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#1 |
![]() Join Date: Feb 2009
Reputation: 4
Posts: 162
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As title say "Steam/online games are ready for ipv6" connections/networks native or with PD (Prefix Delegation),or will affect those connections/networks ?
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#2 |
![]() Join Date: Dec 2011
Reputation: 86
Posts: 571
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You got to be kidding me.
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#3 |
![]() Join Date: Dec 2011
Reputation: 86
Posts: 571
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Everything will be ready for IPv6 soon, it is a standard not an achievement.
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#4 |
![]() Join Date: Feb 2009
Reputation: 4
Posts: 162
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#5 | |
![]() Join Date: Jul 2008
Reputation: 3146
Posts: 9,062
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Quote:
To answer the OP's posting, in a pure ipv6 environment most online games simply aren't compatible. Server browsers especially use ipv4 and aren't ipv6 compatible. HOwever since we're likely to be in an ipv4 ipv6 hybrid type of environment for the forseeable future I wouldn't worry too much about it for now. |
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#6 | |
![]() Join Date: Jan 2010
Reputation: 716
Posts: 3,738
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maybe it should be one? :P
Quote:
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#7 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,371
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AFAIK games still use IPv4 only, however this isn't a problem since most ISPs support both IP versions.
In other words, the IPv6 roll-out is actually a dual-stack roll-out. |
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#8 | ||
![]() Join Date: Aug 2008
Reputation: 9
Posts: 66
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Quote:
But of course you're right, for the future dual stack will become the standard. It would be great if Steam would honor the current RFC best practices and implement ipv6 at least in their client. Quote:
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#9 | |
![]() Join Date: May 2009
Reputation: 2
Posts: 12
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Quote:
June 6th is going to be a total joke for Steam, since 99% of Steam games are coded using only IPv4 and DNS A records... |
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#10 |
![]() Join Date: Dec 2011
Reputation: 86
Posts: 571
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IPv6 won't reach masses for abit while.
When it reaches, it will be used along with IPv4 for a VEEEEERY LONG while. Because many companies & organizations have developed/still developing tunneling methods that will cover literally everything. This whole business won't matter for end user. Steam and online games are already ready for IPv6(Even if Valve don't have solution, tunneling methods will be far more than enough). Therefore this thread is unnecessary. Good day. Last edited by Cattleclysm: 04-30-2012 at 08:48 AM. |
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#11 |
![]() Join Date: Dec 2011
Reputation: 86
Posts: 571
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In case you've misunderstood concept of tunneling, check this:
http://en.wikipedia.org/wiki/6in4 http://en.wikipedia.org/wiki/6over4 http://en.wikipedia.org/wiki/6to4 http://en.wikipedia.org/wiki/IPv6_rapid_deployment http://en.wikipedia.org/wiki/4in6 |
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#13 |
![]() Join Date: Jan 2010
Reputation: 2
Posts: 127
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IPv6 for steam? It will come, on Valve time
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#14 |
![]() Join Date: Oct 2009
Reputation: 5635
Posts: 6,632
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