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#1 |
![]() Join Date: May 2011
Reputation: 76
Posts: 209
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Diablo III - Single-Player or Multi-player?
Can someone explain the game-play nature of Diablo III? Is it a stand alone, single player game that MUST be played by connecting to the net (like STEAM) or is it an online multi-player game? I'm confused because I've read it both ways.
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#2 |
![]() Join Date: Aug 2008
Reputation: 83
Posts: 1,509
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how this is related with steam itself?
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#3 |
![]() Join Date: Apr 2012
Reputation: 59
Posts: 615
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Diablo III isn't being released on Steam.
But yes, there is an always-online DRM. |
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#4 |
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Banned
Join Date: Apr 2012
Reputation: 209
Posts: 1,167
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Yes you MUST connect to B.net when playing single and/or multi.
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#5 |
![]() Join Date: Dec 2009
Reputation: 5
Posts: 218
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It's both, can be played single player or co-op multiplayer. And either way you have to be online.
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#6 |
![]() Join Date: Dec 2010
Reputation: 113
Posts: 848
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It is an Action RPG that has both Single player and Online Co-op up to 4 players. Even in SP mode you need to be connected to the server.
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#7 |
![]() Join Date: Jul 2008
Reputation: 3146
Posts: 9,070
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To clarify the situation.
Diablo3 requires an persistent online connection, like Assassins Creed does. You can play single player or multiplayer, however you still need a persistent connection to play either. This is because ALL ITEMS are server generated, and thus require you to be online for your drops to be valid. This is also to reduce fraud in both the GAH (Gold Auction House) and RMAH (Real Money Auction House) as it makes things more 'difficult' to dupe items (in theory). Thus the requirement for a persistent connection, is mainly to ensure the consistency and validity of the items generated that will be sold via both GAH and RMAH. |
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#8 |
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Banned
Join Date: Apr 2012
Reputation: 209
Posts: 1,167
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^ Exactly why I won't be buying it. It's pretty hard to support such DRM with your wallet, but I'm sure fans will not care. I just hope there's gonna be loads of trouble associated with this game so they can finally realize that always-on DRM is silly.
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#9 |
![]() Join Date: Nov 2008
Reputation: 25
Posts: 642
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It's not DRM, it's an always online connection to stop bots and hackers. But it's not DRM. If it wasn't always online the whole online system would be screwed (like in Diablo 2, dodgy third party sites farm items with bots and sell them).
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#10 |
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Banned
Join Date: Apr 2012
Reputation: 209
Posts: 1,167
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^ Good luck playing without an internet connection then.
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#11 |
![]() Join Date: Nov 2008
Reputation: 25
Posts: 642
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#12 |
![]() Join Date: Jun 2010
Reputation: 107
Posts: 467
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I'll go with Blizzard servers any day. Chances to see their servers closed, just because they release new sequels (which takes them around 10 years for every game developed), or even frequent downtimes (can't say the same for Steam nowadays) are too slim to even think about it, while I can't say the same for Ubisoft, EA or any other company that supports always online DRM for singleplayer games.
Still, when you rely on server something is always bound to happen, unexpected downtimes, unscheduled maintenance and so on. I'm not concerned. |
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#13 |
![]() Join Date: May 2011
Reputation: 76
Posts: 209
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Opps, I posted this in 'General Discussion' not in 'Off Topic'. May the gods have mercy on my souls as I am hanged, drawn and quartered.
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#14 |
![]() Join Date: Jul 2008
Reputation: 3146
Posts: 9,070
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Considering how much experience Blizzard has keeping both WoW and B.Net consistently up, I don't really anticipate much issues beyond the initial rush on May 15th. I generally only played D1/D2 online with my friends anyway, so the requirement has never really that arduous. It's basically no different than TF2.
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#15 | |
![]() Join Date: Feb 2009
Reputation: 6230
Posts: 9,132
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Quote:
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