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#1 |
![]() Join Date: Sep 2011
Reputation: 23
Posts: 662
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A third back weapon...Valve sucks at this...
Ok guys, with the third back weapon still being fairly underpowered and Valve being well and truly bad at this, I think we can say that the best option is to play mix'n'match with the stats and giving one of the weapon's stats to the other two, and then making it a reskin of one of the others, rather than letting Valve try to remake them.
So, the options are: Darwin's Dangershield = reskin Razorback = +25hp + current Cozy Camper = +25hp + current Razorback = reskin Darwin's Dangershield = blocks one backstab + current Cozy Camper = blocks one backstab + current Cozy Camper = reskin Darwin's Dangershield = less knockback and slower move while zoomed + current Razorback = less knockback and slower move while zoomed + current PLACE YOUR VOTES PEOPLE I vote for the first one (there was NO bias in how I ordered these) because the Cozy Camper is actually a new and unique item, and giving more weapons the ability to counter a single class is just stupid. |
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#2 |
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Banned
Join Date: Dec 2011
Reputation: 1198
Posts: 6,541
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Before I say anything else, do you know it's bugged and you currently move a lot slower than you're supposed to?
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#3 | |
![]() Join Date: Sep 2011
Reputation: 23
Posts: 662
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Quote:
What you are trading your secondary for is a bonus for your primary that also make you slightly more vulnerable. this might work for other classes but the sniper's primary is almost useless for self defense. |
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#4 |
![]() Join Date: Dec 2008
Reputation: 1074
Posts: 5,278
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#5 |
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Banned
Join Date: Aug 2011
Reputation: 66
Posts: 553
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You know, worthless aside from removing a Pyro's only defense against you.
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#6 |
![]() Join Date: Sep 2011
Reputation: 23
Posts: 662
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Is anybody going to comment on which combination they prefer?
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#7 |
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Banned
Join Date: Dec 2011
Reputation: 1198
Posts: 6,541
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I won't be able to judge properly until I can use it post-fix. But for now, I enjoy it. Flinching is a big problem for this thing to fix, and the knockback resistance is a bonus if some Soldiers or Demos try to spam at me but are unable to hit me directly before I can run to safety.
The movement speed led to some issues when there were other Snipers, but aside from that my quick scopes were dealt no harm, and I could usually take out other Snipers regardless. It will be a touch choice for me between it and my SMG. I have also never used the Jarate before. I would much prefer if there was no downside, or if it was reduced to about a 30% movement penalty, as it already has the unlisted downside of not being the SMG/Jarate. At least it's not the Razorback. |
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#8 |
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Banned
Join Date: Aug 2011
Reputation: 66
Posts: 553
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PYRO IS DISAPPOINT IN ALL OF YOU.
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#9 |
![]() Join Date: Oct 2011
Reputation: 507
Posts: 3,821
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Honestly, I really don't care about it.
It'll probably just develop more bad habits for new snipers. |
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