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#1 |
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Croteam
Join Date: Nov 2009
Reputation: 335
Posts: 1,071
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Ok, seems like we were able to reproduce the "black screen on intro" and "black screen in-game" problems. We are not yet sure what causes it, but we have a workaround for this that works on our side. If you have this problem on your Mac, please try these steps and let me know whether that helps:
- in Steam game Library, Ctrl+click (or right-click) on Serious Sam 3 and choose Properties - In the General tab, under Launch Options type this: Code:
+hud_bShowClock 1 |
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#2 |
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Join Date: Apr 2012
Reputation: 0
Posts: 3
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Thanks for trying though the game is still black with the HUD only showing. All this did was give me a blue 24 hour digital clock.
Please hurry and fix because I really want to play this game. Thanks!! |
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#3 |
![]() Join Date: May 2011
Reputation: 0
Posts: 16
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Apart from the little blue clock appearing in the top right corner, nothing has changed, it still freezes the computer on the 'press any key to continue' screen and makes the graphics card fan spin constantly till I have to reset. As it was in windowed mode I was able to move the mouse around but unable to click anywhere, alt-tab to other applications or force-quit the program.
Thanks for working on a fix so fast, here is my Sam3.log: Code:
-------- START OF LOG --------
13:47:20 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3_Executables-OSX-Final; 154002 2012-04-19 23:00:56 @builderm01.local; OSX-Static-Final-Default$
13:47:20 LOG: Command: $ +hud_bShowClock 1
13:47:20 LOG: Initializing timer.
13:47:20 LOG: Timestamp: 2012/04/25 13:47:20
13:47:20 LOG: Binary name: Sam3
13:47:20 LOG: Binary soft path: Bin/
13:47:20 LOG: Binary hard path: /Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/
13:47:20 LOG: Application directory: /Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/
13:47:20 LOG: Type: Unix
13:47:20 LOG: * CPU...
13:47:20 LOG: Vendor: GenuineIntel
13:47:20 LOG: Type: 0, Family: 6, Model: 15, Stepping: 6
13:47:20 LOG: Clock: 2.66 GHz
13:47:20 LOG: Cores: 4
13:47:20 LOG: CMOV: Yes
13:47:20 LOG: SSE: Yes
13:47:20 LOG:
13:47:20 LOG: * Memory...
13:47:20 LOG: Total physical memory: 6144 MB
13:47:20 LOG: Free physical memory: 0 MB
13:47:20 LOG:
13:47:20 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/ScriptLua.so".
13:47:20 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/GameEnv_Steam.so".
13:47:20 INF: GameEnv API: Steam
13:47:20 INF: Steam ID = daba714a:bf58731b
13:47:20 LOG: Loading cvars from "$/Users/mattsandbrook/Library/Application Support/Steam/userdata/65360885/41070/local/SeriousSam3.ini".
13:47:20 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.
13:47:20 LOG: Skipped assigning to prf_strShowFPSTicker because the saved version (0) is different than the current version (2).
13:47:20 LOG: Trying to set display mode 1280x720(fullscreen)...
13:47:20 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/GfxOGL.so".
13:47:21 LOG: Loaded "/usr/X11/lib/libGL.1.2.dylib".
13:47:23 INF:
13:47:23 INF: Gfx API: OpenGL
13:47:23 INF: Resolution: 1280 x 720
13:47:23 INF: Vendor: ATI (0x1002)
13:47:23 INF: Driver: ATI Technologies Inc. (0x9440)
13:47:23 INF: Renderer: ATI Radeon HD 4870 OpenGL Engine
13:47:23 INF: Version: 2.1 ATI-1.6.36
13:47:23 INF: Video memory size: 256 MB
13:47:23 INF: Available for textures: 256 MB
13:47:23 INF: Active GPU(s): 1
13:47:23 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/SfxOAL.so".
13:47:23 LOG: Loaded "/System/Library/Frameworks/OpenAL.framework/OpenAL".
13:47:23 TRC: EAX is not supported.
13:47:23 INF:
13:47:23 INF: Sfx API: OpenAL
13:47:23 INF: Device: Built-in Line Output
13:47:23 INF: Mixer frequency: 44100 Hz
13:47:23 INF: Mixer voices: 64
13:47:23 INF: Max sound sources: 35
13:47:23 INF: Max total volume: 3
13:47:23 INF: Speaker config: (unknown)
13:47:23 INF: Environment FX: not supported
13:47:23 INF:
13:47:23 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/SeriousSam3_Project.so".
13:47:23 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
13:47:23 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
13:47:23 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
13:47:23 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
13:47:23 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
13:47:23 LOG: Content/SeriousSam3/All_154002.gro: 47 files, signature: OFFICIAL
13:47:24 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4523 files, signature: OFFICIAL
13:47:24 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
13:47:24 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/CodecAudio_Vorbis.so".
13:47:24 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/CodecVideo_Null.so".
13:47:24 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/Input.so".
13:47:24 LOG: Module 'Bin/Input.module' loaded in '0.00' seconds.
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/Game.so".
13:47:24 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/ProcRender.so".
13:47:24 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/Shaders.so".
13:47:24 LOG: Module 'Bin/Shaders.module' loaded in '0.01' seconds.
13:47:24 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds.
13:47:24 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
13:47:24 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
13:47:24 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '1.25' seconds.
13:47:24 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
13:47:24 LOG: cvarShowDiffs()
13:47:24 LOG: cmp_pixMaxSize = 4096 (2048)
13:47:24 LOG: crm_bCastShadows = 1 (0)
13:47:24 LOG: crm_fDensityBias = 1.1 (1)
13:47:24 LOG: crm_fDistanceBias = 1.2 (1)
13:47:24 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
13:47:24 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
13:47:24 LOG: efx_bBloomHQ = 1 (0)
13:47:24 LOG: efx_bStreaksHQ = 1 (0)
13:47:24 LOG: efx_fOcclusionBufferScale = 1 (0.5)
13:47:24 LOG: efx_iMaxRippleSources = 30 (10)
13:47:24 LOG: efx_iOcclusionBlur = 2 (1)
13:47:24 LOG: gam_bAllowArmorItems = 1 (-1)
13:47:24 LOG: gam_bAllowHealthItems = 1 (-1)
13:47:24 LOG: gam_bAllowJoinInProgress = 0 (-1)
13:47:24 LOG: gam_bAllowPowerupItems = 1 (-1)
13:47:24 LOG: gam_bAllowSeriousBombItems = 1 (-1)
13:47:24 LOG: gam_bAmmoStays = 1 (-1)
13:47:24 LOG: gam_bArmorStays = 1 (-1)
13:47:24 LOG: gam_bAutoCycleMaps = 0 (-1)
13:47:24 LOG: gam_bCustomizedDifficulty = 0 (-1)
13:47:24 LOG: gam_bExtraMPEnemies = 1 (-1)
13:47:24 LOG: gam_bFriendlyFire = 0 (-1)
13:47:24 LOG: gam_bHealthStays = 1 (-1)
13:47:24 LOG: gam_bInfiniteAmmo = 0 (-1)
13:47:24 LOG: gam_bPowerupsStay = 1 (-1)
13:47:24 LOG: gam_bRankedMatch = 0 (-1)
13:47:24 LOG: gam_bRespawnInPlace = 1 (-1)
13:47:24 LOG: gam_bWeaponsStay = 1 (-1)
13:47:24 LOG: gam_ctFragsLimit = 20 (-1)
13:47:24 LOG: gam_ctGoalsLimit = 10 (-1)
13:47:24 LOG: gam_ctMaxPlayers = 1 (-1)
13:47:24 LOG: gam_ctMinPlayers = 1 (-1)
13:47:24 LOG: gam_ctPrivateSlots = 0 (-1)
13:47:24 LOG: gam_ctRoundLimit = 10 (-1)
13:47:24 LOG: gam_ctTimeLimit = 10 (-1)
13:47:24 LOG: gam_gdDifficulty = 3 (0)
13:47:24 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
13:47:24 LOG: gam_iExtraEnemyStrength = 0 (-1)
13:47:24 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
13:47:24 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
13:47:24 LOG: gfx_bLastGoodFullScreen = 1 (0)
13:47:24 LOG: gfx_iAPI = 1 (2)
13:47:24 LOG: gfx_iWaitVSyncs = 1 (0)
13:47:24 LOG: gfx_pixLastGoodResHeight = 720 (480)
13:47:24 LOG: gfx_pixLastGoodResWidth = 1280 (640)
13:47:24 LOG: gfx_pixLastGoodWinHeight = 768 (480)
13:47:24 LOG: gfx_pixLastGoodWinWidth = 1024 (640)
13:47:24 LOG: gfx_pixResHeight = 720 (0)
13:47:24 LOG: gfx_pixResWidth = 1280 (0)
13:47:24 LOG: gfx_pixWinHeight = 768 (480)
13:47:24 LOG: gfx_pixWinPosX = 300 (0)
13:47:24 LOG: gfx_pixWinPosY = 77 (0)
13:47:24 LOG: gfx_pixWinWidth = 1024 (640)
13:47:24 LOG: hud_bShowClock = 1 (0)
13:47:24 LOG: lmp_bAllowAnisotropy = 1 (0)
13:47:24 LOG: nmp_pixMaxSize = 4096 (2048)
13:47:24 LOG: plr_fFOVOverride = 90 (-1)
13:47:24 LOG: prj_bDebrisCastShadow = 1 (0)
13:47:24 LOG: prj_bSkippableIntroScene = 1 (0)
13:47:24 LOG: prj_ctMaxCorpses = 50 (20)
13:47:24 LOG: prj_ctMaxCorpsesCoop = 20 (8)
13:47:24 LOG: prj_ctMaxDebris = 200 (50)
13:47:24 LOG: prj_ctMaxDebrisCoop = 100 (20)
13:47:24 LOG: prj_ctMaxMovingCorpses = 10 (4)
13:47:24 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
13:47:24 LOG: prj_ctMaxMovingDebris = 100 (50)
13:47:24 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
13:47:24 LOG: prj_fDebrisScreenSizeRatioCull = 0.0010000001 (0.01)
13:47:24 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
13:47:24 LOG: prj_iCPUSpeed = 4 (2)
13:47:24 LOG: prj_iFlashlightType = 3 (2)
13:47:24 LOG: prj_iGPUMemory = 4 (2)
13:47:24 LOG: prj_iGPUSpeed = 4 (2)
13:47:24 LOG: prj_smSubtitleMode_copy = 0 (2)
13:47:24 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=30,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4098,sys_iCPUFamily=6,sys_iCPUMHz=2658,sys_iGPUDeviceID=37952,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=256," ("")
13:47:24 LOG: prt_fParticleBias = 1.2 (1)
13:47:24 LOG: ren_bGeometryInstancing = 0 (1)
13:47:24 LOG: ren_fLODBias = 0.5 (1)
13:47:24 LOG: ren_fMax3DRenderingMPix = 2 (0)
13:47:24 LOG: ren_fMirrorQuality = 1 (0.5)
13:47:24 LOG: ren_iMirrorLevelBias = 2 (0)
13:47:24 LOG: sfx_iAPI = 1 (3)
13:47:24 LOG: sfx_iMaxActiveSounds = 35 (25)
13:47:24 LOG: sha_bShadowTrilinearDithering = 0 (1)
13:47:24 LOG: sha_bVertexShadows = 0 (1)
13:47:24 LOG: sha_fFilledHighlightingDistance = 50 (30)
13:47:24 LOG: sha_fShadowTrilinearSpan = 0.5 (0.25)
13:47:24 LOG: sha_iMaxShockwaves = 40 (8)
13:47:24 LOG: shb_bForceBilinearFiltering = 0 (1)
13:47:24 LOG: shb_bGeometryInstancing = 0 (1)
13:47:24 LOG: shb_fCascadedStepFactor = 5 (4)
13:47:24 LOG: shb_fNearShadowDistance = 5 (4)
13:47:24 LOG: shb_pixMaxShadowSize = 3072 (1536)
13:47:24 LOG: shb_pixShadowDensity = 96 (16)
13:47:24 LOG: snd_fVoiceCommVolume = 0.7 (1)
13:47:24 LOG: tex_iAnisotropy = 16 (4)
13:47:24 LOG: tex_pixMaxSize = 4096 (2048)
13:47:24 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
13:47:24 INF: AutoDetect: Hardware values unchanged, nothing to do.
13:47:32 LOG: Trying to set display mode 1280x720(window)...
13:47:32 LOG: Loaded "/Users/mattsandbrook/Library/Application Support/Steam/SteamApps/common/serious sam 3/Bin/GfxOGL.so".
13:47:32 LOG: Loaded "/usr/X11/lib/libGL.1.2.dylib".
13:47:35 INF:
13:47:35 INF: Gfx API: OpenGL
13:47:35 INF: Window: 1280 x 720
13:47:35 INF: Vendor: ATI (0x1002)
13:47:35 INF: Driver: ATI Technologies Inc. (0x9440)
13:47:35 INF: Renderer: ATI Radeon HD 4870 OpenGL Engine
13:47:35 INF: Version: 2.1 ATI-1.6.36
13:47:35 INF: Video memory size: 256 MB
13:47:35 INF: Available for textures: 256 MB
13:47:35 INF: Active GPU(s): 1
13:47:49 WRN: Some LODs were removed from model "Content/SeriousSam3/Models/Levels/Egypt/Architecture/ModernEgypt/Building_03/Building_Destroyed_03_Short_3F_RuinedEdge_01.bmf"; it could cause problems with decals!
13:48:04 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
13:48:05 LOG: Finished loading world. (process memory: 1760 MB)
13:48:05 LOG: Timestamp: 2012/04/25 13:48:05
13:48:05 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.54 seconds.
13:48:05 TRC: 2 sound channels reinitialized.
13:48:09 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
13:48:09 LOG: Finished loading world. (process memory: 1761 MB)
13:48:09 LOG: Timestamp: 2012/04/25 13:48:09
13:48:09 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.08 seconds.
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#4 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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Doesn't work.
"... discovery was made" and the game stops. |
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#5 |
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Join Date: Apr 2012
Reputation: 0
Posts: 4
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That doesnt seem to help
I tried it, but it doesnt help.
I see the Health and something in the upper left corner, as well as the 24 Hour Clock in the game, also I hear sound and music, but the rest is Black. |
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#6 | |
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Join Date: Apr 2012
Reputation: 0
Posts: 5
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I got some strange Answer from the Steam Support, and want ask if you are (the other Users) has receive the same answer, and if i can Fix the Problems with this.
Mail was in GERMAN, at the End i Translate it in English for you. Quote:
Can this real helps ? |
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#7 | |
![]() Join Date: Apr 2011
Reputation: 6
Posts: 97
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Quote:
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#8 |
![]() Join Date: Apr 2012
Reputation: 0
Posts: 13
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I tried this and it did not work for me. Still getting blackscreens on the opening cutscenes and gameplay, though now there's a little clock in the upper right corner.
System specs: 2011 MacBook Pro Mac OS X 10.6.8 Intel i7 2.3ghz 8gb memory Kudos to Croteam for at least trying to get a fix out asap! Last edited by DarthVenom: 04-25-2012 at 11:44 AM. |
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#9 |
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Join Date: Apr 2012
Reputation: 0
Posts: 2
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Same same, doesn't work all I get is a fetching blue 24 hour clock along with my menus and hud etc. but no actual graphical content so to speak.
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#10 |
![]() Join Date: May 2010
Reputation: 4
Posts: 174
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Worked for me actually... interesting.
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#11 |
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Croteam
Join Date: Nov 2009
Reputation: 335
Posts: 1,071
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#12 |
![]() Join Date: May 2010
Reputation: 4
Posts: 174
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Late 2009 model 27 inch iMac Core i5 2.6GHz, 12GB RAM, ATI RadeonHD2850 512MB Lion 10.7.3. But for full disclosure I've also been tweaking settings in the console and I replaced Apple's X11 with xquartz.
http://dl.dropbox.com/u/28944/steamac/Sam3.All.log BTW, I noticed after this workaround though that the sound in the cutscenes gets cut off early much of the time. Before.. it was a slideshow but the sound played completely. Some interesting things I've noticed... later on I did auto detect and customize again for GPU and now I can use FXAA. But, I also noticed this... When I run Serious Sam in WINE the following shows up in the log for it: 18:32:09 INF: Gfx API: Direct3D 18:32:09 INF: Resolution: 1920 x 1080 18:32:09 INF: Vendor: ATI (0x1002) 18:32:09 INF: Driver: Display (0x944A) 18:32:09 INF: Renderer: Direct3D HAL 18:32:09 INF: Version: 6.15.8.6 18:32:09 INF: Video memory size: 272 MB 18:32:09 INF: Available for textures: 488 MB 18:32:09 INF: Active GPU(s): 1 So it seems the engine is detecting the vram better in WINE than the native version although it's still saying less than 512MB for video memory size although it does tive 488MB for textures. Unlike how the game natively is now saying 256 for both. Last edited by smoke.tetsu: 04-26-2012 at 05:46 PM. |
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#13 |
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Croteam
Join Date: Nov 2009
Reputation: 335
Posts: 1,071
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Engine uses specific VRAM detection for NV and ATI under Windows (and Wine therefore). While on Mac we use a method that is supposedly used by the OSX's System Info app. Obviously, that seems not to be entirely true.
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#14 |
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Join Date: Apr 2012
Reputation: 0
Posts: 2
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Black Screen/Kernel Panic during intro
Hi
I have exact same problem. During game intro (or menu load, when i use launch parameter for skipping intro) game freezes with black screen (sometimes even Kernel Panic!!!) Brief specs iMac 27' i7 3.4 Ghz 12 GB RAM (2x4 + 2x2) 6970M with 2GB VRAM System Profile: http://dl.dropbox.com/u/2100037/Seri...S%20X/iMac.spx Kernel Panic crash logs: http://dl.dropbox.com/u/2100037/Seri...texBeast.panic http://dl.dropbox.com/u/2100037/Seri...texBeast.panic http://dl.dropbox.com/u/2100037/Seri...texBeast.panic http://dl.dropbox.com/u/2100037/Seri...texBeast.panic Serious Sam Logs: http://dl.dropbox.com/u/2100037/Seri...texBeast.panic http://dl.dropbox.com/u/2100037/Seri...S%20X/Sam3.log |
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#15 |
![]() Join Date: Aug 2007
Reputation: 0
Posts: 19
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Game not working for me either.
System Specs:
27" iMac, Intel Core i7, 2.8Ghz, 8Gb RAM ATI Radeon HD 4850 with 512Mb Vram. ROM revision 113-B9110C-425, EFI Driver Version: 01.00.383 Snow Leopard 10.6.8 I get a black screen, can see menus, I get sound on the cutscenes with a flash of coloured blocks at the start of the intro, and sometimes when I stop the cutscene. Game is black but HUD is visible - I can see the health monitor. Tried the clock fix, downgrading graphics options, running in windowed mode. None worked. These are very common machines - I'm surprised that nobody in your beta testing program had one... ? |
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