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Old 05-11-2012, 06:53 PM   #1
marcusesses
 
Join Date: May 2012
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Weird enemy shading in Source games

Hello,

When I play Half-Life: Source, there is a strange shading issue with some enemies, especially when they are far away. For example:

http://i.imgur.com/797Pq.jpg
http://i.imgur.com/RNAtv.jpg

Any ideas what might be causing this? Here are my computer specs (from dxdiag):

Acer Aspire 3820
Windows 7 64-bit
Intel Pentium CPU P6100 @ 2.00GHz (2CPUs), ~2.00GHz
4096 MB RAM
Intel HD Graphics
DirectX 11
DirectDraw Acceleration: Enabled
Direct3D Acceleration: Enabled
AGP Texture Acceleration: Enabled

I'm not sure what other information is important, but if more information is required to solve the problem, I'd be happy to supply it. Thanks!
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Old 05-12-2012, 12:12 AM   #2
Error.mgg
 
 
 
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your CPU is a bad old but i dont think thats the problem, it must be what graphic settings you have on the intel graphics. Built-in graphics cards are usually terrible
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Old 05-12-2012, 05:53 AM   #3
Vonje
 
 
 
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Quote:
Originally Posted by marcusesses View Post
Intel HD Graphics
Not surprised.
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Old 05-12-2012, 06:06 AM   #4
kakkerlak
 
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here you go.
https://support.steampowered.com/kb_...6956-UGCB-7160
maybe it helps.

Last edited by kakkerlak: 05-12-2012 at 06:08 AM.
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Old 05-12-2012, 09:05 AM   #5
marcusesses
 
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Thanks for the advice.

So is it a terrible idea to play Source games on this laptop? I recently finished playing Half Life, and I had issues with flickering lights, and Gordon's flashlight, but those don't seem to be issues with the Source games. Anything else to watch out for?
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Old 05-12-2012, 09:10 AM   #6
kakkerlak
 
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playing on a lower dxlevel should make the FPS better
https://support.steampowered.com/kb_...1216-JMTZ-0860

also disabling HDR in the games advanced video options should help.
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Old 05-12-2012, 04:29 PM   #7
marcusesses
 
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Changing the dxlevel has fixed the issue. There was some residual weirdness moving to DirectX 8, but DirectX 8.1 seems to work quite nicely. Thanks for the advice kakkerlak!
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Old 05-12-2012, 04:45 PM   #8
Nekomancer
 
 
 
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I seriously doubt you have a Intel HD videochip, these are only available in the Intel Core i3/5/7 CPUs. Probably you have the inferior GMA videochip which would explain the buggy shader rendering.
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