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#1 |
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Banned
Join Date: Apr 2012
Reputation: 39
Posts: 252
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#1 I think you shouldn't call the choppa at the shed place, I think it should be activated in the tower near where the helicopter actually lands (ie a "defend the tower for 10 minutes" style thing)
#2 change the ladder that brings you into the chopper into a rope ladder -__- come on valve, where does a helicopter pilot put a 14 foot steel ladder in a small chooper?! #3 Instead of the generic "news chopper" make it the sea night from "The Parish" |
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#2 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 26
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i agree with all three points but why cant we have run and gun along with holding out in the tower together
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#3 |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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And thus,
There goes another 4 months delay on DLC. |
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#4 |
![]() Join Date: Mar 2012
Reputation: 32
Posts: 196
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False.
Valve comprehends suggestions-2 weeks Valve employees go on vacation-2-weeks Valve consider these suggestions seriously-1 month Valve tests these suggestions: -with the community-10 months -without the community-3 months Valve play and promote other company's games-2 weeks Valve spin in their chairs-2 months Valve update Team Fortress 2-6 months Valve pick their noses-1 week Valve decides the suggestions: -3 are positive-2 years -2 are positive-1 year, 2 weeks -1 is positive-6 months -0 are positive-1 month Valve go on vacation-2 weeks Valve update Team Fortress 2-2 months Valve says they will have a release date, real soon, wink wink. UH OH! A WILD SUGGESTION APPEARS! GO BACK TO START!
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#5 | |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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Quote:
By the first suggestion hes saying, He seems to want an l4d1 style finale for L4D2 map (cold stream) Theres already 4 "Hold off for 10 minute" maps.... L4d2 is a dash to the rescue kinda ♥♥♥♥. |
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#6 |
![]() Join Date: Jul 2009
Reputation: 819
Posts: 3,092
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I prefer rolling finales where you don't hold out. But I agree with the rope ladder. it's kinda just a detail, but it would be nice.
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#7 | |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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Quote:
Not standing in the same area for ages.. waiting for it to arrive... But thats what i loved about L4D1. It allowed you to hide in good spots. |
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#8 |
![]() Join Date: Mar 2012
Reputation: 32
Posts: 196
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Both are very good in their own way.
Gauntlet offers a feeling of being rushed, it makes it intense and crazy. Last Stand's are tiring, they are designed for wearing you out until the last possible second, just when all hop is lost, rescue arrives. |
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#9 | |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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Quote:
Kinda more realistic last stands. Shame the ammo no run out.. Be all. AWW HELL NAW. |
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#10 |
![]() Join Date: Oct 2011
Reputation: 54
Posts: 162
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#11 |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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#12 |
![]() Join Date: Mar 2012
Reputation: 32
Posts: 196
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Yeah, It's unfortunate supplies are pretty much infinte in the last Stand finales, it would make it more intense, hell, I've only run out of ammo for my primary twice in all my time playing the game.
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#13 | |
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Banned
Join Date: Jul 2011
Reputation: 21
Posts: 293
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Quote:
Just.. save the gun for the tank.. Melee / pistol the SI's and Infected |
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