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#1 |
![]() Join Date: Feb 2009
Reputation: 141
Posts: 283
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Is the Steam submission process for games fair?
Is the Steam submission process for games fair?
Right now Steam is currently the biggest PC DD store It has a lot of power and control over what games can come onto the platform. Most games do get through but some don't. One example is a pinball game, which the developer said was rejected from steam as they said "lack of interest from pc gamers" which I find untrue. Since when does Steam/Valve dictate games good enough for submission? how are these games reviewed? is it by one person who may have a strength for one game type or a panel? it seems like anyone who has a game on steam already can have any other game they made onto the platform with ease, however the entry barrier is really quite hard to define as there are no ground rules which steam has defined, also checking emails back from steam from developers shows that they are quite vague on why the game was not added to steam. what are your thoughts? should Steam have greater transparancy on why a game was not added to steam? |
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#2 |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,119
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I would assume Valve collects a lot of data regarding what people and aren't interested in. If only 100 People buy a game it's not really worth having on the service. Valve is a company wanting to make money and if they feel the game wont do well that's just how the cookie crumbles. As for being transparent, no, because then developers would try to change their game to conform to a standard that's not really there.
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#3 |
![]() Join Date: Aug 2005
Reputation: 1115
Posts: 3,111
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Well some transparency would be nice I don't see it as required. It's Valve's store they are allowed to choose what goes on it.
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#4 |
![]() Join Date: Apr 2009
Reputation: 198
Posts: 1,518
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The question is wether there are really games that are "not worth" it considering their kind, not the rubbish ones. It's not like one of the positive factors of digital distribution is how small the costs are...
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#5 |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,119
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I also believe one indie developer said it's very easy to get your game on Steam and Valve will accept nearly anything. So there must be something very wrong with the game as to why it was rejected.
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#6 | |
![]() Join Date: Feb 2009
Reputation: 141
Posts: 283
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Quote:
Again: This thread is about How the Steam submission Process works and if it needs more transparency. |
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#7 |
![]() Join Date: Apr 2011
Reputation: 2166
Posts: 1,233
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If Valve were to state their reasons for non-inclusion they would be accused of interfering in the development process of other developer's games. I don't think any of us want Valve to have a say in the creative decisions of other people's games (no insult to Valve, their own games are great).
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#8 | ||
![]() Join Date: Feb 2009
Reputation: 141
Posts: 283
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Quote:
Quote:
if we keep going with this "target audience" nonsense all our games would just end up being the same, Steam is setting over-protective guidelines on what games can be sold and what cannot. If they gave proper reasoning, it would help the developer and the games who anticipate buying the game or not on steam. |
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#9 | ||
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,119
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Quote:
Quote:
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#10 | |
![]() Join Date: Nov 2007
Reputation: 20
Posts: 66
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Quote:
Or maybe people would like the XBLA certification process better, which famously delayed Dungeon Defenders by a whole year. Outside of that, it's still around 2-3 months from what I gather. Not to mention there's the $40k fees to release a patch and the absolute requirement you must monetize DLC; they don't let you give it for free which basically killed console-TF2. |
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#11 | |
![]() Join Date: Feb 2009
Reputation: 141
Posts: 283
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^there are more, there is no listing of all these developers, but if you insist I could add more if you want me to google everything. it's not right to tell developers why there games cannot go on steam besides "wrong target audience" or "not in our interest for steam" there are a lot of questions to be asked: - who reviews the games? - is it a independent panel? - how much of Steam's data is used to influence a factor on a games's submission? - how can sale data which spikes due to sales effect a niche game genre? - Can steam data show a game that can buckle trends and become a breakout? |
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#12 | ||||
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,119
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Quote:
Quote:
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Last edited by GirlPower23: 03-13-2012 at 05:08 AM. |
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#13 |
![]() Join Date: Nov 2009
Reputation: 16
Posts: 151
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I don't see why Steam has to be fair or transparent. It's a privately owned business, not a democracy.
They can do business with whoever they like for whatever reason they like. Or not. Last edited by Picchia: 03-13-2012 at 05:11 AM. |
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#14 | ||
![]() Join Date: Feb 2009
Reputation: 141
Posts: 283
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Quote:
Quote:
Last edited by Hostile_Rabbit: 03-13-2012 at 05:14 AM. |
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#15 |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,119
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Exactly, if the testers do not find it fun. So be it. As they said they can make mistakes, however, thus us life. Which is ALSO WHY they can't tell a developer what's wrong with the game. Then the developer would change the game to fit this "Mold" that's not really there. I would rather have a bunch of "Gamers" deciding if a game is worth it or not than them throwing up junk on Steam.
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