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Old 03-17-2012, 03:06 PM   #1
ProdigySim
 
 
 
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l4ddev tweets about Jockey/Tank Bug: Want to leave it in?!

https://twitter.com/#!/l4ddev/status/181136553182101504

Quote:
The jockey/tank glitch. Thoughts? It wasn't intended but we sort of like it. A bit of strategy and makes the jockey terrifying w/tanks

I can't believe this.

If this behavior wasn't intended, what was the original change for? They just decided that jockeyed targets should take 2x damage from SI punches all of a sudden? (or at least, you can either get 2x damage or kill the jockey instantly. Fun!)

So, let me get this straight:

Jockeys can be instantly-killed by any SI scratching them at a bad angle.
But, if you get lucky, you can get double damage by scratching the jockeyed target.
If there's a tank around, you can exploit this and instantly incap a player with little to no work.

The original change made little to no sense at all, and they want to keep it in because the BUG associated with it "adds strategy"?

This can't be the full story. How this could make sense to anyone is beyond me.
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Old 03-17-2012, 03:13 PM   #2
Mambini
 
 
 
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Maybe they can't fix SI ff to the jockey without sourcemod.. But you know this better than me, just trying to understand that also.

Effortless damage to survivors imho.

On another note.. I have no idea who the hell is giving them feedback but this is almost a slap to the face to some players that are part of a segment from this community and were barely cherished by Valve.

Last edited by Mambini: 03-17-2012 at 03:16 PM.
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Old 03-17-2012, 03:19 PM   #3
ProdigySim
 
 
 
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Quote:
Originally Posted by Mambini View Post
Maybe they can't fix SI ff to the jockey without sourcemod.. But you know this better than me, just trying to understand that also.

Effortless damage to survivors imho.

On another note.. I have no idea who the hell is giving them feedback but this is almost a slap to the face to some players.
If it can be fixed with sourcemod it can be fixed without. If they really wanted to, they could implement the exact same fix we use...

CTerrorPlayer::OnTakeDamage() -> if(this->m_iZombieClass == JOCKEY) && attacker->GetTeam() == TEAM_INFECTED && attacker->GetZombieClass() != TANK) return;

But that's less elegant that finding the actual cause and fixing that case (which I imagine has to do with the damage angle vector).
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Old 03-17-2012, 03:21 PM   #4
Mambini
 
 
 
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Quote:
Originally Posted by ProdigySim View Post
If it can be fixed with sourcemod it can be fixed without. If they really wanted to, they could implement the exact same fix we use...

CTerrorPlayer::OnTakeDamage() -> if(this->m_iZombieClass == JOCKEY) && attacker->GetTeam() == TEAM_INFECTED && attacker->GetZombieClass() != TANK) return;

But that's less elegant that finding the actual cause and fixing that case (which I imagine has to do with the damage angle vector).
Maybe they can't fix it, or fixing it would change other things (like the ladder bug yesterday). Is it possible to say l4d 2 is a mess regarding code ?

Edit: I'm going to post two reactions from friends..

"Not sure if trolling or really stupid"
"2nd map ladder block was also a buff"

Last edited by Mambini: 03-17-2012 at 03:23 PM.
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Old 03-17-2012, 03:23 PM   #5
alexi21
 
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Myself and a lot of my friends would really like to seem them fix this problem. If they want to make the jockey more dangerous give him a boost in control, speed, and maybe damage or something. That way he's scarier all the time and not just during tanks.
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Old 03-17-2012, 03:25 PM   #6
TheCombatMedic
 
 
 
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This is just skilless.
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Old 03-17-2012, 03:26 PM   #7
For$aKen
 
 
 
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Quote:
Originally Posted by Mambini
On another note.. I have no idea who the hell is giving them feedback but this is almost a slap to the face to some players that are part of a segment from this community and were barely cherished by Valve.
Well, seems like they're listening to people like him:

Quote:
Originally Posted by Muraz
... well, good? Sounds like a cool (if unintentional) combo opportunity to me.
-> http://forums.steampowered.com/forum...8&postcount=39
...
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Old 03-17-2012, 03:28 PM   #8
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Quote:
Originally Posted by For$aKen View Post
Well, seems like they're listening to people like him:



...
lol

Oh.. that type..
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Old 03-17-2012, 03:29 PM   #9
Phaseshifter
 
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This makes me lose the last spec of hope I was holding on to.
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Old 03-17-2012, 03:32 PM   #10
Wizi1337
 
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I think that

"Not sure if trolling or really stupid"

sums it up enough.

Well played Valve, once again..
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Old 03-17-2012, 03:47 PM   #11
Mambini
 
 
 
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Can a plugin for this be released ? please.. please ..
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Old 03-17-2012, 03:52 PM   #12
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http://cheezburger.com/View/5991565056

Sums this whole issue up imo.
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Old 03-17-2012, 03:53 PM   #13
MuphreysLaw
 
 
 
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Fix the initial bug and take the unintended second bug out. Don't want either.
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Old 03-17-2012, 03:58 PM   #14
Mambini
 
 
 
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Quote:
Originally Posted by For$aKen View Post
http://cheezburger.com/View/5991565056

Sums this whole issue up imo.
hahaha indeed! (you must spread..blabla)
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Old 03-17-2012, 05:20 PM   #15
visual
 
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omfg. first, we all were against this and just because valve says they now like it, everyone else say they starting to like it. lol. atleast many enough so support valve's terrible idea.

I guess if valve wants something to stay, they make it stay. this is just great.
it was good fighting but we lost. we lost.

Last edited by visual: 03-17-2012 at 05:31 PM.
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