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Old 04-18-2012, 07:10 AM   #1
Mr_Noname
 
 
 
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Skill-based Medigun idea

I had this idea for a Medigun this morning:


The Advanced Procedure
Level 10 Medigun
+100% Ubercharge wear-off time*
-20% Heal rate

*AKA twice as much time of still-invulnerable fizzle after Uber is gone/moved to another patient.

The reasoning behind this weapon is similar to the reasoning behind the Degreaser. Make a weapon that is rewarding to players with skill. The Degreaser rewards a player for using more than one weapon. This rewards a medic for Ubering two patients at once. The extra Uber time is insignificant for a Pocketing Medic, but could be extremely useful for a Medic with a knack for double-Ubering.

What does SPUF think of this idea? Do you believe it is balanced?
Do you have any ideas for an alternate downside?

Last edited by Mr_Noname: 04-18-2012 at 07:17 AM.
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Old 04-18-2012, 07:24 AM   #2
20 Sentry Fox
 
 
 
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Not sure whether not it´d be balanced in this form, probably not, but I actually like the core concept of this one.

I would like it even more if the heal rate penalty would be a little steeper, not only to make up for an upside of this size, but also to allow Medics charging their uber even faster.

Last edited by 20 Sentry Fox: 04-18-2012 at 07:35 AM.
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