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#1 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 13
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February 22nd update issues.
Accidentally clicked on "restart steam" after the popup stole focus away form a window I was typing in. As a result, the update was applied and now steam will not start. It gets to "Connecting to <account>" and then crashes.
Code:
Process: steam [474] Path: /Applications/Steam.app/Contents/MacOS/osx32/steam Identifier: steam Version: ??? (???) Code Type: X86 (Native) Parent Process: bash [468] Date/Time: 2012-02-22 15:03:18.310 -0500 OS Version: Mac OS X 10.7.2 (11C74) Report Version: 9 Interval Since Last Report: 482908 sec Crashes Since Last Report: 14 Per-App Crashes Since Last Report: 2 Anonymous UUID: 371DCFDB-EE0C-4EAF-9205-6D0A367667BB Crashed Thread: 19 CIPCServer::Thread_MainLoop() Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Restarting, reinstalling, etc do not fix the issue. MacBook Pro mid 2011, 10.7.2 |
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#2 |
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Join Date: Jul 2011
Reputation: 0
Posts: 5
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Ditto. Steam crashing for me on two different machines. Happens after the "logging in" window pops up. Here's the dump of the crashed thread in case anyone from Valve is reading this:
Code:
Thread 17 Crashed:: CIPCServer::Thread_MainLoop() 0 libsystem_kernel.dylib 0x9bae09c6 __pthread_kill + 10 1 libsystem_c.dylib 0x91f5ff78 pthread_kill + 106 2 libsystem_c.dylib 0x91f50bdd abort + 167 3 libc++abi.dylib 0x920ba921 abort_message + 94 4 libc++abi.dylib 0x920b81bc default_terminate() + 36 5 libc++abi.dylib 0x920b81fe safe_handler_caller(void (*)()) + 15 6 libc++abi.dylib 0x920b8268 std::terminate() + 23 7 libc++abi.dylib 0x920b92a0 __cxa_throw + 112 8 libstdc++.6.dylib 0x9200f401 operator new(unsigned long) + 97 9 libstdc++.6.dylib 0x9200f46b operator new[](unsigned long) + 17 10 steamclient.dylib 0x10b43bcf BFixupFriendsName(CUtlString&) + 211 11 steamclient.dylib 0x107e6367 CUserFriends::SetFriendPersonaName(ClFriend_t*, char const*) + 165 12 steamclient.dylib 0x105dcf05 CClientJobPersonaState::BYieldingRunClientJob(IMsgNetPacket*) + 6763 13 steamclient.dylib 0x105b8559 CClientJob::BYieldingRunJobFromMsg(IMsgNetPacket*) + 81 14 steamclient.dylib 0x10b91d39 CJob::BRunProxy(void*) + 61 15 libvstdlib_s.dylib 0x06fb0e60 Coroutine_Launch(CCoroutine&) + 21 16 libvstdlib_s.dylib 0x06fb11a4 Internal_Coroutine_Continue(int, bool, char const*) + 395 17 libvstdlib_s.dylib 0x06fb14d3 Coroutine_Continue + 32 18 steamclient.dylib 0x10b91523 CJob::Continue() + 557 19 steamclient.dylib 0x10b95f95 CJobMgr::BLaunchJobFromNetworkMsg(void*, JobMsgInfo_t const&, IMsgNetPacket*) + 631 20 steamclient.dylib 0x10b9915d CJobMgr::BRouteMsgToJob(void*, IMsgNetPacket*, JobMsgInfo_t const&, int) + 635 21 steamclient.dylib 0x1063360d CCMInterface::RecvPkt(CNetPacket*) + 771 22 steamclient.dylib 0x10bba5ae CNetConnectionBuffer::MultiplexDataUncompressed(unsigned char*, unsigned long, EMsgFormatType, unsigned int, IConnectionCallback*) + 138 23 steamclient.dylib 0x10bbaabd CNetConnectionBuffer::MultiplexMultiMsg(IMsgNetPacket*, IConnectionCallback*) + 1017 24 steamclient.dylib 0x10633394 CCMInterface::RecvPkt(CNetPacket*) + 138 25 steamclient.dylib 0x10bbef52 CNetFilterEncryption::OnDecryptWorkItemComplete(CWorkItemNetFilterDecrypt*) + 202 26 steamclient.dylib 0x10bc02db CWorkItemNetFilterDecrypt::DispatchCompletedWorkItem(CJobMgr*) + 117 27 steamclient.dylib 0x10ce061d CWorkThreadPool::BDispatchCompletedWorkItems(CReliableTimer&, CJobMgr*) + 645 28 steamclient.dylib 0x10bb425d CNet::BFrameFuncHandleCompletedWorkItems(CReliableTimer&) + 97 29 steamclient.dylib 0x10b69f60 CStaticFrameFunction::BRun(CReliableTimer&) + 18 30 steamclient.dylib 0x10b69456 CFrameFunctionMgr::BRun(EFrameType, CCycleCount*, bool) + 300 31 steamclient.dylib 0x10537d0c CIPCServer::Thread_MainLoop() + 1792 32 libtier0_s.dylib 0x06f85878 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992 33 libtier0_s.dylib 0x06f85ba1 CatchAndWriteMiniDumpForVoidPtrFn + 78 34 steamclient.dylib 0x10536fac CIPCServer::CThreadClient::Run() + 44 35 libtier0_s.dylib 0x06f8944b SteamThreadTools::CThread::ThreadProc(void*) + 299 36 libsystem_c.dylib 0x91f5ded9 _pthread_start + 335 37 libsystem_c.dylib 0x91f616de thread_start + 34 Last edited by AdequateApe: 02-22-2012 at 12:38 PM. Reason: formatting |
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#3 |
![]() Join Date: Jun 2010
Reputation: 13
Posts: 57
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I am getting a similar issue. I can launch steam since the update, but I crash the second I try logging into friends.
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#4 |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 62
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I here too. Have tried a clean install off the steam site, but get the same issue.
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#5 |
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Join Date: May 2010
Reputation: 0
Posts: 4
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wow i think steam just failed us
yea steam just messed up the mac update and sk just update
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#6 |
![]() Join Date: Aug 2010
Reputation: 292
Posts: 1,789
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I know that feel bro
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#7 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 14
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Happened to me too, since it was after the update, I knew it must have been that and that I wasn't the only one. Now all we can do is sit and hope Valve fixes it soon.
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#8 |
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Join Date: May 2010
Reputation: 0
Posts: 4
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i am going to re down load steam see if that helps i will post after i try it
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#9 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 13
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#10 |
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Join Date: May 2010
Reputation: 0
Posts: 4
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#11 |
![]() Join Date: Feb 2011
Reputation: 60
Posts: 126
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Same problem.
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#12 |
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Join Date: Nov 2011
Reputation: 0
Posts: 9
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Posted this in another thread:
I'm having the exact same problem. It started after Steam downloaded and installed the update today. I've tried deleting every Steam related file, restarting, reinstalling and it still won't open. My crash report is the same as yours - Thread 17 is the one that crashes. It was working fine before the update. |
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#13 |
![]() Join Date: May 2010
Reputation: 0
Posts: 17
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Same.
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#14 |
![]() Join Date: May 2010
Reputation: 0
Posts: 17
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It's like they didn't bother testing to see if the update actually ran on a Mac.
SteamStartup() failed: SteamStartup(0xf,0x0xbffff1dc) failed with error 1: Failed create pipe: 0 |
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#15 |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 12
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