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#1 |
![]() Join Date: Jan 2010
Reputation: 4
Posts: 218
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Recoil Pattern or Weapon Spread Calculation issue report
According to this reply from steam/valve support:
Code:
Message by Support Tech Walter on Thu, 1st Mar 2012 3:44 pm Hello Mateusz, Thank you for contacting Steam Support. Thank you for your comments, we value feedback from the Steam community. I will forward your comments onto the appropriate department. Additionally, if you wish to share an opinion, suggestion, or idea with the community as well, please visit the Suggestions/Ideas section of the Steam Forums, found here: http://forums.steampowered.com/forums/forumdisplay.php?f=15 This forum is regularly read by Valve's development team. My original post from suport ticket: Code:
Hello. Dear Valve/Steam support. Mateusz from Norway here. Im playing Counter-Strike 1.6 from year 2009 or 2008. Earlier i was playing counter-strike 1.3 before creation of steam. But maybe let's talk about the issue instead of gaming history of mine. This issue is known in GoldSRC Counter-Strike series from Counter-Strike 1.4 till Counter-Strike: Condition Zero (except Deleted Scenes[Why i will explain later]) among players. Issue is about wrong calculation or recalculation of next shot bullet. This bug is not present in Counter-Strike 1.3 and Counter-Strike: Condition Zero Deleted Scenes Let me explain what i mean at this point: If i'll take any gun from the gun shop and start shooting single bullet's one by one on the wall there will be spread calculation anomaly shown. it doesn't matter if break before next shot will be long or short the bullets will be in the diffrent places than center of crosshair. For example. Take the usp, start shooting at the wall with 5 second break before each other. The bullets will be on the different places instead of one. to see this clearly you must limit the r_decal value to 1. I have made a video showing this issue already with couple of weapons. If you will not understand what i meant with this i will send it to you with added narration so you will can understand clearly what im talking about. If you want, send me an email adress for correspondention please. Last edited by phoenix314: 03-03-2012 at 04:00 AM. |
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#2 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 31
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This is "STEAM" suggestions. Please post this in the appropriate forum.
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#3 | |
![]() Join Date: Jan 2010
Reputation: 4
Posts: 218
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Quote:
So i think i should write it in here. |
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#4 |
![]() Join Date: Nov 2008
Reputation: 12
Posts: 440
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Can't argue with that.. the link is there plain as day
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#5 |
![]() Join Date: Jan 2010
Reputation: 4
Posts: 218
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bump (important issue)
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#6 |
![]() Join Date: Jan 2010
Reputation: 4
Posts: 218
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so any of devs readed it?
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#7 |
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Volunteer Moderator
Join Date: Jan 2005
Reputation: 3964
Posts: 28,027
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They've officially stopped updating CS 1.6 a few years back. I don't think they will be patching this.
I think they made some patch or two but I doubt that will happen so often. __________________ Information on VAC and our Steam forum rules. Please follow the rules, it ain't hard. |
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