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Old 04-18-2012, 02:20 AM   #1
Pkm
 
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short circuit fix

Its much better to use now! So much fun to run up to a soldier and nullify his projectiles while he stands there like "wtf just happened".
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Old 04-18-2012, 02:23 AM   #2
nanosheep
 
 
 
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Metal cost is still very steep in my opinion.
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Old 04-18-2012, 02:25 AM   #3
Mogh
 
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I didn't try the new Short Circuit yet, but it definitely needed a buff. I hope it's more viable now, I still think the concept is pretty cool.
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Old 04-18-2012, 03:39 AM   #4
Dr. Sandman
 
 
 
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Today I was playing on gorge, holding down a sentry nest. An ubered demoman jumped into the open and started setting up a trap on my nest. Whipped out my trusty SS and the trap disappeared and the uber ended. BOOM! The weapon is useful, but only for turtle engis.
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Old 04-18-2012, 03:51 AM   #5
Explosive_Lemon
 
 
 
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I might start using it also, but if Valve could change the metal cost to "insert number here" in order to have 5-6 shots, and having 0 metal at the end of those shots I would use it all the time, I hate ending all my shots and having some metal left
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Old 04-18-2012, 04:32 AM   #6
rainbow dash™
 
 
 
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Quote:
Originally Posted by nanosheep View Post
Metal cost is still very steep in my opinion.
I have to agree there. 35 Metal per shot is far too much.
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Old 04-18-2012, 05:05 AM   #7
turkeyspit
 
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Quote:
Originally Posted by rainbow dash™ View Post
I have to agree there. 35 Metal per shot is far too much.
If anything, the Short Circuit should return metal for destroying projectiles, just like the Widowmaker.
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Old 04-18-2012, 05:25 AM   #8
Dante_Valentine
 
 
 
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Quote:
Originally Posted by turkeyspit View Post
If anything, the Short Circuit should return metal for destroying projectiles, just like the Widowmaker.
I'll throw some quick ideas out there using that as a platform:

Version 1
Reduce metal cost to 20, giving it 10 charges. For ever projectile destroyed you receive 10 metal.

Version 2
If a projectile is destroyed the 35 metal is refunded but does not give more.

Version 3
(Bizarre idea) If 5 projectiles are zapped and absorbed the short circuit can be "short circuited" into a critical shot. It deals 150 damage and takes a full second to charge, while charging it makes a very loud noise. It also absorbs 100 metal in the shot.


Personally I prefer the first version simply because it prevents uber spamming against soldiers but can reward extra metal when using it on a demo man.
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Old 04-18-2012, 07:13 AM   #9
invishiro
 
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I say let's see how it is now, it was pretty good before for defense, and being able to clear through your buildings should give a lot more bang for your "buck". I think reducing the metal cost too much or allowing a refund would be too powerful, as a turtling engie would be super difficult to take out.
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Old 04-18-2012, 07:23 AM   #10
Heisterburg
 
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Perfectly balanced compared to the Pistol. Godawful compared to the Wrangler, but is that the Short Circuit's fault? No. It's like comparing the Ambassador and Enforcer.
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Old 04-18-2012, 08:05 AM   #11
Pumpkin King
 
 
 
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I think its already well balanced
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Old 04-18-2012, 08:08 AM   #12
Gala-Vine
 
 
 
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Thank you valve for at least having a go at fixing the short circuit!..

maybe they do acctually hear our cries on these forums.
i'm happy that they've fixed one of the major problems but it still needs faster weapon switching at least.
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