Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Gettysburg: Armored Warfare

Reply
 
Thread Tools Display Modes
Old 04-19-2012, 11:37 PM   #1
Dgreen02
 
Radioactive Software
Join Date: Mar 2012
Reputation: 109
Posts: 415
Version 1.02 Patch - 4/20/2012

Hey guys,

I've just finished work on the second patch for Gettysburg: Armored Warfare ( v1.02 ). I address some major bugs, and I basically re-wrote a large part of the animation system to provide smooth blending/transition between character animations.

You can see a before/after video on Youtube here - http://www.youtube.com/watch?v=YR2o6RFyXbc&lc

I also made it so playesr can change their crosshair, and layed the groundwork for the Gameplay options menu. Also I fixed the bug with the arrow keys not working with the key-mapper.

The other day I also found out how to replicate the bug where everybody gets blown up @ the game's startup. Turns out, everytime you spawned as the Confederate in Offline practice Army Skirmish mode it would kill all the units on the battlefield due to mis-placed spawn points/values. -_- That one is fixed...

I fixed a few other ones, here is the full change log...

- Fixed walk forward/backward animation.
- Created offical Steam Community group for the game ( http://steamcommunity.com/games/gett...armoredwarfare ).
- Added animation smoothing / transition system for rendering character models.
- Added velocity blending and smoothing for character models' movement.
- Added 'Gameplay Settings' options menu.
- Made sniper scope crosshair thinner.
- Players can now select a 3rd person crosshair from the 'Gameplay Settings' options menu.
- Crosshair changes color (RED) for 300 milliseconds when you give damage to an enemy.
- Fixed bug with army dying at the start of Offline Practice ( Spawn points were messed up, if you joined Confederate team in Army Skirmish mode )
- Fixed bug with arrow keys not working with the key-mapper.
- AI should now attack anybody who damages them ( no longer running by them, or ignoring people who damaged them ).
- Fixed bug with server finder scroll bar.
- Released game server binaries so people can host their own games.


The build should go live sometime Friday. Thanks a lot guys, let me know your thoughts and other things you want me to improve. I have a lot of fixes/additions half-way done, they will be rolled into a patch early next week and/or Friday of next week.

Thanks.

- Dan

__________________
Danny Green
Homepage - http://www.radioactive-software.com
Twitter - http://www.twitter.com/TheRealDGreen

Last edited by Dgreen02: 04-20-2012 at 07:55 AM.
Dgreen02 is offline  
Reply With Quote
Old 04-20-2012, 12:13 AM   #2
insanefred
 
Join Date: Jan 2010
Reputation: 172
Posts: 567
Dang, you are one busy man!
insanefred is offline   Reply With Quote
Old 04-20-2012, 01:37 AM   #3
British89
 
 
 
Join Date: Apr 2012
Reputation: 0
Posts: 6
Nice work dan yet again,

Are you aware of the render problem if you ALT TAB out of the game and back in again, All units disappear and leave a black texture, The only way to get them back is to restart the game, It only happens when the game is in full-screen mode.
British89 is offline   Reply With Quote
Old 04-20-2012, 02:48 AM   #4
MrFreeman
 
 
 
Join Date: Mar 2008
Reputation: 66
Posts: 446
Love the work Dan. Great to see the server binaries, just hoping enough players around in Australia to have a server.
MrFreeman is offline   Reply With Quote
Old 04-20-2012, 03:59 AM   #5
The1R0Nmonkey
 
 
 
Join Date: Apr 2012
Reputation: 0
Posts: 4
Looking great, also I noticed the desert warfare folder in mods, not much in it yet aside from some textures but from what I gathered its seals v terrorists. Is that the case?
The1R0Nmonkey is offline   Reply With Quote
Old 04-20-2012, 07:33 AM   #6
Dgreen02
 
Radioactive Software
Join Date: Mar 2012
Reputation: 109
Posts: 415
Hmmm yea I need to work on cleaning up alt-tab. Yup Desert Warfare mod will be amazing, right now I have to focus on fixing bugs and cleaning up the game. IT will be released soon though.

The patch should be live later today ( Friday ).

- Dan

__________________
Danny Green
Homepage - http://www.radioactive-software.com
Twitter - http://www.twitter.com/TheRealDGreen
Dgreen02 is offline   Reply With Quote
Old 04-20-2012, 08:33 AM   #7
TheShobo
 
 
 
Join Date: Dec 2011
Reputation: 22
Posts: 39
The new animation blending is great, really makes the game feel more polished.

Keep up the hard work, we appreciate it!
TheShobo is offline   Reply With Quote
Old 04-20-2012, 10:23 AM   #8
NightStrider
 
 
 
Join Date: Mar 2011
Reputation: 51
Posts: 481
Quote:
Originally Posted by TheShobo View Post
The new animation blending is great, really makes the game feel more polished.

Keep up the hard work, we appreciate it!
Definitely that.

I think you need to work on the third person shooting element of the game. E.g. The sniper is no accurate enough. Also, when moving the mouse but not in aim, it feels sort of sluggish. With the shooting improved, I would like this game alot more.

When is the new system coming in (I saw your posts a while back saying you were overhauling the projectile system).

Could we also move diagonally?

Also, could you work the running animation itself. It just looks a bit awkward.

Could you also improve fire-effects - no offense, but they look like they were made in MSPaint?

I was looking on youtube at some of your early builds. e.g. http://www.youtube.com/watch?v=QD1YeqYAga4
That stuff there looks so much better than the Gettysburg stuff to me - Especially the UI! Is this upcoming in the desert mod? Could we have this option? It is just that the units and vehicles look SO much cooler.

Thanks

Last edited by NightStrider: 04-20-2012 at 11:15 AM.
NightStrider is offline   Reply With Quote
Old 04-20-2012, 11:36 AM   #9
A88mph
 
Join Date: Dec 2011
Reputation: 0
Posts: 51
Horray for patch day!
A88mph is offline   Reply With Quote
Old 04-20-2012, 11:52 AM   #10
Dgreen02
 
Radioactive Software
Join Date: Mar 2012
Reputation: 109
Posts: 415
Quote:
Originally Posted by NightStrider View Post
Definitely that.

I think you need to work on the third person shooting element of the game. E.g. The sniper is no accurate enough. Also, when moving the mouse but not in aim, it feels sort of sluggish. With the shooting improved, I would like this game alot more.

When is the new system coming in (I saw your posts a while back saying you were overhauling the projectile system).

Could we also move diagonally?

Also, could you work the running animation itself. It just looks a bit awkward.

Could you also improve fire-effects - no offense, but they look like they were made in MSPaint?

I was looking on youtube at some of your early builds. e.g. http://www.youtube.com/watch?v=QD1YeqYAga4
That stuff there looks so much better than the Gettysburg stuff to me - Especially the UI! Is this upcoming in the desert mod? Could we have this option? It is just that the units and vehicles look SO much cooler.

Thanks
Heh, it's hilarious that you like the first Armored Warfare game better. I created that myself doing a lot of the artwork as well, I self funded it with like tiny $20,000 budget. It was like a year or more of work....that game was centered around vehicle combat only, then I added humans....Armored Warfare now supports ships, helicopters, etc.

Back then I used higher quality render target/surface in my engine, it slowed down the game back in 2008 but today it would be no problem....ugh. Eventually I will swap out that part of the current pipeline and improve it....I'm sure the game will see a huge quality increase, but I will have to tweak a lot of stuff.

Anywanys thanks for the support and suggestions. Like I said before guys, I will not stop until the game is where we all know it can be.

- Dan

__________________
Danny Green
Homepage - http://www.radioactive-software.com
Twitter - http://www.twitter.com/TheRealDGreen

Last edited by Dgreen02: 04-20-2012 at 11:56 AM.
Dgreen02 is offline   Reply With Quote
Old 04-20-2012, 12:06 PM   #11
Dgreen02
 
Radioactive Software
Join Date: Mar 2012
Reputation: 109
Posts: 415
Btw. this patch should be live now.

- Dan

__________________
Danny Green
Homepage - http://www.radioactive-software.com
Twitter - http://www.twitter.com/TheRealDGreen
Dgreen02 is offline   Reply With Quote
Old 04-20-2012, 12:16 PM   #12
Lokai08
 
Join Date: Feb 2011
Reputation: 2
Posts: 142
Nice Dan, glad to see it getting fixed up.
Lokai08 is offline   Reply With Quote
Old 04-20-2012, 12:42 PM   #13
NightStrider
 
 
 
Join Date: Mar 2011
Reputation: 51
Posts: 481
Quote:
Originally Posted by Dgreen02 View Post
Heh, it's hilarious that you like the first Armored Warfare game better. I created that myself doing a lot of the artwork as well, I self funded it with like tiny $20,000 budget. It was like a year or more of work....that game was centered around vehicle combat only, then I added humans....Armored Warfare now supports ships, helicopters, etc.

Back then I used higher quality render target/surface in my engine, it slowed down the game back in 2008 but today it would be no problem....ugh. Eventually I will swap out that part of the current pipeline and improve it....I'm sure the game will see a huge quality increase, but I will have to tweak a lot of stuff.

Anywanys thanks for the support and suggestions. Like I said before guys, I will not stop until the game is where we all know it can be.

- Dan

Thanks. I saw it and I was like what the hell...... This looks so cool.
NightStrider is offline   Reply With Quote
Old 04-20-2012, 04:11 PM   #14
NightStrider
 
 
 
Join Date: Mar 2011
Reputation: 51
Posts: 481
Hey dan, another thing. You know with the map editor, could you allow use to use our custom maps offline for the time being - I would like to do that for mine!
NightStrider is offline   Reply With Quote
Old 04-20-2012, 05:35 PM   #15
Dgreen02
 
Radioactive Software
Join Date: Mar 2012
Reputation: 109
Posts: 415
Quote:
Originally Posted by NightStrider View Post
Hey dan, another thing. You know with the map editor, could you allow use to use our custom maps offline for the time being - I would like to do that for mine!
You can do that currently ...I'd rather wait until its formalized before people start messing with things :-/

- Dan

__________________
Danny Green
Homepage - http://www.radioactive-software.com
Twitter - http://www.twitter.com/TheRealDGreen
Dgreen02 is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Gettysburg: Armored Warfare


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -7. The time now is 03:12 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.