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#1 |
![]() Join Date: Sep 2011
Reputation: 35
Posts: 221
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We have a Pyro equipped with the Degreaser, Flare gun , and Axtinguisher.
This Pyro uses airblasts constantly and effectively, has near perfect flare gun aim consistently getting airshots, is a master of the Puff and Sting, Spy checks, extinguishes team mates, and always captures points/intel. We have another Pyro with the Backburner, Shotgun, and Homewrecker. This Pyro only airblasts when there are crit projectiles or if you are about to die from afterburn, knows how to flank and ambush, has perfect shotgun aim and always uses it at the right time, puts the homewrecker to good use removing sappers, and finishing off engineer nests, and always captures points/intel. My question is WHO IS THE SUPERIOR PYRO AND WHO IS MORE CREDIT TO TEAM? |
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#2 |
![]() Join Date: May 2011
Reputation: 469
Posts: 2,249
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Neither because they aren't using the phlog.
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#3 |
![]() Join Date: Nov 2011
Reputation: 103
Posts: 374
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Neither because they are playing Pyro.
No offense to Pyro mains |
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#4 |
![]() Join Date: Sep 2011
Reputation: 35
Posts: 221
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#5 |
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Guest
Posts: n/a
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*Cough* Stock flamethrower *Cough*
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#6 |
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Banned
Join Date: Apr 2012
Reputation: 40
Posts: 379
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I'd say the Pyros who actually ambush. Not the try-hards who spam airblast and use the Degreaser + Axtinguisher.
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#7 |
![]() Join Date: Oct 2008
Reputation: 810
Posts: 5,179
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Ambushing:
Pyro 1 can ambush equally as well as Pyro 2 due to the axtinguisher. Tie. Combat: Pyro #1 is better against heavy classes and 1v1 due to his reflections and controlled crits. Pyro #2's dps and shotgun reliability make him better against weaker classes, and his buffed flamethrower is good against groups. Tie. Support: Both are spychecking, both are eliminating strong classes through separate means, but pyro 2 is destroying sappers (which the engi should be doing anyways). Tie. End result: They both play differently and both are stronger in their own situations, but they are both equally useful. |
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#8 |
![]() Join Date: Dec 2011
Reputation: 58
Posts: 222
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whichever one is manly enough to start using the reserve shooter first
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#9 |
![]() Join Date: Dec 2008
Reputation: 3886
Posts: 7,896
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*Epic slow-motion crash through the window*
*Lands on feet, bows, and sternly addresses the room* Ahem. it seems to me that I have competition. Pardon me, but allow me to show you this: The Festive Flamethrower A merrymaking device capable of inflicting horrible and permanently-disfiguring injuries, but charming and jolly enough to prevent oneself from losing their mind. Comes in Red-Yellow-Green and Blue-Yellow-Green varieties. The Shotgun This old classic never fails to meet the mark. With a prominence in firepower and a reliable feeding system, you can't go wrong taking this with you. The Maul A relic from the future, this Marsian hydraulics-powered hand-powered machinery-smashing device allows for the upmost highest efficiency in demolishing anything you see fit. *A dramatic pause as the camera zooms in on the mysterious gentleman's face* This has been Admats, the ninja salesman. *A puff of smoke and he's gone, leaving behind a business card covered in blood and an unknown energy drink* |
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#10 |
![]() Join Date: Feb 2012
Reputation: 22
Posts: 440
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Backburner
Shotgun Back Scratcher |
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#12 |
![]() Join Date: Sep 2011
Reputation: 324
Posts: 1,955
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Pyro 1 is more deadly, and can protect his teammates against spam in the frontiles easily, also can pick up targets faster due to not only having Degreaser + Axetinguisher but also Flare Gun, making him able to kill Medics at range
Pyro 2 can do a good job at defense, and killing lone targets, as well as protect his Engie, but if the time is needed he can't outstall ubers or reflect too many projectiles, he'll have a hard time against an organizated team, basically the Backburner limits yourself if you want to be supportive, basically the first Pyro can do everything the second can, except for removing sappers, but by Spycheking you're helping your Engie more than enough (who should be able to deal with a single Spy by it's own) Backburner Pyros are more credit to team by killing people (aka slowing down the enemy team) than defending them, so they are almost equal, except the first can also go around killing with the same efficiency |
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#13 |
![]() Join Date: Jul 2011
Reputation: 116
Posts: 2,202
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Degreaser
Shotgun Axtinguisher Soldiers and scouts don't dare to get closer nor far from me. |
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#14 |
![]() Join Date: Jan 2012
Reputation: 213
Posts: 424
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#15 |
![]() Join Date: Jan 2011
Reputation: 1043
Posts: 2,215
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Neither.
The winner is the demoman or soldier who can spend half the effort and get twice the results of either of the pyros. Due to soldier and demo being well designed and not balanced around constantly switching weapons for no real reason other than a low-damage crit. |
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