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Old 05-11-2012, 06:09 AM   #1
Dgreen02
 
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Version 1.03 Patch - 5/11/2012 ( Dedicated Servers + World Editor )

Hey guys,

I've just uploaded the latest version of Gettysburg: Armored Warfare (v1.03) to the Steam servers, it should go LIVE later today.

Major changes include the release of the stand alone World Editor, and the release of the dedicated Game Server binaries. You can download the v1.03 dedicated server binaries here - http://www.armoredwarfare.com/Gettys...Server_103.rar ( you don't need to own the game to run a server ).

In addition to that I've added a new gameplay mode you guys requested [ 1860s Only Deathmatch ], added custom map/gameplay rotation cycles to the dedicated servers, made a big rendering optimizations, and lots of other stuff :-)

I want to record a video of the new World Editor features before I go to sleep...if I do that I'll post the link here :-)

Here is the full change-log for Gettysburg: Armored Warfare v1.03 -

- Reduced amount vehicle is slowed upon collision with fences.
- Fixed bug with zeppelins cannons all firing at once.
- Added check so fence/wall destruction sounds don't get played multiple times ( ie: when hitting two fences at once ).
- Added road placement tool to World Editor.
- Added 1860s Only Deathmatch gameplay mode.
- Made detailed self-shadowing of vehicles a config option [ was causing random lag in APC, Zeppelin, USS Cairo, etc. ]
- Improved cavalry/horse fence/wall jump animation.
- Stand-alone World Editor added into release [ WorldEditor.exe in main 'ArmoredWarfare' game directory ].
- Fixed potential crash bug when starting Offline Practice mode.
- Added some additional safety-checks in the initialization code.
- Added server auto-execute config file, "Default_Server.cfg" which get's executed when the game server is started.
- Added Server-side map rotation cycle, edit 'MapRotation.txt' file to change order.
- Added 'next_map' server-side command to switch maps to the next in the server's map rotation.
- Fixed server finder scroll bar/window once and for all!
- Dedicated Server binaries v1.03 released.


Thanks a lot guys!

- Dan

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Last edited by Dgreen02: 05-11-2012 at 07:08 AM.
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Old 05-11-2012, 06:31 AM   #2
A.fudge
 
 
 
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Does this mean 1 step closer to Steam Workshop?
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Old 05-11-2012, 06:33 AM   #3
Dgreen02
 
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Originally Posted by A.fudge View Post
Does this mean 1 step closer to Steam Workshop?
Yup, it uploads the maps to the Steam Cloud now, but I want to create a way to share/download/browse them in-game and server-side...that is kind of complicated. Plus I realized I need a way to verify the integrity of the maps client side (meow). Once those things are done we should be good.

- Dan

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Old 05-11-2012, 06:45 AM   #4
Scorcher24
 
 
 
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Hey, Dan.
Any News about a Demo with the current state or a free weekend?
Don't get me wrong, but I want to test it before I buy.
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Old 05-11-2012, 07:00 AM   #5
Dgreen02
 
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Originally Posted by Scorcher24 View Post
Hey, Dan.
Any News about a Demo with the current state or a free weekend?
Don't get me wrong, but I want to test it before I buy.
Hmmm, well I'd probably want to wait until after I fix all the issues people have with the game. Also after I release my free Desert Warfare Mod for the game [ basically changes it into modern combat with T-76 tank v Abrams, and Terrorist v SEAL ]. That will show people how to mod the game, plus it could be kind of fun :-D

- Dan

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Old 05-11-2012, 08:18 AM   #6
NightStrider
 
 
 
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Yeah!! Trying it now

Last edited by NightStrider: 05-11-2012 at 08:40 AM.
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Old 05-11-2012, 08:35 AM   #7
Arend94
 
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Originally Posted by NightStrider View Post
Yeah!! Trying it now

What! The editor is still disabled for me. Do I need to re-enable it? I was looking around in the files, any there was a separate exe. That it?
You sure you've installed the update? Mine hasn't been updated yet.
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Old 05-11-2012, 08:40 AM   #8
NightStrider
 
 
 
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Originally Posted by Arend94 View Post
You sure you've installed the update? Mine hasn't been updated yet.
I have - it is a sepearate exe, but have enable it by changing configs.
But how do I play my maps?

Last edited by NightStrider: 05-11-2012 at 08:52 AM.
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Old 05-11-2012, 08:57 AM   #9
Arend94
 
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And Danny, could you also do some sort of tutorial for hosting a server? I don't know how to change the server name, settings etc.
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Old 05-11-2012, 09:00 AM   #10
Scorpio27
 
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I hope people play now
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Old 05-11-2012, 09:06 AM   #11
NightStrider
 
 
 
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Originally Posted by Scorpio27 View Post
I hope people play now
I doubt it - playing own maps doesn't work
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Old 05-11-2012, 09:54 AM   #12
A88mph
 
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The world editor looks good, just a few questions though.

Recall when I said the first map I would make would be an all-water map for a naval battle? well:

1.) some building floated to the top of the water, how do I remove them?

2.) the selection menus dont seem to cooperate with me, how do I add spawn points?

3.) I noticed a section that lets me add the maps to the Steam Workshop, dose that work at this time?
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Old 05-11-2012, 10:23 AM   #13
NightStrider
 
 
 
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Originally Posted by A88mph View Post
The world editor looks good, just a few questions though.

Recall when I said the first map I would make would be an all-water map for a naval battle? well:

1.) some building floated to the top of the water, how do I remove them?

2.) the selection menus dont seem to cooperate with me, how do I add spawn points?

3.) I noticed a section that lets me add the maps to the Steam Workshop, dose that work at this time?
I don't think playing your own maps work?
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Old 05-11-2012, 11:18 AM   #14
Arend94
 
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Dan, did you consider my suggestion for the world editor? (placing buildings with the left mouse, holding it and dragging changing the direction and right mouse deleting)
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Old 05-11-2012, 01:59 PM   #15
Dgreen02
 
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Yea, I don't want people to corrupt their client side maps so it just uploads them to the Cloud right now. I will write up a tutorial for the servers and editor this weekend hopefully.

Right now just type help into the server console, it gives you pretty good decriptions.

- Dan

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