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#1 | |
![]() Join Date: Jan 2006
Reputation: 194
Posts: 765
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Quote:
Fog Off - Perhaps debatable Fog has been a contentious topic but the contention was mostly focused on de_train. The fog in de_dust2 is not particularly intense. It's purpose seems to be purely aesthetic. Removing it entirely gives de_dust2_se a slightly unfinished/unpolished appearance. Props Removed - Pointless Unlike in CS:Source, all the props in CS:GO are small and non-solid. In CS:Source, many of the props were annoying because they were bouncy when you walked into them. In CS:GO, the props don't affect players' movement at all. Cables Removed - Pointless Cables appear above the areas where players will be scanning for enemies. They are out-of-the-way and don't add any distracting detail to combat areas. Particle Effects Removed - Perhaps debatable The dust clouds that appear in certain areas of the map are fairly subtle and unlikely to reduce visibility. Sometimes they flare up and become less subtle but tweaking them would be better than removing them. I support the inclusion of alternative versions of maps during the beta for testing different ideas. However, when it comes time to officially release CS:GO, I strongly disagree with keeping any alternative versions in the game. There's a perception that all Counter-Strike players think of themselves as hot-shot pro gamers and playing on supposedly 'more competitive' versions of maps is what all of them want. Misguided public server operators will inevitably choose to run the _se versions in their map-cycles because they'll think that's what people want. Worst case scenario is that no servers run the proper versions of the maps and we'll all be forced to play the dumbed-down versions. Instead of having alternative versions in the final release version of the game, the original version should ultimately be tweaked to perfection until nobody has any further complaints. So, if it is deemed necessary, slightly reduce the fog and particle intensity in de_dust2. What's your opinion on fog and dust clouds in de_dust2? Are they fine as they are now or should their intensity be reduced? ================================================== My CS:GO beta topics: Last edited by WildCat_ZA: 05-26-2012 at 05:37 AM. |
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#2 |
![]() Join Date: Sep 2003
Reputation: 41
Posts: 457
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I think 99.9% of CS players will disagree with you. Removing the fog and clutter is something we've been nagging Valve about since beta started.
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#3 |
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Banned
Join Date: Jan 2012
Reputation: 67
Posts: 312
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Much rather SE than regular.
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#4 |
![]() Join Date: Nov 2009
Reputation: 86
Posts: 1,233
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I will not, by any chance play dumbed down maps like SE.
I agree with you, and i wanted to say something like this on the forums since the latest patch, but i didn't have the courage. Someone finally spoke the truth. Here, have some rep+ |
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#5 |
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Banned
Join Date: Mar 2012
Reputation: 47
Posts: 995
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you are not forced to play it. if the competitive guys wanna play it: let them. not that making that changes was hard or time-sucking.
We got 2 versions now. WHY THE HELL NOT?! More people are happy. Again: if you dont like it: go play the normal version. no need for such a thread at all cuz its pretty senseless, cuz u dont have ANY negative effects. |
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#6 | |
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Banned
Join Date: Jan 2012
Reputation: 67
Posts: 312
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Quote:
It's crisper with no fog, sky looks better with no cables but either way. Has no cans or object rolling around... It's just a clean shooters map. |
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#7 | |
![]() Join Date: Mar 2012
Reputation: 21
Posts: 110
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Just remove the ambient sound and fog that's it. Visual appeal is really important for the spectators if we want to bring new comers to the game. Or why valve just change the structure of the d2 map more like 1.6 in se versions. Removing props and cable is just pointless as they don't affect our gameplay at all. |
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#8 |
![]() Join Date: Sep 2003
Reputation: 41
Posts: 457
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_se is not dumbed down. It's simply better for competitive play.
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#9 |
![]() Join Date: Sep 2009
Reputation: 124
Posts: 877
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Valve appears to be providing options and alternatives. That is precisely what is needed. One of the problems atm seems to be that too many people have a "one size must fit all and everything must have exactly 1 way of working" mindset when clearly Valve is heading in the direction of having different things, tweaks, settings, maps, etc to appeal to different crowds thereby pleasing as many as possible.
Thus the "you vill drikz zee coca cola and you vill like it or elze" approach is the what Valve was accused, perhaps with some merit, of doing in the past and what they are trying to get away from now. Having more than one variation on the same thing is a perfectly valid way of doing so. |
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#10 |
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Banned
Join Date: Mar 2012
Reputation: 47
Posts: 995
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#11 | |
![]() Join Date: Nov 2009
Reputation: 86
Posts: 1,233
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I just love the props, they don't affect gameplay, they are there just for the eyecandy. And i love eyecandy. Cables and props don't affect gameplay, particles are debatable. But i don't want to dust2_se become standard and neither do i want every single server running that map all the time instead of the original. An alternative is always nice, but only as an alternative. |
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#12 |
![]() Join Date: Mar 2012
Reputation: 21
Posts: 110
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#13 |
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Banned
Join Date: Mar 2012
Reputation: 47
Posts: 995
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#14 | ||
![]() Join Date: Mar 2012
Reputation: 21
Posts: 110
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Quote:
Quote:
Last edited by mythoughtoncsgo: 03-21-2012 at 02:16 PM. |
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#15 | ||
![]() Join Date: Jan 2006
Reputation: 194
Posts: 765
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Quote:
Quote:
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