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#1 |
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Join Date: Mar 2012
Reputation: 0
Posts: 1
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Hi everyone; I'm kind of a beginner at pyro, and why don't I see people using it often? It seems pretty good on paper and a nice alternative to the flaregun. I find myself extinguishing burning teammates all the time. So please discuss. Also, do you guys think I should trade for it?
Thanks in advance! |
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#2 |
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Banned
Join Date: May 2009
Reputation: 182
Posts: 739
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Flare gun is arguable better with the more frequently occurring FlarePunch.
Detonator is certainly better for advanced movement, harassment, and sheer versatility. ManMelter looks like a pile of ♥♥♥♥. |
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#3 |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,835
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It's decent. Pretty good with The Backburner in my experience.
Not so much with the Phlog any more. You'll need all the secondary damage you can get with that now. |
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#4 | |
![]() Join Date: Jan 2012
Reputation: 47
Posts: 383
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Quote:
The Flare Gun has controlled crits and is dependent on you, while the Manmelter's crits are dependent on the enemy Pryos. Also, most Flamethrowers can extinguish teammates without switching weapons, which means I can go right back to airblasting an Uber or a rocket or something. I know, not much time is wasted, but it's a psychological effect... |
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#5 |
![]() Join Date: Dec 2010
Reputation: 621
Posts: 3,937
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No Pyros on the opposite team = No crits for you.
Not that it keeps me from using it. The faster projectile speed allows me to ignite targets from a much farther distance. |
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#6 |
![]() Join Date: Sep 2011
Reputation: 83
Posts: 1,451
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FG is more reliable, also, I am finding less and less enemy pyros.
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#7 |
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,933
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Faster projectile speed is a crutch for people who can't aim with flares.
L2P. |
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#8 |
![]() Join Date: Jun 2011
Reputation: 1092
Posts: 4,950
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The Food Chain of Pyro Secondary Weapons
1 Shotgun 2 Flaregun-Reserve Shooter-Detonator 3 Manmelter The Manmelters hidden downside is that it doesn't deal critical damage to burning targets, the Flaregun does. |
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#9 |
![]() Join Date: Jan 2010
Reputation: 293
Posts: 3,995
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First of all, it relies on the enemy team having pyros who are good enough to not die immediately and can ignite your allies, but are bad enough to not kill your allies before you can put them out.
Second, it removes the reliability of crits versus burning targets. It is decent if you are a team player and are using the phlog or the backburner and can't put out allies normally. It also has the benefit of critting against enemy pyros. But of course, you don't have reliable crits. |
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#10 |
![]() Join Date: Dec 2008
Reputation: 1074
Posts: 5,278
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Manmelter : Flare Gun/Detonator/Shotgun/Reserve Shooter :: SMG : Jarate.
In other words, like SMG, Manmelter is a very good secondary. However, also like SMG, it is often outclassed by the other loadout option(s). |
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#11 |
![]() Join Date: Oct 2008
Reputation: 62
Posts: 458
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It's primary damage function is solely dependent upon having an enemy pyro on the other team. If its secondary fire action could also remove other debuffs (Jarate, Milk, Stun, etc.) Then it would have a better purpose.
The unwarranted damage nerf to the Phlogistinator, and the fire-rate nerf to the Manmelter makes it even more inefficient. |
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#12 |
![]() Join Date: Jun 2010
Reputation: 598
Posts: 2,912
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It's crits are too situational. The standard Flare Gun gets crits on your own time, the Manmelter depends entirely on the enemy's team composition and how close you are to your teammates.
Also the Manmelter's reload is annoying. |
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#13 |
![]() Join Date: Nov 2009
Reputation: 26
Posts: 173
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I always use it if I'm using the Phlog. I feel dirty if I can't extinguish.
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#14 |
![]() Join Date: May 2010
Reputation: 1053
Posts: 4,160
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I don't have it, simply put.
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#15 |
![]() Join Date: Jan 2011
Reputation: 130
Posts: 678
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It's worth using if you're running the Phlog, possibly the Backburner. Otherwise it's just sub-par.
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