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#1 |
![]() Join Date: Nov 2011
Reputation: 10
Posts: 177
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Lack of Antialiasing
I seriously hope they fix this as it seems it is not implemented even with AA on highest possible setting. As i am playing on a very sharp resolution i been getting lots of jaggies that make this game really ugly at times. I hope they fix this in the patch aswell just mentioning this.
VinAr |
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#2 |
![]() Join Date: Jul 2010
Reputation: 13
Posts: 89
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As i said on another post, try this AA method, is much better than the AA in-game.
SMAA Injector download Open the folder called d3d10 inside the archive, and put the files "injector", "SMAA.fx" and "SMAA.h" inside the Sniper Elite V2 main folder. The file "dxgi.dll" you put inside the "bin" folder. Remember to disable the AA in-game. Thats all! Enjoy a better AA! PS: You can use this injector for pretty much every game that uses dx9, 10, 11. For dx9 games you need to use the files from the "d3d9" folder, and for dx10 and 11 games use the "d3d10" folder. |
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#3 |
![]() Join Date: Nov 2011
Reputation: 10
Posts: 177
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Thanks for a nice solution. Much appreciated. But i am not a big fan of altering game files and using third party methods and stuff i'll wait for apatch i think
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#4 |
![]() Join Date: Jul 2010
Reputation: 13
Posts: 89
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I think you should give it a try man. It dont alter the game files, only inject the AA as a post-processing rendering like the in-game AA, but its better, and its made by Crytek, the creators of Crysis franchise.
Take a look at this: SMAA |
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#5 |
![]() Join Date: Apr 2012
Reputation: 0
Posts: 10
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What card you got? i enable FXAA in nvidia panel thing n that seems to work alright.
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#6 |
![]() Join Date: Nov 2011
Reputation: 10
Posts: 177
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#7 |
![]() Join Date: Oct 2009
Reputation: 2
Posts: 115
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Same issue, I have a 560 too, could be a 560 thing I guess D:
(forcing in CP did nothing )
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#8 |
![]() Join Date: Aug 2011
Reputation: 11
Posts: 105
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#9 |
![]() Join Date: Nov 2009
Reputation: 253
Posts: 1,595
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You're not altering any game files. It's shader based AA taken from nVidia's own FXAA and optimized further. You could just use an FXAA injector or simply force it through nVidia control panel. None of this is third party nor does it alter any game file.
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#10 | |
![]() Join Date: Mar 2006
Reputation: 29
Posts: 555
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Quote:
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#11 |
![]() Join Date: May 2012
Reputation: 0
Posts: 24
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I use medium AA settings and it seems fine - no jaggies at all.
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#12 |
![]() Join Date: Mar 2006
Reputation: 29
Posts: 555
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in game aa is lacking u can see not smooth stuff on shader/faces edges etc
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#13 |
![]() Join Date: May 2012
Reputation: 0
Posts: 24
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#14 |
![]() Join Date: Mar 2006
Reputation: 29
Posts: 555
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highly doubt it, but then again i am very picky about graphics and i can spot large difference between good aa and crappy aa. If I feel like it I can put some pics later proving it. The game does not anti alias properly all edges in dx11 mode. Further the aa method used in the game is quite weak. And please dont confuse bluring crap for aa.
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#15 | |
![]() Join Date: Apr 2012
Reputation: 11
Posts: 69
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Quote:
Game looks excellent on my rig with 0 jaggies anywhere. Thank you. Last edited by Vasily Zaytsev: 05-29-2012 at 01:31 AM. |
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