|
|
#1 |
|
Join Date: Mar 2012
Reputation: 0
Posts: 1
|
I'm working with a team on making a stand-alone Portal 2 mod, and I'm the 3d modeler/animator. I've created a model and have done all the procedures to get it ready for animation and compiled it as a dynamic object with a test animation. When I view the model in HLMV, the skin deforms oddly during the animation.
Here's a comparison of the animation in HLMV and 3ds Max 2012. http://i1154.photobucket.com/albums/...ne/error-1.jpg The envelopes/vertex weights have changed, or defaulted back to their original state they were in before I manually edited them? In 3ds Max, I gave many vertices custom weights with the weights dialogue tool, and applied morph angle deformers on a couple envelopes, but they're not apparent in HLMV. I really need help on this once, especially since progress in this team has been going slow, with me running into so many problems with Portal 2 Authoring Tools. I've figured them all out until now, but this one I just can't figure out. ![]() Here's my QC file if it's needed. $cd "C:\Users\Tim\Desktop\portal2_dev\chell\models " $modelname "chell\chell.mdl" $body model "chell_ref.smd" $cdmaterials "chell" $surfaceprop "flesh" $collisionjoints chell_phys { $mass 222.2 $inertia 1 $damping 1 $rotdamping 1 $rootbone "bone_pelvis" $concave } $sequence test "chell_animation_test1" loop |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|