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#1 |
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Join Date: May 2010
Reputation: 0
Posts: 7
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Dungeon Defenders (Mac) crashes repeatedly.
I have tried contacting Trendy but they only have forums and no direct contact options. I am trying here to see if i can get any tangible results.
The issue appears to be when the game calls a process to create or modify Lens Flare within Thread 5 (noted below): Thread 5 Crashed: 0 com.trendyent.dundef 0x003eb6e7 FRawDistribution::GetValue1(float, float*, int) + 101 1 com.trendyent.dundef 0x003eed7f FRawDistributionFloat::GetValue(float, UObject*) + 109 2 com.trendyent.dundef 0x00f16579 FLensFlareSceneProxy: rawDynamicElements(FPrimiti veDrawInterface*, FSceneView const*, unsigned int, unsigned int) + 1513 com.trendyent.dundef 0x00dbf34a FSceneRenderer::RenderDPGBasePass(unsigned int, FViewInfo&, unsigned int) + 816 4 com.trendyent.dundef 0x00dbf6ca FSceneRenderer::RenderBasePass(unsigned int, unsigned int) + 634 5 com.trendyent.dundef 0x00dbfa44 FSceneRenderer::RenderDPGBegin(unsigned int, unsigned int&, unsigned int&, unsigned int) + 514 6 com.trendyent.dundef 0x00dcb689 FSceneRenderer::Render() + 875 7 com.trendyent.dundef 0x00db474c BeginRenderingViewFamily(FCanvas*, FSceneViewFamily const*)::FDrawSceneCommand::Execute() + 152 8 com.trendyent.dundef 0x0066da2b RenderingThreadMain() + 43 9 com.trendyent.dundef 0x00671335 FRenderingThread::Run() + 11 10 com.trendyent.dundef 0x00fef444 FRunnableThreadMac::Run() + 70 11 com.trendyent.dundef 0x00ff3631 FRunnableThreadMac::_ThreadProc(void*) + 25 12 libsystem_c.dylib 0x942c6ed9 _pthread_start + 335 13 libsystem_c.dylib 0x942ca6de thread_start + 34 The game will run for 30 minutes to 2 hours before crashing. From what I can tell it is always this call that causes the crash. Your help is greatly appreciated. |
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#2 |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 26
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Old news. Pretty common on most mac games.
Btw i also have it and i runs fine :/ |
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