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Old 05-02-2012, 09:14 AM   #1
Luric
 
Join Date: May 2010
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Posts: 7
Dungeon Defenders (Mac) crashes repeatedly.

I have tried contacting Trendy but they only have forums and no direct contact options. I am trying here to see if i can get any tangible results.

The issue appears to be when the game calls a process to create or modify Lens Flare within Thread 5 (noted below):

Thread 5 Crashed:
0 com.trendyent.dundef 0x003eb6e7 FRawDistribution::GetValue1(float, float*, int) + 101
1 com.trendyent.dundef 0x003eed7f FRawDistributionFloat::GetValue(float, UObject*) + 109
2 com.trendyent.dundef 0x00f16579 FLensFlareSceneProxy:rawDynamicElements(FPrimiti veDrawInterface*, FSceneView const*, unsigned int, unsigned int) + 151
3 com.trendyent.dundef 0x00dbf34a FSceneRenderer::RenderDPGBasePass(unsigned int, FViewInfo&, unsigned int) + 816
4 com.trendyent.dundef 0x00dbf6ca FSceneRenderer::RenderBasePass(unsigned int, unsigned int) + 634
5 com.trendyent.dundef 0x00dbfa44 FSceneRenderer::RenderDPGBegin(unsigned int, unsigned int&, unsigned int&, unsigned int) + 514
6 com.trendyent.dundef 0x00dcb689 FSceneRenderer::Render() + 875
7 com.trendyent.dundef 0x00db474c BeginRenderingViewFamily(FCanvas*, FSceneViewFamily const*)::FDrawSceneCommand::Execute() + 152
8 com.trendyent.dundef 0x0066da2b RenderingThreadMain() + 43
9 com.trendyent.dundef 0x00671335 FRenderingThread::Run() + 11
10 com.trendyent.dundef 0x00fef444 FRunnableThreadMac::Run() + 70
11 com.trendyent.dundef 0x00ff3631 FRunnableThreadMac::_ThreadProc(void*) + 25
12 libsystem_c.dylib 0x942c6ed9 _pthread_start + 335
13 libsystem_c.dylib 0x942ca6de thread_start + 34


The game will run for 30 minutes to 2 hours before crashing. From what I can tell it is always this call that causes the crash.

Your help is greatly appreciated.
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Old 05-08-2012, 03:48 PM   #2
GeneralMuffin
 
Join Date: Dec 2011
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Old news. Pretty common on most mac games.
Btw i also have it and i runs fine :/
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