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Old 04-15-2012, 05:15 PM   #1
FelipeRRM
 
 
 
Join Date: Sep 2009
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Posts: 836
Tutorial: Ambient Occlusion on Dungeon Siege III

Hey guys, I spent a long time trying to find a nVidia profile that would allow Ambient Occlusion on Dungeon Siege III and I finally found it, and just wanted to share it with you. Some profiles would apply the AO algorithm, but they were adding a white glow to the corners intead of a black one, and it was very very funny, like an "inverse" AO.
This is done through nVidia Inspector!

http://img855.imageshack.us/img855/6748/34944947.jpg

Comparison:

AO Off - http://cloud.steampowered.com/ugc/54...2575ABAA79984/

AO On - http://cloud.steampowered.com/ugc/54...6530FA894C140/


And the funny bug I mentioned, the white glow (this happens when you select some profiles, like Diablo III, Left 4 Dead and Half Life 2):
- http://cloud.steampowered.com/ugc/54...D33F4F8FAB207/

- http://cloud.steampowered.com/ugc/54...766B7104FD137/

Last edited by FelipeRRM: 04-16-2012 at 11:14 AM.
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Old 04-17-2012, 07:58 AM   #2
Stixsworld
 
 
 
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tbh with ya...AO in the game from what I can tell is completely bugged how you have it.

Why? I can see shadows and what not now from that stuff threw textures and other things like fog when im not sposed to...so 1 way or another your method is still pretty flawed...imho it basecally ruins the atmosphere...

---Stixsmaster
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Old 04-17-2012, 07:50 PM   #3
FelipeRRM
 
 
 
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Quote:
Originally Posted by Stixsworld View Post
tbh with ya...AO in the game from what I can tell is completely bugged how you have it.

Why? I can see shadows and what not now from that stuff threw textures and other things like fog when im not sposed to...so 1 way or another your method is still pretty flawed...imho it basecally ruins the atmosphere...

---Stixsmaster
That's how AO is applied through drivers in every game. You'll always see it through the fog, but I like it, and in caves it adds a lot to the game!
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