|
|
#1 |
![]() Join Date: Feb 2010
Reputation: 35
Posts: 267
|
[TF2] Puting everyone in the same team.
Hello, I was wondering if it was possible (and how) to put everyone in the same team without causing any confilcts in the game (such as a round win as soon as it begins).
While I'm here, I would also know, how to target the activator of a trigger. Thanks for the help ! |
|
|
|
|
|
#2 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 102
|
I don't know about the first part, But targeting the activator is easy. Just type in !activator. Hammer will show it in red, usually an indicator of an invalid input, however, it does work.
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2010
Reputation: 35
Posts: 267
|
Thanks for the answer on my second problem, but my main problem remains.
Anybody got ideas ? Do I have to use a point_servercommand or something ? I need help... |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|