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#1 |
![]() Join Date: May 2010
Reputation: 66
Posts: 164
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How i can make prop_dynamic turn into place where player stands?
Hello i want to make npc in hammer editor. And i got problem with making it look into place where player stands D:
Somebody can help me ? |
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#2 |
![]() Join Date: Jan 2011
Reputation: 0
Posts: 71
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When you want to make a NPC you can use any existing starting with npc_ . But if it is something "special" you can use a func_tank I beleave to make it look towards you. Just set it up (speed to 0 so it doesn't move, don't make it shoot the player, ...) and parent the prop_dynamic to the tank.
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#3 |
![]() Join Date: May 2010
Reputation: 66
Posts: 164
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But func_tank is not working in TF2 D:
Any other way? |
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#4 |
![]() Join Date: Jan 2011
Reputation: 0
Posts: 71
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No other way I could think of
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#5 |
![]() Join Date: Aug 2011
Reputation: 60
Posts: 1,131
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do npcs even work in tf2? the animations sure, but the ai and behaviour?
well. will check to find a solution. i have a similar problem. i set up a mirror hall where the npcs sneak/rally to a point around a corner and are meant to wait for me. on idle they always turn into a default direction facing away from the edge where i am supposed to get to them to ambush me. quite stupid. i mean I can fix the code but tf2 doesn't.
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#6 |
![]() Join Date: May 2010
Reputation: 66
Posts: 164
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Gonna check out decompiled map predator ultimate from css. it have NPCs made in hammer that follows players and kill them.
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