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Old 05-06-2012, 08:26 AM   #16
Pootsentryhere
 
 
 
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"Guys, guys, guys. The Heavy's main weakness is that his minigun has to rev up and is really loud, right? Well check dis out."

The Tomislav
Level 10 Minigun
40% faster spin up
Silent killer, no noise from spinup
20% slower firing speed

Why wasn't that guy fired on the spot?
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Old 05-06-2012, 08:28 AM   #17
Raddaya
 
 
 
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"So we have way too many Medics. We need to find a way to get rid of them. Now then, which weapon were we working on? The Pomson? Let's slap -10% Uber on hit."
"But sir, it penetrates and it would be overp-"
"SHUT UP YOU'RE FIRED! Now implement it already!"
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Old 05-06-2012, 08:32 AM   #18
Colonel88
 
 
 
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Guys. How about a secondary for the Heavy...

...that lets him HEAL.

"OP, no Medic needed, removes class synergy, makes the tank unstoppable, promotes lone wolf antics"
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Old 05-06-2012, 08:32 AM   #19
Liquid_fire89
 
 
 
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Quote:
Originally Posted by Dax77 View Post
What if we gave pyro a flaregun that lets him ignite people from long range, does 90 damage at all ranges, but only holds 1 per clip?

*Repped, 5-starred, thread of the year.
Flaregun only does 30. It's 90 when it's crits.
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Old 05-06-2012, 08:36 AM   #20
Chicken Hide
 
 
 
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What if the scout had a bat that could launch a ball, rendering the target severely defenseless for 1-8 seconds depending on the length the ball traveled?


Oh, and put -15hp on it as well.


(I main scout, this isn't me raging)
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Old 05-06-2012, 08:38 AM   #21
StarCraft
 
 
 
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community-weapons.
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Old 05-06-2012, 08:59 AM   #22
joriswol
 
 
 
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What about a frying pan for the scout?
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Old 05-06-2012, 09:14 AM   #23
Nefarious Bear
 
 
 
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Quote:
Originally Posted by Pootsentryhere View Post
"Guys, guys, guys. The Heavy's main weakness is that his minigun has to rev up and is really loud, right? Well check dis out."

The Tomislav
Level 10 Minigun
40% faster spin up
Silent killer, no noise from spinup
20% slower firing speed

Why wasn't that guy fired on the spot?
That wasn't even the original stats. It had 70% faster spinup time when it first came out. That was one of the first new weapons crafted. Oh man, those 2 days were some of the best...
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Old 05-06-2012, 09:16 AM   #24
hawkshadow741
 
 
 
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Quote:
Originally Posted by Nefarious Bear View Post
That wasn't even the original stats. It had 70% faster spinup time when it first came out. That was one of the first new weapons crafted. Oh man, those 2 days were some of the best...
All it needed was a damage penalty
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Old 05-06-2012, 09:24 AM   #25
Vader497
 
 
 
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Okay, okay, hear me out. This weapon is for the engineer and when you shoot a Medic or Spy with it they lose Uber or Cloak! Oh, and it penetrates tagets and has unlimited ammo, so there is no escape.
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Old 05-06-2012, 09:30 AM   #26
FrozenFireBug
 
 
 
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Guys
What if we had direct upgrade melee weapons?
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Old 05-06-2012, 09:38 AM   #27
Custom333
 
 
 
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I swear that anybody who suggested the Solemn Vow would have been trolled for wanting hax built into the game.
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Old 05-06-2012, 09:38 AM   #28
ElecE
 
 
 
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Quote:
Originally Posted by Chicken Hide View Post
What if the scout had a bat that could launch a ball, rendering the target severely defenseless for 1-8 seconds depending on the length the ball traveled?


Oh, and put -15hp on it as well.


(I main scout, this isn't me raging)
Didnt the sandman originally remove the scout's double jump as well?
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Old 05-06-2012, 09:42 AM   #29
SarcasmThird
 
 
 
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Quote:
Originally Posted by ElecE View Post
Didnt the sandman originally remove the scout's double jump as well?
(I wasn't there, I got the PoP thru gift)

But I hear it was:

-Immobilize(YES IMMOBILIZE) depending on range (ball)
-Cannot double jump
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Old 05-06-2012, 09:48 AM   #30
Toadgineer
 
 
 
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What if we had weapons that had the same stats as another weapon, but had a different model? Why not make it so that the only way one could gain such a weapon, was to pre-order a game or use token crafting after the game is no longer for pre-order?
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