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Old 03-09-2012, 07:54 PM   #1
Relix127
 
 
 
Join Date: Oct 2011
Reputation: 0
Posts: 3
maps compile fine, ingame entities missing

Hi,

Whenever i try to compile my map it works out fine. However when i run that map ingame (Cstrike source) i find that my doors, windows, props, crates are missing. I also am unable to join a team as it says both teams are full.

Any help?


Note: I have included sufficient spawn points in the map. The maps looks normal in Hammer 3d view.


Code:
** Executing...
** Command: "d:\steam\steamapps\0303mypg\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\username\counter-strike source\cstrike" "C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.vmf"

Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: d:\steam\steamapps\username\counter-strike source\cstrike\materials
Loading C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
material "ka_soccer_2006/d_orange" not found.
Material not found!: KA_SOCCER_2006/D_ORANGE
Could not locate 'GameData' key in d:\steam\steamapps\0303mypg\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ba_jail_electric_razor_c4v9/concrete/blendconcretegravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.prt...Building visibility clusters...
done (0)
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (413070 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1015 texinfos to 715
Reduced 96 texdatas to 90 (2565 bytes to 2172)
Writing C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp
3 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\username\counter-strike source\cstrike" "C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9"

Valve Software - vvis.exe (Oct 25 2011)
4 threads
reading c:\users\username\desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp
reading c:\users\username\desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.prt
1194 portalclusters
4428 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (525)
Optimized: 2112 visible clusters (0.00%)
Total clusters visible: 367258
Average clusters visible: 307
Building PAS...
Average clusters audible: 816
visdatasize:243981  compressed from 362976
writing c:\users\username\desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp
8 minutes, 46 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "d:\steam\steamapps\username\counter-strike source\cstrike" "C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9"

Valve Software - vrad.exe SSE (Oct 25 2011)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\username\desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp
Setting up ray-trace acceleration structure... Done (0.15 seconds)
5327 faces
500477 square feet [72068768.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5327 patches before subdivision
70979 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 13900871, max 973
transfer lists: 106.1 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 289/1024        13872/49152    (28.2%) 
brushes                940/8192        11280/98304    (11.5%) 
brushsides            7282/65536       58256/524288   (11.1%) 
planes                7318/65536      146360/1310720  (11.2%) 
vertexes              8417/65536      101004/786432   (12.8%) 
nodes                 4002/65536      128064/2097152  ( 6.1%) 
texinfos               715/12288       51480/884736   ( 5.8%) 
texdata                 90/2048         2880/65536    ( 4.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 5327/65536      298312/3670016  ( 8.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             3650/65536      204400/3670016  ( 5.6%) 
leaves                4292/65536      137344/2097152  ( 6.5%) 
leaffaces             6209/65536       12418/131072   ( 9.5%) 
leafbrushes           1641/65536        3282/131072   ( 2.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            39187/512000     156748/2048000  ( 7.7%) 
edges                21848/256000      87392/1024000  ( 8.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            6/32768          72/393216   ( 0.0%) 
waterstrips            317/32768        3170/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4974/65536        9948/131072   ( 7.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     2389524/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      243981/16777216 ( 1.5%) 
entdata               [variable]       40540/393216   (10.3%) 
LDR ambient table     4292/65536       17168/262144   ( 6.5%) 
HDR ambient table     4292/65536       17168/262144   ( 6.5%) 
LDR leaf ambient      3287/65536       92036/1835008  ( 5.0%) 
HDR leaf ambient      4292/65536      120176/1835008  ( 6.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      214056/0        ( 0.0%) 
physics               [variable]      413070/4194304  ( 9.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 13480
Writing c:\users\username\desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp
19 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\username\Desktop\myserver\mapscss\myeditingmaps\ba_jail_electric_razor_c4V9.bsp" "d:\steam\steamapps\username\counter-strike source\cstrike\maps\ba_jail_electric_razor_c4V9.bsp"

My ingame console is filled with these errors

Quote:
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
Attempted to create unknown entity type !
Can't init
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Old 03-09-2012, 09:02 PM   #2
Punishment
 
Join Date: Feb 2008
Reputation: 355
Posts: 4,549
Have you made sure that the missing entities all have the correct prop type? Check the info tab in the model browser for the proper type to use. One thing to note is that if it says both physics and static, the model must be a prop_physics.

As for your spawn points, are they intersecting with any world geometry or other props? If any part of the spawn point is inside something else, it won't work.
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