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#1 |
![]() Join Date: Jan 2012
Reputation: 9
Posts: 266
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Epileptic Condition Demoman
Yes, I have it, with the demoman nerf, these krit stickies are causing my head to hurt incredibly, I would like valve to put a leash on this please. I AM NOT ASKING THEM TO REMOVE THE LIGHTS, but please, don't make the light to bright flickering, my head is still hurting from a few nights ago.
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#2 |
![]() Join Date: Nov 2011
Reputation: 234
Posts: 584
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I agree. They look like they are strobing. Just take out the flicker and we can all sleep well.
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#3 |
![]() Join Date: Jul 2010
Reputation: 301
Posts: 1,614
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It's pretty obnoxious. It also makes it nigh-impossible to set traps with crit stickies.
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#4 |
![]() Join Date: Jan 2011
Reputation: 84
Posts: 826
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I don't even understand why it was put in place. I've never had any problems identifying stickies before, and I sure haven't met anyone who's ever thought it was a problem.
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#5 |
![]() Join Date: Jan 2012
Reputation: 9
Posts: 266
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Yes stickies are pretty east to detect, just look around..
the only thing i understand if a reguler non-nerfed kirt sticky was under a dead body, then ya... |
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#6 |
![]() Join Date: Jun 2011
Reputation: 151
Posts: 400
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But dead bodies are client based, meaning two players wont see the body in the same place, so you cant use this trick...
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#7 |
![]() Join Date: Nov 2011
Reputation: 234
Posts: 584
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I remember playing HL2 DM you could plant slams (the remote proximity mines) underneath health packs for a while. Now THAT was a trap.
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#8 |
![]() Join Date: Jan 2011
Reputation: 126
Posts: 1,054
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It's basically to make it harder to place crit-stickies in a hidden trap, like above a doorframe. Pain in the back though, as 1 crit sticky can mean you have to start over unless you're using the Scottish Resistance.
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#9 |
![]() Join Date: Jan 2012
Reputation: 9
Posts: 266
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Is there anything I can do to turn of these lights, its bothering me
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#10 |
![]() Join Date: Nov 2011
Reputation: 54
Posts: 250
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I'm sure this is just another one of Valve's little mistakes, like how they broke the volcano fragment before the last patch. My question is, why in the world were they even messing with the auras in the first place? O.o
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#11 |
![]() Join Date: Jan 2012
Reputation: 9
Posts: 266
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They probably did it because at first reguler crit stickies were hard to see.
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#12 |
![]() Join Date: Feb 2012
Reputation: 104
Posts: 1,140
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#13 |
![]() Join Date: Jan 2010
Reputation: 525
Posts: 3,094
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Shiny......
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#14 |
![]() Join Date: Sep 2009
Reputation: 32
Posts: 127
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I'm actually really liking the glowy stickies, and demoman is my favourite class. I've always had trouble seeing red stickies against dark surfaces on account of being colourblind, so the glowy-ness makes me feel better about falling into traps.
And really, it's not as though the sticky launcher couldn't do with a little nerfin' by making its traps more conspicuous. That thing is powerful. |
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#15 |
![]() Join Date: Oct 2010
Reputation: 460
Posts: 2,344
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Aw, c'mon guys. They're great at rave parties and night clubs!
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