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#16 |
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Join Date: May 2012
Reputation: 0
Posts: 2
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So did anyone find a fix for this? I'm still having the same problem but with an xbox 360 controller on my mac.
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#17 |
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Join Date: Oct 2011
Reputation: 0
Posts: 2
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I'm having the same problem on my iMac with an Xbox 360 controller. The game just doesn't see it.
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#18 |
![]() Join Date: Jul 2010
Reputation: 0
Posts: 34
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Logitech Cordless Rumblepad here. Controller similarly busted. sigh.
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#19 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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Logitech F310, same problem.
Hope this gets fixed, as it's really frustrating. |
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#20 |
![]() Join Date: Jul 2010
Reputation: 0
Posts: 34
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Here is what I've gathered from the behaviour of my Logitech Cordless Rumblepad. I went through each button in the control remap screen to try and suss out how Bastion is interpreting the controller. The gamepad has two analog joysticks, one D-Pad, six thumb buttons and four shoulder triggers. The six buttons are arranged like so:
Code:
X Y Z A B C The results are tabulated as follows Physical Button (HID Button number) - Value reported by Bastion
FYI, the gamepad has two modes, analogue and d-pad. In analogue mode, the left analogue joystick outputs "X" and "Y" axes, the Right analogue stick outputs "Z-Rotation" and "Slider", the D-Pad "hatswitch" and the slider "Z Axis". I'll mess around with controllermate to see if I can make a useful patch. |
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#21 |
![]() Join Date: Jul 2010
Reputation: 0
Posts: 34
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I found a few files in SteamApps/common/bastion/Bastion.app/Contents/Resources called PS3 Gamepad.xml Xbox 360 Gamepad.xml and Xbox 360 Wireless Receiver.xml. I tried editing them in a few different ways, but nothing really helped.
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#22 |
![]() Join Date: Mar 2010
Reputation: 26
Posts: 181
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On my Mac, I've connected my Dualshock 3 via Bluetooth and the game now lets me select the gamepad control option (previously it'd tell me to connect a gamepad, now it recognizes it) but then none of the buttons I press do anything. I can't remap controls and I'm forced to use the keyboard's arrow keys to navigate back to the default KB/M controls. Can anyone who got the DS3 set up to work help me out?
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#23 |
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Join Date: Apr 2012
Reputation: 0
Posts: 8
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Same problem here with my Logitech Rumblepad 2. I wouldn't really have an issue with remapping the controls (even if one of the buttons isn't recognized), except the 1/2/3/4 buttons are always interpreted as up/down/left/right no matter what, which makes the whole remapping thing more or less useless. And the keyboard/mouse controls just don't feel right for this game (not really a surprise given its origins). So, I'm kinda stuck.
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#24 | ||
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Join Date: Dec 2010
Reputation: 0
Posts: 2
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Mac Steam Bastion & Rumblepad 2, still no fix?
Hey ttdm (and all the rest of you with this particular issue).
Quote:
Quote:
)Still no word at all from the developers whether this will get a fix? The Microsoft proprietary X-BOX 360 controller is the only gamepad that is officially supported for Bastion? (Not too sure about the fundamental issue here, but my corded Rumblepad 2 does not have an XInput or DirectInput switch. New Logitech gamepads, such as the http://www.logitech.com/en-us/gaming/controllers/7360, DO have an XInput/DirectInput switch, but as I understand it, they will only work on Mac OS X when switched to DirectInput, so an upgrade would not make any difference...) I've noticed there are some workarounds on Steam Bastion for PC. Still no third party workarounds for Mac? Thanks a lot for any help with this! X-BOX controllers may be inexpensive, but I really can't be bothered to buy one, when the Rumblepad works so seamlessly on the Mac, otherwise. Bastion + gamepad = fun afternoon. Hope this gets sorted! -beagleBreath Specs: 2006 Mac Pro, Intel Xeon "Woodcrest" CPU x2, ATI Radeon HD 5770 GPU, lots 'o ram. Consensus: Sure, it's becoming more beastly and sluggish by the day but most new games still run pretty flawlessly on it (Valve's Portal 2 runs great, as does Bastion)! A few notable exceptions; StarCraft II and Civilization 5 have tolerable, but pretty unacceptable frame rates when game screen is zoomed out. Will, sadly, have to replace the old girl sometime soon.
Last edited by beagleBreath: 07-22-2012 at 07:23 AM. Reason: added parenthetical concerning XInput v. DirectInput |
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