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Old 04-04-2012, 03:53 AM   #1
Thurbo
 
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Weapon descriptions fail...

I'll make this a short thread, don't have much time as usually.

What I wonder is why so many weapon descriptions are outright wrong? For example, for a long time I was wondering why I should accept health reduction and no crits just for a "reskin" like the Nessie's Nine Iron? Took me some time to realise it actually got an increased range. What about the Cow Mangler? It seemed to have too many advantages compared to the downsides until I noticed slower reload time. Manmelter? Seems like an upgrade compared to the Detonator. Who cares for random crits? I couldn't figure out what's the downside, I'm not using it though because I can't manage to hit people with it for the projectile is so fat I can't see where I shot and adjust my angle, and there's no reload animation. Maybe that's supposed to be the disadvantage? I can't tell.

Is there any place where you can view a full list of actual behaviour for all weapons?
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Old 04-04-2012, 03:55 AM   #2
hat
 
 
 
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http://wiki.teamfortress.com/wiki/Weapons
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Old 04-04-2012, 04:01 AM   #3
Buckarooskij
 
 
 
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The only weapon I've seen with an incorrect description is the Blutsauger, is it really so difficult to add a health drain? The GRU has one, why can't this one too? Especially since it's meant to.
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Old 04-04-2012, 04:03 AM   #4
Thurbo
 
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How can the Manmelter and the Nessie's Nine Iron descriptions be correct? Even the Eyelander explains its range advantage, so what are these faulty descriptions good for?
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Old 04-04-2012, 04:06 AM   #5
Nefarious Bear
 
 
 
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Quote:
Originally Posted by Buckarooskij View Post
The only weapon I've seen with an incorrect description is the Blutsauger, is it really so difficult to add a health drain? The GRU has one, why can't this one too? Especially since it's meant to.
Medic gains 3 health a second, dummy. 3-2 = 1 health per second.
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Old 04-04-2012, 04:08 AM   #6
Thurbo
 
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Quote:
Originally Posted by Nefarious Bear View Post
Medic gains 3 health a second, dummy. 3-2 = 1 health per second.
And honestly, I was confused about that description too - I did figure it out when I used it, but I really thought it would actually remove health from me

After all medic isn't my fav class and I didn't exactly know what the exact amount of health is he gains.
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Old 04-04-2012, 04:09 AM   #7
hawkshadow741
 
 
 
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yeah, Nessie should share the same description as Eyelander, stating it has longer range and can collect heads...
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Old 04-04-2012, 04:10 AM   #8
Thurbo
 
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I didn't know it could collect heads

Last edited by Thurbo: 04-04-2012 at 04:18 AM.
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Old 04-04-2012, 04:29 AM   #9
pnaha
 
 
 
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C&D description doesn't inform that picking up metal for cloak is no longer possible. Huge downside in most maps.
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Old 04-04-2012, 04:35 AM   #10
phai3838
 
 
 
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Flare gun is superior to manmelter in that it can be forced crit on a burning target.

It do matter a lot(I think flare gun is far more superior to manmelter because of this). With this you can
1. Burn with degreaser + airblast + flare crit in the air.
2. Snipe a burning target on a far distance(especially heavy)



oh yeah about site. Someone post a wiki site above. Use it.
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Old 04-04-2012, 05:45 AM   #11
HotShot888
 
 
 
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Missing information in weapon description:
-No information about extinguishing ability of Mad Milk
-Candy Cane is unclear - I thought it drops health kits only when I smack someone to death with melee
-Soldier's buff have no information about how to charge them up
-NO MENTION OF AIRBLAST EXTINGUISHING TEAMMATES, UNFORGIVABLE
-Nothing about crits/minicrits on burning enemies for Flare Gun and Detonator
-Nothing about extra range for Demo's swords
-Wrangler doesn't explain anything. Before I got it, I thought I'll have first person view of the sentry
-No mention of a guaranteed crit with 3rd successful hit with Gunslinger
-Huntsman has no mention of being able to be set on fire
-No warning that Cloak and Dagger can't pick up ammo to recharge
-Generally stock weapons could use some information, especially stuff like Medigun
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Old 04-04-2012, 05:47 AM   #12
snacks289
 
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Nine Iron is an Eyelander reskin, not a bottle reskin. Can't believe people still don't know this.
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Old 04-04-2012, 07:03 AM   #13
MudkipzJnr
 
 
 
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Quote:
Originally Posted by HotShot888 View Post
Missing information in weapon description:
-No information about extinguishing ability of Mad Milk
-Candy Cane is unclear - I thought it drops health kits only when I smack someone to death with melee
-Soldier's buff have no information about how to charge them up
-NO MENTION OF AIRBLAST EXTINGUISHING TEAMMATES, UNFORGIVABLE
-Nothing about crits/minicrits on burning enemies for Flare Gun and Detonator
-Nothing about extra range for Demo's swords
-Wrangler doesn't explain anything. Before I got it, I thought I'll have first person view of the sentry
-No mention of a guaranteed crit with 3rd successful hit with Gunslinger
-Huntsman has no mention of being able to be set on fire
-No warning that Cloak and Dagger can't pick up ammo to recharge
-Generally stock weapons could use some information, especially stuff like Medigun
It's A short weapon description, not an essay. The tips on generally like these.
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Old 04-04-2012, 07:23 AM   #14
Buckarooskij
 
 
 
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Quote:
Originally Posted by Nefarious Bear View Post
Medic gains 3 health a second, dummy. 3-2 = 1 health per second.
OH! How the hell did I never think of the medic's self health regen? I'm being serious.
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Old 04-04-2012, 07:25 AM   #15
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Cow mangler doesn't mention the extra "rocket" in the clip.
Dead ringer doesn't have the 90% damage resistance in the clip
I belive the loch n' lode has a much bigger explosion radius as well.
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