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#1 |
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Join Date: Feb 2012
Reputation: 0
Posts: 5
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Price system is really c...
Hi,
The developpers should really do something for the price system. I am economist, it should not be really dificult to do something to simulate the supply and demand law. The daggers (or else) sold and less than the metal itself... And change things like dagger whose weight of metal is 2, 3 or 4 and built with a bar of gold whose weight is only 1 ... It's instant generation ? PLEASE Last edited by Bastiat: 03-07-2012 at 12:01 AM. |
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#2 |
![]() Join Date: Aug 2009
Reputation: 225
Posts: 1,585
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No, no, no! Thank you!
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#3 |
![]() Join Date: Apr 2011
Reputation: 38
Posts: 294
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Supply and demand law*
Also it is quite difficult to simulate a fully functional economy in a game. |
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#4 |
![]() Join Date: Sep 2008
Reputation: 66
Posts: 2,017
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Sure maybe for basic weps and items..... but how do you put a price on magical items?
The game does well in that aspect.... After all remember you're in Skyrim's world of economics. Skyrim is not in our world od economics..... Who knows a dagger of Dwarven metal might not be worth crap, it could be the craftsmanship that gives the dagger the value, not the metal. |
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#5 |
![]() Join Date: Dec 2011
Reputation: 10
Posts: 125
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The dagger is a perfect example of over saturation. Almost every single "bad guy" has a dagger of some sort in their inventory.
To me, it make perfect sense that it would cost less than the materials to produce it. Now, if you save those daggers and fill them with them petty souls that makes it Turn the Undead. Then it becomes something NPCs want. Turning a profit. Last edited by BobitoZ: 03-04-2012 at 10:04 AM. |
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#6 |
![]() Join Date: Nov 2010
Reputation: 156
Posts: 975
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Try this mod --
Economics of Skyrim It's not exactly what you are looking for, but it does at least make prices and availability change based on geographic location. One problem with simulating supply and demand is that the player is a single, albeit unrealistic, data point on the supply/demand curve. Also, you have to realize that people who use mods, tend to use LOTS of mods, many of which add new items and/or change existing items. That makes the whole endeavor of simulating an economy huge. In any case, If you want to be truly realistic, prices should also be affected by local and national events, such as mines being taken over by Foresworn, the activities of the thieves guild, and so on. Some shops should probably completely go out of business if you rob them repeatedly -- just something to think about. Also, because of the war, prices could get out of control -- rampant inflation, food and raw material shortages, profiteering, black markets and smuggling, and so on could be simulated. I guess it depends on how long the war lasts, of course. |
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#7 | |
![]() Join Date: Nov 2011
Reputation: 57
Posts: 335
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Quote:
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#8 |
![]() Join Date: Sep 2011
Reputation: 43
Posts: 783
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I'd be happy if merchants had more than 750 GP to buy my stuff. Or even if they just retained the money they make when I buy things. I can buy several thousand septims worth of goods, but the very next time I walk in the store the shopkeep is back to 750 gold again. Extremely irritating!
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#9 |
![]() Join Date: Nov 2011
Reputation: 75
Posts: 566
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#10 |
![]() Join Date: Sep 2008
Reputation: 66
Posts: 2,017
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Yeah there was one shop early on I wondered if shops were replenished, so I walked outside and waited 24 hours which seems to be the norm for games (guess the guy has to go to the bank in the morning) anyway, then nrxt day he had cash again and I sold the rest.
Just can't get it through my old noggin' why yhe hell anyone would want to change a game so it mimics real life monetarily wise...... You bought the game to escape the riggors of everyday life.... RPG.... "Role" "Playing" "Game".... Seems to me this would mean that...we're playing a role in the world that had been created for us....let's play it that way
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#11 | |
![]() Join Date: Nov 2011
Reputation: 57
Posts: 335
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Quote:
http://skyrim.nexusmods.com/downloads/file.php?id=769 |
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#12 |
![]() Join Date: Sep 2008
Reputation: 66
Posts: 2,017
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Actually as some peeps play only for the adventuring and hate the selling of gold.... just use the cheat for adding gold to your char...... You never have to collect stuff to sell and you can but what you want or pay your fines and get back to adventuring....
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#13 | |
![]() Join Date: Dec 2011
Reputation: 6
Posts: 35
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Quote:
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#14 |
![]() Join Date: Nov 2010
Reputation: 225
Posts: 552
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Th economy is broken because time and production are broken.
Pick a flower, and it`s worth a gold piece. You can give that gold piece to a beggar. How come there are flowers in Elder Scrolls, and beggars? There should be no beggars and no flowers, or rather, they should fail to co-exist. For that matter, you can collect the items you need to make a complete suit of armour within a day, assemble them, and fit them. This is realistic? I am an artist in my non-game life. It takes me weeks or months to paint a picture, and even then good luck trying to sell the piece for a price where I can break even. The merchants in Skyrim are happy to buy stuff all the time. They make no effort to hold back. Yes, there is a throttle because of your "Speech" skill, but that is easily overcome by selling in volume. It's also assumed that the assembled product must ask a higher price than a finished product. To those who agree to that assumption, try walking into any decent art supply store and look at the prices. |
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#15 |
![]() Join Date: Sep 2008
Reputation: 66
Posts: 2,017
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Isn't fantasy wonderful
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