|
|
#1 |
![]() Join Date: Apr 2011
Reputation: 223
Posts: 1,004
|
Loch-n-load change.
The Loch-n-Load Level 10 Grenade Launcher On hit: Reload 1 grenade +10% Firing speed +25% projectile speed -60% clip size Launched bombs shatter on surfaces What do you think? I think that this change would be less annoying (Sick of being 1 shot at point blank range, I play spy.) I also think that this change would make more sense with the name "Loch-n-Load" This would also reward players for direct hits by removing a downside. So what are your thoughts on this change? Last edited by Death_bestow: 05-04-2012 at 05:34 AM. Reason: Colors got messed up. |
|
|
|
|
|
#2 |
|
Banned
Join Date: Feb 2012
Reputation: 81
Posts: 961
|
overpowered.
|
|
|
|
|
|
#3 |
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,929
|
no rollers is pretty damn crippling even if you have godly pipe aim
i like |
|
|
|
|
|
#4 |
![]() Join Date: Aug 2010
Reputation: 106
Posts: 2,223
|
That 10% damage is fairly vital for taking out soldiers and sentries in two shots on damage spread servers (not like it matters for sentries). I'm all for reloading an extra grenade on hit but I've heard many cries about how OP this would be. I'm not too sure myself, but they're out there.
|
|
|
|
|
|
#5 |
|
Banned
Join Date: Jan 2012
Reputation: 131
Posts: 444
|
I say why the ♥♥♥♥ change the loch... AND JUST MAKE A WHOLE NEW LAUNCHER WITH THIS?
|
|
|
|
|
|
#6 |
![]() Join Date: Feb 2011
Reputation: 3
Posts: 10
|
|
|
|
|
|
|
#7 |
![]() Join Date: Sep 2009
Reputation: 126
Posts: 2,404
|
|
|
|
|
|
|
#8 |
|
Banned
Join Date: Feb 2012
Reputation: 81
Posts: 961
|
Rollers aren't actually that important. They mostly get you kills that you didn't even plan to get to begin with and they mostly rely on people that aren't paying attention.
Stickies do a similar job at suppressive spam and you can wield both guns. This idea is basically a widowmaker for grenadelaunchers and that is absolutely intolerable (especially considering the grenades are also easier to aim with the speed bonus) |
|
|
|
|
|
#9 |
![]() Join Date: Apr 2011
Reputation: 8
Posts: 48
|
|
|
|
|
|
|
#10 |
![]() Join Date: Jul 2009
Reputation: 37
Posts: 174
|
i don't understand why people keep up with the reload on hit, long shots your already in the middle of a reload animation, hell perhaps your already done reloading before it hits them if it was a extreamely long shot.
what i mean is if your fighting on mid range, you shoot your last nade at them, 0.3s later it hits them and you're already done with half of the original reload that you were doing, what happens now, 1 shot? or continue that 0.3s to get both shots? anyways, i'm not at all for something that reloads on a succesfull hit |
|
|
|
|
|
#11 |
|
Banned
Join Date: Jan 2012
Reputation: 131
Posts: 444
|
No seriously, just make it a new grenade launcher.
This is a bad change, and I don't like it. |
|
|
|
|
|
#12 | ||
![]() Join Date: Jan 2012
Reputation: 24
Posts: 372
|
Quote:
You could do a hell of a lot of damage to a team pushing the cart/an engie nest/annihilate heavies easily. I'd love it, but that's only because I play demo more than any other class. I don't think that the demo should necessarily get a higher DPS than he already has. Quote:
Oh- and I'll also sometimes fire them a little bit past the enemy and watch with glee as they backpedal into the rollers. |
||
|
|
|
|
|
#13 |
![]() Join Date: Mar 2012
Reputation: 44
Posts: 48
|
It's not actually THAT OP. It just rewards direct hits even more.
|
|
|
|
|
|
#14 |
|
Banned
Join Date: Dec 2011
Reputation: 1198
Posts: 6,541
|
It would definitely help against Heavies.
|
|
|
|
|
|
#15 |
![]() Join Date: Dec 2008
Reputation: 212
Posts: 1,904
|
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|