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Old 04-09-2012, 02:11 PM   #1
Sam43
 
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Valve, we need client side hat removal

I would like the following commands
r_drawhats (0/1) - turns on or off custom hats/cosmetics.
r_drawunusual (0/1) - turns on and off unusual particles (client side)
r_drawcosmeticparticles (0/1) - turns off all cosmetic particle effects (unusuals, bombinomicon, ect)
cl_drawpaint (0/1)

I know theres currently hat removal, but it has the following problems:
1. You have to manually update it.
2. You cannot remove unusual particle effects without sv_pure 0
3. bombinomicon effects cannot be removed
4. certain hats cannot be removed without taking off the head.
5. Removing custom hats deletes the original hat on the head (soldier helment, scout hat) and leaves them bald.


also, i need to update my hat removal, can someone send me the hatless thread?

http://forums.steampowered.com/forum....php?t=2041907
cosmetic hat removal

Last edited by Sam43: 04-11-2012 at 01:59 PM.
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Old 04-09-2012, 02:14 PM   #2
FiveEyes
 
 
 
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Originally Posted by Sam43 View Post
r_drawunusual (0/1) - turns on and off unusual particles (client side)
I get this, but why does anyone care about the hats? Is it because its pointless polygons to render?
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Old 04-09-2012, 02:16 PM   #3
ChaotixDemon
 
 
 
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Originally Posted by FiveEyes View Post
I get this, but why does anyone care about the hats? Is it because its pointless polygons to render?
I for one have custom playermodels and hats are very glitchy with them, I don't find it much of a problem though and I wouldn't really mind either way if they rendered or not.
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Old 04-09-2012, 02:18 PM   #4
FiveEyes
 
 
 
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Originally Posted by ChaotixDemon View Post
I for one have custom playermodels and hats are very glitchy with them.
Ah that makes sense, I used to have a custom model for the pyro, but got rid of it because of that mass clipping with hats.
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Old 04-09-2012, 02:20 PM   #5
sandman9601
 
 
 
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I'd settle for:

drawunusual (0/1) - disable unusual particles
showpaints (0/1) - disable paint on items (bonus: include this and I don't care if people paint weapons!)

These should both work regardless of sv_pure, and my life would be complete (after an enforcer nerf).
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Old 04-09-2012, 02:21 PM   #6
Sam43
 
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Originally Posted by FiveEyes View Post
I get this, but why does anyone care about the hats? Is it because its pointless polygons to render?
Well yes, Fps drop is there for sure, but it's not my reason behind it. I run an FPS config on direct x 8, so i get 500+ fps. The thing is, 1 it looks stupid. 2. its useless and distracting detail. It distracts from gameplay, which matters to me because i play competitively.

My main reason behind it is that i really miss the original unique artstyle of the game, which has been ruined since the manconomy update.

I enjoy the original game with the original art and completely don't care about hats or some stupid scout sleves that people wear (though i do love my bill's hat, everything else sucks, bill's is amazing.)
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Old 04-09-2012, 02:21 PM   #7
ChaotixDemon
 
 
 
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Ah that makes sense, I used to have a custom model for the pyro, but got rid of it because of that mass clipping with hats.
Some hats render floating high above of the soldier playermodel's head, some medals appear below the soldier, so I think I'll remove the soldier playermodel so I don't get tempted to track down and headshot everything with a hat floating 5 feet above it as sniper. With other classes (haven't replaced them all) the models just clip and that's about it. Besides that I don't much mind any FPS limitation brought on by hats, and I don't really need a constant 60 to enjoy a game. 30-50 and sometimes 20-40 is usually what I get in most.
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Old 04-09-2012, 02:24 PM   #8
Butcher Pete
 
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for now you can settle for this http://forums.steampowered.com/forum....php?t=2041907
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Old 04-09-2012, 02:29 PM   #9
Sam43
 
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Originally Posted by Butcher Pete View Post
Thank you, just updated. I would love actual cmd's for it though. Im tired of looking at bald soldiers with green fire or something stupid floating above their heads.

Can people keep this thread bumped up. I also know theres a way to email the TF team or Robin Walker. Can someone link me?

Last edited by Sam43: 04-09-2012 at 02:32 PM.
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Old 04-09-2012, 02:45 PM   #10
iridescentFUZZ
 
 
 
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Originally Posted by FiveEyes View Post
I get this, but why does anyone care about the hats? Is it because its pointless polygons to render?
Some people just don't like the unnecessary visual clutter, but yes, it's also about the performance.

For example, the lubricus lid includes NO LOD whatsoever, and has a higher polycount than a pyro model at close range. So every lumbricus lid in a server is basically equivalent to having one extra pyro player to render. Barely 5-8% of all the hats have LODs.

Quote:
Originally Posted by Sam43 View Post
Can people keep this thread bumped up. I also know theres a way to email the TF team or Robin Walker. Can someone link me?
This is the best you'll get for now.
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Old 04-09-2012, 06:08 PM   #11
Sam43
 
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Originally Posted by iridescentFUZZ View Post
Some people just don't like the unnecessary visual clutter, but yes, it's also about the performance.

For example, the lubricus lid includes NO LOD whatsoever, and has a higher polycount than a pyro model at close range. So every lumbricus lid in a server is basically equivalent to having one extra pyro player to render. Barely 5-8% of all the hats have LODs.



This is the best you'll get for now.
5/18/11

SADFACE. im going to email him
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Old 04-09-2012, 06:26 PM   #12
telvin_3d
 
 
 
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Hey, at least they are talking about it. It might be that they decide that the performance hit is negligible or that it would take too many resources to change, but that's an honest assessment.
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Old 04-10-2012, 03:47 AM   #13
Tricky X
 
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Quote:
Originally Posted by Sam43 View Post
I know theres currently hat removal, but it has the following problems:
1. You have to manually update it.
It would be great if Valve created a section of the workshop for client mods that players could subscribe to like Skyrim.
Mods like custom UI, sounds, maps. How about modelers that just want to share their creations with the community.

All you would need to do is hit subscribe and get updates pushed to your client. (how I guess it works, I don't own skyrim)
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Originally Posted by Sam43 View Post
3. bombinomicon effects cannot be removed
Sure it can. Particle file so has the same problems with sv_pure as unusual effects
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Old 04-10-2012, 04:01 AM   #14
Mishkzamilathu
 
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STOP ASKING FOR THIS. IT WILL NEVER OFFICIALLY HAPPEN.
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Old 04-10-2012, 04:33 AM   #15
HoraceSmith
 
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Quote:
Originally Posted by Tricky X View Post
It would be great if Valve created a section of the workshop for client mods that players could subscribe to like Skyrim.
Mods like custom UI, sounds, maps. How about modelers that just want to share their creations with the community.

All you would need to do is hit subscribe and get updates pushed to your client. (how I guess it works, I don't own skyrim)
Sure it can. Particle file so has the same problems with sv_pure as unusual effects
That would be awesome, there's a bunch of models on there that I'd rather see instead of the actual weapons.

As for the real topic, my feelings on that subject are very well documented indeed.

But it might be good to remind Valve that this is still an issue for people.

Last edited by HoraceSmith: 04-10-2012 at 04:36 AM.
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