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#1 |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 900
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Valve, we need client side hat removal
I would like the following commands
r_drawhats (0/1) - turns on or off custom hats/cosmetics. r_drawunusual (0/1) - turns on and off unusual particles (client side) r_drawcosmeticparticles (0/1) - turns off all cosmetic particle effects (unusuals, bombinomicon, ect) cl_drawpaint (0/1) I know theres currently hat removal, but it has the following problems: 1. You have to manually update it. 2. You cannot remove unusual particle effects without sv_pure 0 3. bombinomicon effects cannot be removed 4. certain hats cannot be removed without taking off the head. 5. Removing custom hats deletes the original hat on the head (soldier helment, scout hat) and leaves them bald. also, i need to update my hat removal, can someone send me the hatless thread? http://forums.steampowered.com/forum....php?t=2041907 cosmetic hat removal Last edited by Sam43: 04-11-2012 at 01:59 PM. |
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#2 |
![]() Join Date: Jun 2011
Reputation: 245
Posts: 1,096
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#3 |
![]() Join Date: Nov 2010
Reputation: 45
Posts: 291
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I for one have custom playermodels and hats are very glitchy with them, I don't find it much of a problem though and I wouldn't really mind either way if they rendered or not.
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#4 |
![]() Join Date: Jun 2011
Reputation: 245
Posts: 1,096
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#5 |
![]() Join Date: Nov 2009
Reputation: 1556
Posts: 4,997
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I'd settle for:
drawunusual (0/1) - disable unusual particles showpaints (0/1) - disable paint on items (bonus: include this and I don't care if people paint weapons!) These should both work regardless of sv_pure, and my life would be complete (after an enforcer nerf). |
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#6 | |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 900
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Quote:
My main reason behind it is that i really miss the original unique artstyle of the game, which has been ruined since the manconomy update. I enjoy the original game with the original art and completely don't care about hats or some stupid scout sleves that people wear (though i do love my bill's hat, everything else sucks, bill's is amazing.) |
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#7 |
![]() Join Date: Nov 2010
Reputation: 45
Posts: 291
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Some hats render floating high above of the soldier playermodel's head, some medals appear below the soldier, so I think I'll remove the soldier playermodel so I don't get tempted to track down and headshot everything with a hat floating 5 feet above it as sniper. With other classes (haven't replaced them all) the models just clip and that's about it. Besides that I don't much mind any FPS limitation brought on by hats, and I don't really need a constant 60 to enjoy a game. 30-50 and sometimes 20-40 is usually what I get in most.
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#8 |
![]() Join Date: Jan 2009
Reputation: 673
Posts: 4,391
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for now you can settle for this http://forums.steampowered.com/forum....php?t=2041907
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#9 | |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 900
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Quote:
Can people keep this thread bumped up. I also know theres a way to email the TF team or Robin Walker. Can someone link me? Last edited by Sam43: 04-09-2012 at 02:32 PM. |
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#10 | ||
![]() Join Date: Aug 2008
Reputation: 658
Posts: 1,577
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Quote:
For example, the lubricus lid includes NO LOD whatsoever, and has a higher polycount than a pyro model at close range. So every lumbricus lid in a server is basically equivalent to having one extra pyro player to render. Barely 5-8% of all the hats have LODs. Quote:
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#11 | |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 900
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Quote:
SADFACE. im going to email him |
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#12 |
![]() Join Date: Dec 2011
Reputation: 4
Posts: 11
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Hey, at least they are talking about it. It might be that they decide that the performance hit is negligible or that it would take too many resources to change, but that's an honest assessment.
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#13 | |
![]() Join Date: Jan 2008
Reputation: 341
Posts: 219
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Quote:
Mods like custom UI, sounds, maps. How about modelers that just want to share their creations with the community. All you would need to do is hit subscribe and get updates pushed to your client. (how I guess it works, I don't own skyrim) Sure it can. Particle file so has the same problems with sv_pure as unusual effects |
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#14 |
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Banned
Join Date: Feb 2012
Reputation: 111
Posts: 329
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STOP ASKING FOR THIS. IT WILL NEVER OFFICIALLY HAPPEN.
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#15 | |
![]() Join Date: Aug 2008
Reputation: 440
Posts: 803
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Quote:
As for the real topic, my feelings on that subject are very well documented indeed. But it might be good to remind Valve that this is still an issue for people. Last edited by HoraceSmith: 04-10-2012 at 04:36 AM. |
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