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#1 |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 20
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Demoknight-demoman cross weapon idea
Clever name
Level1-100 grenade launcher +25% knockback - have too charge too shoot far - grenades explode in half the time This is made for pipe jumping, the bonus knockback Applies and sends you farther. The new charge meter Is like the sticky launcher execpt the farthest you can Shoot is how far the normal gl shoots, so if you just tap It plops a pipe at your feet perfect for pipe jumping or for laying A trap for a pursuing enemy. Clever name Level 1-100 stickybomb shield thing +25% resistance to SELF damage +10% resistance to all damage +stickies - no charge - 25 health -20% stickies damage(compared to stock stickies) - you only have 10 stickies in reserve ammo - 50 reload time(compared to stock sticky) So this is complicated... The demo's new shield Has a stickybomb stuck to the front spike that he Can detonate but he no longer has a charge. What You are suppose to do is use your 25% resistance to Pipe jump in close then once your in close you detonate Sticky on your shield which works like a completely Normal sticky exact does 20% less damage, so you take Damage, the enemy takes damage and there is knockback. oh and since it's a shield I think it deserves resistance to all Types of damage. Clever name Level 1-100 bottle of gunpowder + can leave a trail of explosive gunpowder - 20% damage This weapon ties together the set. You can leave a trail Of gunpowder whenever you use primary fire that can be ignited by detonating stickies On top of it including the shield idea above. When it Explodes it does the damage equal to a sticky so if you Detonate a sticky on it, it does the damage equal too two Stickies. The length of the trail would be like half the length of The bridge on 2fort. Here is where the set comes together... You can use the shield resistance to pipe jump close to an enemy Then swith to your Mele and use primary fire to leave a trail while Closing in on your target and finally once you reach the enemy use Alt fire to detonate your sticky and the trail doing a lot of damage And you can finish off enimies even in close range since you have Resistance with your pipes. With the set to replace |
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#2 |
![]() Join Date: Dec 2011
Reputation: 18
Posts: 59
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I'm gona go with no for this. The play style you're introducing is highly situational and doesn't play well with either sticky demo or sword-n-board. Out of the whole set the GL might be alright. The -25 hp on the shield alone makes it so no one will want to use it. I don't how this powder keg melee will work out it sound like you charge in leaving behind gunpowder that you then det with your shield explosion which means you take pipe jump damage, shield blast damage and trail det damage ... I don't see how you are gona live through that if anyone does any damage to you in the process. Plus you can do that much damage with stickies from a safe distance away.
I like that you are thinking about crossing over sticky demo and demokight but this isn't the way to do it. |
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#3 | |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 20
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