Go Back   Steam Users' Forums > Steam Discussions > Suggestions / Ideas

Reply
 
Thread Tools Display Modes
Old 03-03-2012, 03:57 AM   #1
phoenix314
 
Join Date: Jan 2010
Reputation: 4
Posts: 218
Recoil Pattern or Weapon Spread Calculation issue report

According to this reply from steam/valve support:
Code:
Message by Support Tech Walter on Thu, 1st Mar 2012 3:44 pm 
Hello Mateusz,

Thank you for contacting Steam Support.

Thank you for your comments, we value feedback from the Steam community. I will forward your comments onto the appropriate department.

Additionally, if you wish to share an opinion, suggestion, or idea with the community as well, please visit the Suggestions/Ideas section of the Steam Forums, found here:

http://forums.steampowered.com/forums/forumdisplay.php?f=15

This forum is regularly read by Valve's development team.
Im posting with a wish of fixing long present bug in goldsrc engine.

My original post from suport ticket:
Code:
Hello.
Dear Valve/Steam support.

Mateusz from Norway here.
Im playing Counter-Strike 1.6 from year 2009 or 2008.
Earlier i was playing counter-strike 1.3 before creation of steam.

But maybe let's talk about the issue instead of gaming history of mine.
This issue is known in GoldSRC Counter-Strike series from Counter-Strike 1.4 till
Counter-Strike: Condition Zero (except Deleted Scenes[Why i will explain later]) among players.
Issue is about wrong calculation or recalculation of next shot bullet. This bug is not present in Counter-Strike 1.3 and Counter-Strike: Condition Zero Deleted Scenes

Let me explain what i mean at this point:
If i'll take any gun from the gun shop and start shooting single bullet's one by one on the wall there will be spread calculation anomaly shown. it doesn't matter if break before next shot will be long or short the bullets will be in the diffrent places than
center of crosshair.
For example. Take the usp, start shooting at the wall with 5 second break before each other. The bullets will be on the different places instead of one.

to see this clearly you must limit the r_decal value to 1.

I have made a video showing this issue already with couple of weapons.

If you will not understand what i meant with this i will send it to you with added narration
so you will can understand clearly what im talking about.
If you want, send me an email adress for correspondention please.
Hope to see an update to goldsrc engine in short time.

Last edited by phoenix314: 03-03-2012 at 04:00 AM.
phoenix314 is offline  
Reply With Quote
Old 03-04-2012, 04:47 AM   #2
CrackMasterK
 
 
 
Join Date: Feb 2012
Reputation: 0
Posts: 33
This is "STEAM" suggestions. Please post this in the appropriate forum.
CrackMasterK is offline   Reply With Quote
Old 03-04-2012, 05:09 AM   #3
phoenix314
 
Join Date: Jan 2010
Reputation: 4
Posts: 218
Quote:
Message by Support Tech Walter on Thu, 1st Mar 2012 3:44 pm
Hello Mateusz,

Thank you for contacting Steam Support.

Thank you for your comments, we value feedback from the Steam community. I will forward your comments onto the appropriate department.

Additionally, if you wish to share an opinion, suggestion, or idea with the community as well, please visit the Suggestions/Ideas section of the Steam Forums, found here:

http://forums.steampowered.com/forum...splay.php?f=15

This forum is regularly read by Valve's development team.
Steam suport guided me here.
So i think i should write it in here.
phoenix314 is offline   Reply With Quote
Old 03-05-2012, 06:58 AM   #4
teH_angRy_nIgHt
 
Join Date: Nov 2008
Reputation: 12
Posts: 445
Can't argue with that.. the link is there plain as day
teH_angRy_nIgHt is offline   Reply With Quote
Old 03-06-2012, 11:51 AM   #5
phoenix314
 
Join Date: Jan 2010
Reputation: 4
Posts: 218
bump (important issue)
phoenix314 is offline   Reply With Quote
Old 03-13-2012, 01:26 PM   #6
phoenix314
 
Join Date: Jan 2010
Reputation: 4
Posts: 218
so any of devs readed it?
phoenix314 is offline   Reply With Quote
Old 03-13-2012, 02:35 PM   #7
Zefar
 
Zefar's Avatar
 
Volunteer Moderator
Join Date: Jan 2005
Reputation: 4310
Posts: 28,121
They've officially stopped updating CS 1.6 a few years back. I don't think they will be patching this.

I think they made some patch or two but I doubt that will happen so often.

__________________
Information on VAC and our Steam forum rules. Please follow the rules, it ain't hard.
Zefar is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Discussions > Suggestions / Ideas


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 08:13 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.