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Old 04-15-2012, 05:58 AM   #1
MIEZOO
 
 
 
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Question Steam/online games are ready to ipv6 ?

As title say "Steam/online games are ready for ipv6" connections/networks native or with PD (Prefix Delegation),or will affect those connections/networks ?
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Old 04-15-2012, 05:59 AM   #2
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You got to be kidding me.
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Old 04-15-2012, 06:00 AM   #3
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Everything will be ready for IPv6 soon, it is a standard not an achievement.
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Old 04-15-2012, 06:11 AM   #4
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Originally Posted by Cattleclysm View Post
You got to be kidding me.
I don't think i said something wrong.
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Old 04-15-2012, 07:06 AM   #5
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Originally Posted by Cattleclysm View Post
Everything will be ready for IPv6 soon, it is a standard not an achievement.
Your definition of 'soon' must be pretty skewed. IPV6 deployment isn't nearly as ubiquitous as you'd like to imagine.

To answer the OP's posting, in a pure ipv6 environment most online games simply aren't compatible. Server browsers especially use ipv4 and aren't ipv6 compatible. HOwever since we're likely to be in an ipv4 ipv6 hybrid type of environment for the forseeable future I wouldn't worry too much about it for now.
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Old 04-15-2012, 09:22 AM   #6
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Quote:
Originally Posted by Cattleclysm View Post
it is a standard not an achievement.
maybe it should be one? :P

Quote:
Originally Posted by Satoru View Post
Your definition of 'soon' must be pretty skewed. IPV6 deployment isn't nearly as ubiquitous as you'd like to imagine.

To answer the OP's posting, in a pure ipv6 environment most online games simply aren't compatible. Server browsers especially use ipv4 and aren't ipv6 compatible. HOwever since we're likely to be in an ipv4 ipv6 hybrid type of environment for the forseeable future I wouldn't worry too much about it for now.
yeah, exactly. somehow, some way, even if there is some hackish adaptation system put in place, rollout of IPV6 cannot break 99+% of existing software. ppl wouldn't stand for it. and not just gamers. (cf. slow adoption rates of ... basically every next-gen MS OS ever.)
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Old 04-15-2012, 10:17 AM   #7
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AFAIK games still use IPv4 only, however this isn't a problem since most ISPs support both IP versions.

In other words, the IPv6 roll-out is actually a dual-stack roll-out.
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Old 04-20-2012, 12:01 PM   #8
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Quote:
Originally Posted by pizzahut View Post
AFAIK games still use IPv4 only, however this isn't a problem since most ISPs support both IP versions.

In other words, the IPv6 roll-out is actually a dual-stack roll-out.
World of Warcraft was supporting ipv6, at least last year. There are ipv6 only ISPs, and the situation in Asia will become interesting in the coming years.
But of course you're right, for the future dual stack will become the standard.
It would be great if Steam would honor the current RFC best practices and implement ipv6 at least in their client.

Quote:
  • New IP implementations must support IPv6.
  • Updates to current IP implementations should support IPv6.
  • IPv6 support must be equivalent or better in quality and functionality when compared to IPv4 support in a new or updated IP implementation.
  • New and updated IP networking implementations should support IPv4 and IPv6 coexistence (dual-stack), but must not require IPv4 for proper and complete function.
  • Implementers are encouraged to update existing hardware and software to enable IPv6 wherever technically feasible.

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Old 04-30-2012, 07:44 AM   #9
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Quote:
Originally Posted by l.a.r.t View Post
World of Warcraft was supporting ipv6, at least last year. There are ipv6 only ISPs, and the situation in Asia will become interesting in the coming years.
But of course you're right, for the future dual stack will become the standard.
It would be great if Steam would honor the current RFC best practices and implement ipv6 at least in their client.
Which RFC is that?

June 6th is going to be a total joke for Steam, since 99% of Steam games are coded using only IPv4 and DNS A records...
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Old 04-30-2012, 08:46 AM   #10
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IPv6 won't reach masses for abit while.

When it reaches, it will be used along with IPv4 for a VEEEEERY LONG while.

Because many companies & organizations have developed/still developing tunneling methods that will cover literally everything. This whole business won't matter for end user.

Steam and online games are already ready for IPv6(Even if Valve don't have solution, tunneling methods will be far more than enough).

Therefore this thread is unnecessary.

Good day.

Last edited by Cattleclysm: 04-30-2012 at 08:48 AM.
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Old 04-30-2012, 08:50 AM   #11
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In case you've misunderstood concept of tunneling, check this:

http://en.wikipedia.org/wiki/6in4

http://en.wikipedia.org/wiki/6over4

http://en.wikipedia.org/wiki/6to4

http://en.wikipedia.org/wiki/IPv6_rapid_deployment

http://en.wikipedia.org/wiki/4in6
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Old 05-01-2012, 01:07 PM   #12
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Originally Posted by ambientmf View Post
Which RFC is that?
RFC6540.
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Old 10-30-2012, 07:39 PM   #13
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IPv6 for steam? It will come, on Valve time
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Old 10-30-2012, 07:57 PM   #14
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Originally Posted by realdreamsplus View Post
It will come, on Valve time
As was your post? Read it in April, replied in October?
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