|
|
#1 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
*** POSSIBLE FIX FOR THE STUTTERING ***
Please check this post: http://forums.steampowered.com/forums/showpost.php?p=30330932&postcount=1 made by ace lonewolf, this seems to work for me. Anyone else have issues with stuttering happening after a while in the game? Im not talking about network lag here, its more like a memleak. Game (visuals and sound) will stutter occasionally every 15-20sec, driving me crazy. Eventually it will crash if i dont restart the game. I have turned my graphics down from max (which ran fine, but started stuttering) to medium. Im not sure if there is any difference in when the game starts this stuttering tho.. I also tried deactivating sound without any change, although i only tried this AFTER game started stuttering. Will double check later to see if stutter happens if sound has been off the entire session. Anyone got this issue or know of a way to fix it? Anyone NOT got this issue? Specs? I got good enough hardware for this game to run nicely, drivers are up to date too. Specs: Windows 7 Pro x64. All latest updates installed. Geforce 560Ti. 296.10 WHQL Asus Xonar DX. 7.12.8.1794 8gb Ram i5 760 Game resides on a WD Black 1TB disk. <<<EDIT>>> Please post your specifications if you reply to thread about this issue, dont hesitate to post if you dont experience this issue as im still not sure if its widespread or not. Apparently the stuff in the logs dont have anything to do with the problem, i have checked my logs consistently after each and every game, and it seems like its random what the latest debug message is before it starts looping that "UnityEngineDebug" thing. Also of note is that the log file will be overwritten upon start of game, so no worries about it hogging all your HDD space. Last edited by nems: 04-17-2012 at 02:03 AM. Reason: Added possible fix |
|
|
|
|
|
#2 |
![]() Join Date: Feb 2012
Reputation: 23
Posts: 23
|
Same here. Check the logfile size in the corresponding install folder... Mine grew to > 700 MB after ~ 30 Minutes of playing. So a fiy may be not to write errors in the logfile, which would require the developers to not produce errors in the first place. Nothing I could think of to do on our side.
Excerpt from output_log.txt: Code:
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1119]
Renderer: ATI Radeon HD 5800 Series
Vendor: ATI
VRAM: 1014 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
...
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)
IndexOutOfRangeException: Array index is out of range.
at (wrapper managed-to-managed) object:ElementAddr (object,int,int,int)
at EntityManager.AddTurretToShip (UInt32 _iTurretType, Int32 _iTurretWeight, Int32 _iIndex, UnityEngine.GameObject _ParentShip, Int32 _iFaction) [0x00000] in <filename unknown>:0
at OuterGameMain.InstanciateHangarShip (UInt32 _iWeaponID) [0x00000] in <filename unknown>:0
at OuterGameMain.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
...
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,UnityEngine.Texture2D].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at GuiShipMenu.ShipInfo_DrawMain () [0x00000] in <filename unknown>:0
at GuiShipMenu.Draw () [0x00000] in <filename unknown>:0
at OuterGameMain.OnGUI () [0x00000] in <filename unknown>:0
...
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1466)
...
Last edited by Dilligaf: 04-15-2012 at 06:23 AM. Reason: Added log |
|
|
|
|
|
#3 | |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
Quote:
Code:
in gas cloud UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) PlayerShipScript:UpdateInfos(Single, Single, Single, Single, Single, Single, Single, Single, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Single, Int32, Single, Int32, Int32, Single, Single, Int32, Single, Int32, Int32, Single, Single, Single, Single) Game:Event_PlayerInfoReceived(Byte[]) Game:TreatGameServerNetworkMessages() Game:Update() (Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34) gascloud_01_sound not found UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) PlayerShipSoundManager:PlaySound(String) PlayerShipScript:UpdateInfos(Single, Single, Single, Single, Single, Single, Single, Single, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Single, Int32, Single, Int32, Int32, Single, Single, Int32, Single, Int32, Int32, Single, Single, Single, Single) Game:Event_PlayerInfoReceived(Byte[]) Game:TreatGameServerNetworkMessages() Game:Update() (Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34) disconnection Code:
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34) disconnection ![]() EDIT: seems i get other error messages than what you do. I had some of those "Skipped rendering frame because GfxDevice is in invalid state (device lost)" in the beginning, but with no timestamps its hard to say if those just occurred at gamestart or whatever.. |
|
|
|
|
|
|
#4 |
![]() Join Date: Mar 2011
Reputation: 11
Posts: 57
|
It definitely looks like a memleak. I get the stutter a lot, but I left the tutorial running for about an hour and came back to find it really pronounced. After another few minutes it crashed with an error something like: "Fatal error in gc: too many heap sections"
|
|
|
|
|
|
#5 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
Please check your log wuweird. Its located in X:\steam\steamapps\common\stellar impact\StellarImpact_Data where X is your drive.
|
|
|
|
|
|
#6 | |
![]() Join Date: Feb 2012
Reputation: 23
Posts: 23
|
I really own many games. Especially on steam. But this is one of the most disapointing, as being a completely unfinished product, purchases since quite some time. I think I will just leave it sit in my inventory for a while, and check back in half a year or so.
Quote:
Last edited by Dilligaf: 04-15-2012 at 06:32 AM. |
|
|
|
|
|
|
#7 | |
![]() Join Date: Mar 2011
Reputation: 11
Posts: 57
|
Quote:
Code:
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34) disconnection Code:
alling PlayFx() UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) PlayerShipScript:UpdateTeammateInfos(Single, Single, Single, Single, Single, Single, Single, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Single, Int32, Int32, Int32, Int32, Single, Int32, Single, Single, Single) Game:Event_TeammateInfoReceived(Byte[]) Game:TreatGameServerNetworkMessages() Game:Update() Last edited by wuweird: 04-15-2012 at 06:30 AM. |
|
|
|
|
|
|
#8 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
Hm ok, im not getting anything from this..
At least it seems the game is logging the stuff that causes the stuttering, but it seems it might be different things the three of us.. I will go ingame and play for a bit, to generate a new log file and compare with the old to see if its any different. |
|
|
|
|
|
#9 |
|
Join Date: Jan 2011
Reputation: 0
Posts: 2
|
I had the same issue. I then launched the game windowed instead of fullscreen.
The issue is gone for now, so this is my workaround until the devs fix it. It's a little sad because this is the best and most balanced MOBA I've played so far. |
|
|
|
|
|
#10 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
Ok i will try windowed and see if that works better for me.
Disabling sound did not work for me. After 2 more sessions now ive looked at the log after each one, and every time there are different error messages. A lot of them. Hopefully the devs will take a look at this thread, if you do, please let me/us know if you want logs , i will zip and send..
|
|
|
|
|
|
#11 |
![]() Join Date: Dec 2007
Reputation: 0
Posts: 84
|
I'm having the same problem, in case it makes a difference to anyone.
|
|
|
|
|
|
#12 |
![]() Join Date: May 2011
Reputation: 0
Posts: 30
|
Yeah, I'm having the same stuttering, just checked my output log, 990mb!!
When I click to open it it stops responding? Can I delete this file? Or is it needed? |
|
|
|
|
|
#13 | |
![]() Join Date: May 2011
Reputation: 0
Posts: 30
|
Quote:
|
|
|
|
|
|
|
#14 |
![]() Join Date: Jan 2009
Reputation: 8
Posts: 37
|
I have the same problem after playing for a bit. For the record.
|
|
|
|
|
|
#15 | |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 64
|
Quote:
It didnt help at all, started lagging after a short battlefield match.
|
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|