer about modding Dear Esther, since I doubt you'll be able to rely on Valve for anything related to it.
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Old 02-18-2012, 05:46 AM   #6
barneyinblue
 
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It's actually using Portal 2 version of the Source engine.
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Old 02-18-2012, 10:05 AM   #7
Dasio
 
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Quote:
Originally Posted by IcarusNine View Post
DE isn't a Valve game, it's a mod that uses a version of the Source engine, possibly an older version, such as the Orange Box version. You may want to get in contact with the developer about modding Dear Esther, since I doubt you'll be able to rely on Valve for anything related to it.
http://www.google.com/url?sa=t&rct=j...cnYvUp5COOXoHA
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Old 02-18-2012, 02:35 PM   #8
IcarusNine
 
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Quote:
Originally Posted by barneyinblue View Post
It's actually using Portal 2 version of the Source engine.
Really. Though, I stopped paying attention to it in late 2010, so I really should've assumed they'd make the change. Apparently the porting job was interesting.
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Old 02-19-2012, 04:12 AM   #9
Dasio
 
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Well, most of internet game magazines has been writed about it when they relased it, so if you didn't spend last month on the bottom of sea, you HAD to hear about it
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Old 02-26-2012, 05:54 AM   #10
o0OpsyphiO0o
 
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Dear Esther programmer here, I made some modification to the Portal2 VBsp and VRad tools. Maybe I can speak to Robert about getting those out to you.
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Old 02-26-2012, 07:31 AM   #11
Dasio
 
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Oh, thanks! So you guys made this modifications... Well, I thought it was already in the bulid Valve gave you. Anyway, Dear Esther seems to be perfect game for "artistic" mods - it have very simple mehanics, it costs only 6 €, and (what most important) it supports Vscripts, so it got almost unlimited modding possibilities! Please, relasing this bulid programs cost you nothing, and it would allow the comunity to do awesome things!
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Old 02-26-2012, 12:47 PM   #12
AlienM
 
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While you´re at it a small vmf map taken from game for comunity would be nice, for science.
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