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#1 |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 77
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IS there such thing as a PC nunchuck to use instead of WASD?
I don't think WASD gives you much precision of movement that can be advantageous in FPS games. The controls can be jerky when trying to fine tune a turret's placement in TF2 and with WASD you have little to no control over your speed.
I can see how keyboards can be useful in MMO games or ones that require more input, but as of now when playing TF2 I find myself using a 360 pad in my left hand and a mouse in my right hand so I have more control. LB as jump, click stick for crouch, LT as toggle main weapons, mouse 5 for melee, d-pad for quick disguises. The problem with this setup is that your left hand can only access 3 buttons while using the analogue stick, which can be a bit of a problem. Are there any dedicated PC nunchucks for this purpose which offer more controls in the left hand? I thought it'd be relevant to valve, since they already supported the Razer Hydra in the past, which was a similar idea. |
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#2 |
![]() Join Date: Jun 2010
Reputation: 1
Posts: 101
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If you have a WiiMote and Nunchuck you could try getting the Nunchuck to work on your PC but the only problem is that the Wiimote's Nunchuck only has 2 buttons on it + analog
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#3 |
![]() Join Date: Jul 2011
Reputation: 26
Posts: 175
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You could maybe try something like this:
http://www.newegg.com/Product/Produc...82E16823126050 It has an Analog stick on it, and you could program the keys for other things. |
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#4 |
![]() Join Date: Dec 2010
Reputation: 2093
Posts: 2,849
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You might want to take a look at the Razer Hydra.
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#5 | ||
![]() Join Date: Apr 2011
Reputation: 0
Posts: 77
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Quote:
Quote:
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#6 |
![]() Join Date: Jul 2011
Reputation: 26
Posts: 175
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I don't think they make what your looking for lol, better get a patent out.
I guess you could get a cheapish Joystick and train your hand to use it. I never could get used to it though when I tried to do it in Bf 1942. |
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#7 |
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Banned
Join Date: Oct 2011
Reputation: 302
Posts: 634
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Kinect is coming out for Windows very very soon. Not really what you're looking for but you might be interested.
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#8 |
![]() Join Date: Nov 2009
Reputation: 947
Posts: 3,072
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I have the same setup, but a trackball for the right hand for better freedom of movement (and no pain in my wrist). I don't understand why there is no true 3D gaming controller for the PC.
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#9 |
![]() Join Date: Oct 2010
Reputation: 641
Posts: 972
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I always wanted to try the OCZ NIA.
http://www.ocztechnology.com/nia-game-controller.html |
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#10 | |
![]() Join Date: Nov 2007
Reputation: 3210
Posts: 14,259
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Quote:
Seams like an odd question wasd is usually forward, strafe left, right and walk backwards, its not for turning left or right looking up or down.. Perhaps the op can clarify his question.. Last edited by borg_7_of_9: 04-03-2012 at 03:47 AM. |
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#11 |
![]() Join Date: Sep 2010
Reputation: 832
Posts: 2,353
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You could always just use a Wiiwote /&/ Nunchuck combo.
Heres a little secret for you, the sensor bar on the wii has nothing to do with sensing the wiimote, thats all handled by Bluetooth. All the sensor bar does is flood the room with IR Light so if you get a source of IR light next to your PC then you can connect a wiimote via any Bluetooth adapter and use it as a game controller. For a source of IR light look no further than some smallish candles (tealights are perfect). |
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#12 |
![]() Join Date: Nov 2010
Reputation: 98
Posts: 869
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Try lowering the in-game Keyboard yaw + pitch. That will reduce their sensitivity, so when you turn in game, it turns slower.
I don't think that will solve your problem, but it's worth a shot. I don't really understand how a keyboard is hard to use for first person shooters, though. Racing games are the only trouble
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#14 | |
![]() Join Date: Mar 2009
Reputation: 354
Posts: 1,052
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Quote:
The PlayStation Move's navigation controller can work with a PC, using the Motioninjoy driver. I've used this and it's a good controller for Portal 2. Note that I am specifically referring to the part with the analog stick, not the main Move controller with the colored ball. While I thought the idea was valid, one disadvantage of this is that you don't really get enough buttons. Although the Move controller has more buttons, it's a bit awkward to move your thumb away from the stick, so that leaves the two shoulder buttons for jump and crouch as the convenient inputs. That's why it works well for Portal, since there aren't as many buttons as in a FPS. (Or maybe I just need more practice with it.) It will help if your mouse has extra buttons. Also, for this to work, the game has to support an analog thumbstick AND mouse/keyboard at the same time. You'll find that some games will cut off the gamepad input if you use m/k or vice-versa. |
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#15 | |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 77
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Quote:
However I don't really like having to rely on where I'm looking for movement. When fpsing I often use movement to supplement my aim slightly, which is only really possible with analog control. People may frown upon that, but when you're using the limited WASD you're basically using your aim to supplement your movement, when your aim should be aiming. |
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