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#61 |
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Banned
Join Date: Jan 2011
Reputation: 67
Posts: 406
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I wouldn't be so sure about it. I see in my imagination the company like Activision adding this model to some new CoD - people would jump in this ♥♥♥♥ in the minute, I gua-ran-tee you that :P
And by people I mean dumb, overpayed ♥♥♥♥♥♥♥s or their stupid children, who just can't stand without daily dose of their virtual drug. I wouldn't buy any game with this kind of payment method. |
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#62 |
![]() Join Date: May 2012
Reputation: 0
Posts: 13
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So I have to pay to play a game I already paid for? This is a ♥♥♥♥ing ♥♥♥♥♥♥♥♥ idea.
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#63 | |
![]() Join Date: May 2010
Reputation: 66
Posts: 164
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Quote:
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#64 |
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Banned
Join Date: Mar 2012
Reputation: 204
Posts: 512
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The only way I'd even tolerate this is if we didn't have to pay a total playtime amount worth more than what the game would normally sell at retail. Once I hit that price point, the game is mine to keep and I pay nothing further for it.
Honestly though, the whole idea reeks of "pay-for-play demo", and I don't like the smell of it. Why don't pubs just release an actual free demo and be satisfied with users paying full price for the final product? |
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#65 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 12
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#66 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 12
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I would boycott any publisher who adopted this model.
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#67 |
![]() Join Date: May 2011
Reputation: 105
Posts: 308
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My insightful and profound opinion: NO! NO! NO! NO! NO!
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#68 | |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 52
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Activision! stay within the LIGHT! they're thick as thieves! TWW. |
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#69 | |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 52
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Instead of paying $40 for a game upfront, you pay $5 for a FULL GAME and 50c per play / time. That means you will have to play 70 times to break-even. If it's a boring game you'd only play a few times .. SAVING $30!!! huge biccies for a poor teenager. Of course sellers won't like this system, and i understand how gamers won't like strangers accessing their money just for playing a game .. even if it saves them money. This is understood. Obviously the wrong time for this model. TWW. |
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#70 | |
![]() Join Date: Jul 2008
Reputation: 7731
Posts: 7,098
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You are completely missing everyone's point, you are assuming we will stop playing at play #69 or #70, what if we play it 200 times? The game developers will know this and work their games so the consumer will have to keep starting the game paying .50 each time artificially inflating the cost of the game. It's not that it's the wrong time for this model, it's a bad model, at any time, period. Last edited by damaged: 05-07-2012 at 06:18 AM. |
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#71 | |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 52
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Ok, 50c per 2 hr gameplay without CRASH!-CTD~ yes, if you play the game 200 times SUCCESSFULLY should you not pay a bit more ??? 50c per 2 hrs, 4 hours per day SUCCESSFULLY, 4 days per week for 3 months = 192 hrs = $48. That's a hell of alot of game time for just $50! Of course being able to time a player without being hacked etc would be difficult, especially when they're stubbornly opposed to the idea. Wouldn't be difficult for game developers to get kids opposing the idea. Looks like replayability is DEAD! Gamers want their one-hit wonders - flashy lights - sales spin - "who's gunna preorder FIRST! YEAHHH!!"
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#72 |
![]() Join Date: Dec 2011
Reputation: 117
Posts: 455
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This system is good, but it's too exploitative. What about players who disconnect due to bad internet? Do they have to pay $1 again?
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#73 | |||
![]() Join Date: Apr 2011
Reputation: 2177
Posts: 1,234
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Quote:
Also, why should we pay more for getting full use of our games? What if you buy a DVD and watch it 20 times, should you pay more for that than somebody who watches it only once? Quote:
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It seems the problem you are trying to solve is people buying expensive games without doing any research then finding out they've wasted their money on a dud. Why should the rest of us pay for their mistakes? If they don't want to waste their money then they should find out more about the game before buying. |
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#74 |
![]() Join Date: Oct 2011
Reputation: 139
Posts: 343
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I think the suggestion is good if reasonable rates could be determined. The one fatal problem is that in order for it to work, this system should be endorsed globally (not only on Steam), and given the fact that the major benefactor of this system is the player and not the developers (most of which aspire to maximize profit with minimum effort, mind you) - the system would never be implemented.
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#75 |
![]() Join Date: Nov 2009
Reputation: 740
Posts: 3,270
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With the 50c per play policy:-
L4D so far has cost me $549 L4D2 so far has cost me $242 TF2 doesn't show game launches unfortunately. (but i have over 10 times game time as the above two combined, so its fairly high!) Now, i do like L4D and TF2, but in no way are they worth over $1000 together. That's quite some expensive games there! EDIT: Also makes christmas gifts etc. a little less "gifty". Here son, have this game for $10 and you can pay whenever you want to play it. Last edited by cylon: 05-07-2012 at 07:53 AM. |
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