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#61 | |
![]() Join Date: May 2010
Reputation: 1
Posts: 107
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Kinda sucks they couldn't get Torchlight 2 out the door before D3. My friends and I, all bought Torchlight 1, but with Diablo 3 coming out, honestly could care less about Torchlight 2. I'm guessing there will be a lot of people who do the same. They are good devs, but competing against the behemoth that is Diablo 3, is just not going to end as well as it could have for them. |
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#62 | |
![]() Join Date: Oct 2011
Reputation: 22
Posts: 22
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In Diablo II, single player and open BNet character files were stored locally (which makes sense). I would be extremely surprised if Torchlight II launches with no server-side network. It's really not that difficult to implement server-side player files. If the game releases without one, I'll gladly write an open source mod that adds the capability to the game and submit it to Runic. If they can't implement it, I also have the resources to host a closed network myself. |
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#63 | |
![]() Join Date: Apr 2012
Reputation: 16
Posts: 77
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6 weeks in, the flaws of D3 will start to be fairly obvious, especially in terms of replayability and the way the RMAH negatively affects some aspects of the multiplayer experience. |
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#64 | |
![]() Join Date: Oct 2008
Reputation: 34
Posts: 91
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- Go to the same dungeon you were at, with exactly the same creatures, but with 1.5x hitpoints. Find "mysterious object". - Defeat a special mini-boss in the same dungeon you're playing and randomly encounter. - Find a special kind of ember in the same dungeon you're already in. Not really a "quest", but something that you were going to do anyway and gave you some bonuses (increase fame, sometimes items). In short, they didn't add much. I had another comparison as well. After playing the D3 beta, one thing I did notice was great high fidelity sounds. The monk and barbarian would thunder with their punches (great with a subwoofer). Enemies would gurgle as they died (although how a dried up skeleton would have any moisture to gurgle perplexed me), etc. The sound landscape of Diablo 3 was significantly more detailed and varied than Torchlight. Of course, the best moment was when the Templar says, "I've tried to count how many we've killed....but I've lost track". *snicker*. |
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#65 | |
![]() Join Date: May 2009
Reputation: 35
Posts: 696
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The fact that D3 allows almost unlimited experimentation means people spend more time in the game playing around with different builds, compared to the "ugh, I want a fire sorc, but I have to build an entirely new character, so I probably wont bother"... And the multiplayer experience will not suffer due to the RMAH. If anything it will be enhanced. When I have other people in my game how does the fact they purchased their gear negatively impact on my gameplay? The fact they brought decent items increases our chances of killing bosses. |
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#66 | |
![]() Join Date: Sep 2010
Reputation: 202
Posts: 966
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I won't go so far as to promote a conspiracy theory, but you've gotta admit the cards stack up oddly... |
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#67 |
![]() Join Date: Apr 2012
Reputation: 16
Posts: 77
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Indeed. And can you connect the dots between D3 being an monetization r&d project which is unashamed about pay-to-win and the fact that of the 60 blizzard north devs there when D2 shipped, a grand total of one remains?
Still the red-headed stepchild of the irvine empire. |
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#68 | |
![]() Join Date: Jun 2010
Reputation: 186
Posts: 799
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Quote:
http://forums.runicgames.com/viewtop...=23275#p209692 http://forums.runicgames.com/viewtop...=23182#p208674 http://forums.runicgames.com/viewtop...=23074#p207105 http://forums.runicgames.com/viewtop...=21227#p189029 |
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#69 |
![]() Join Date: Apr 2010
Reputation: 21
Posts: 53
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I'm not going to harbor any bias towards people who will be playing D3, but after being a hardcore fan of the original and sequel (expansions included), I feel like D3 was a huge slap in the face for most people coming from D2.
The simple fact that they 'dumbed down' the leveling bored the crap out of me and other than being able to equip different armors, I saw no point to even play the game because it turned purely into mindless hack and slash with next to no people in the game at one time (4...you ♥♥♥♥ing kidding me? Nice backstep from D2...) and the PvP absent except for the 'planned' Arena style. While the general hack and slash gameplay is still there, all of the supporting mechanics seem like they were gutted, replaced with a bucket of fresh crap and packaged for Blizzard to make $60 per copy off of. It make me really depressed looking back and realizing how long I've waited for such a disappointing game. |
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#70 | |
![]() Join Date: Apr 2010
Reputation: 5
Posts: 40
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I'm Genuinely sad about the state of D3, but at least we have quite a few ARPG's to look forward to in the next year. The long wait, just to be slapped in the face just makes me even more bitter against Activision/Blizzard. TL2, POE, Grim Dawn will be the games that people look back on with fond memories like they did with D2. Last edited by Minaxter: 05-01-2012 at 01:42 AM. |
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#71 |
![]() Join Date: Mar 2011
Reputation: 5
Posts: 209
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Diablo III needs always on connections. That's deal breaker for me.
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#72 |
![]() Join Date: Sep 2010
Reputation: 1645
Posts: 4,304
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Just the customization part threw any appeal for D3 out the window, for me.
I've played T1 a fair amount, and no two playthroughs are the same. Even with the 3 available classes, there's a total of 9 straight paths to choose from, and unlimited variety of the possible outcome with all the skills to choose from. You can even give your character a second weapon set (w toggles between weapon sets), which also opens a world of possibilities (for instance, destroyer with guns as his second weapon set. Initiate battles with guns, switch to melee once your target approaches you). I know T2 will be worth the money. D3 will probably be $50. Speaking from experience, no game is ever worth $50. My only concern with T2 at this point is that there might not be proper cheat detection, if any at all (meaning playing with randoms could easily result in someone with weapons that deal 999 dps at lv5). Playing with friends cancels that out entirely, too. |
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#73 | |
![]() Join Date: Nov 2008
Reputation: 67
Posts: 1,182
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#74 | |
![]() Join Date: Jun 2010
Reputation: 186
Posts: 799
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They're expecting that everyone with any interest in the genre will pick it up eventually. |
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#75 |
![]() Join Date: Nov 2010
Reputation: 3
Posts: 44
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Jay Willson cool attitude towards ARPG`s and Torchlight 2
http://forums.runicgames.com/viewtopic.php?f=30&t=23343 http://www.gamespot.com/diablo-iii/v...Bounce=6374231 Last edited by gluemchen: 05-01-2012 at 04:39 AM. |
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