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#1 |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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...and I am sure on some alternate world he did-then they would probably look something like my first series of maps. That's right, I present to you four test chambers inspired by the works of Edgar Allan Poe.
Pit and Pendulum - http://steamcommunity.com/sharedfile...s/?id=71480925 Hop-Frog - http://steamcommunity.com/sharedfile...s/?id=71623043 City in the Sea - http://steamcommunity.com/sharedfile...s/?id=72596750 The Red Death - http://steamcommunity.com/sharedfile...s/?id=72971799 Please have a look. Let me know what you think, and if you post feedback/rate my maps then I will be sure to return the favor. Just be sure to include a link to your map along with your feedback. I give what I receive, so if you just say "your maps cool" then that is all you will receive. But if you leave honest constructive feedback I will do likewise. Last edited by Arcade Fiction: 05-22-2012 at 07:26 PM. |
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#2 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 22
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Played through both maps.. mainly because you said Edgar Allen Poe test chambers lol.
I really love your map layouts. Hop-Frog is my favorite.. bouncing the cubes off the faith panels.. I love maps with lots of faith panels. But of course I like the idea of gaining speed though portals to launch yourself that ledge.. I think they're both well made.. can't wait to play the next 2. http://steamcommunity.com/id/SlipWol...iles?appid=620 |
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#3 |
![]() Join Date: Mar 2010
Reputation: 3
Posts: 85
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Nice maps. Easy, short and fun. Well done.
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#4 | |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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Quote:
The Crag: Good decor with dripping pipes and ominous feel. Also some very nice timing elements, especially at the end. The last bit is nit too difficult, but after everything you went through to get there it is very intense that you might not make it in time. A bit too much walking for me whenever I messed up or did something wrong I found myself walking a lot trying to figure out how to get back to where I was. Some of the buttons seem random and I wasn't sure what they did or if they had an impact on my success with the level. Otherwise a solid map. Castle Cybergate Part One: Confession, I could not even get out of the first room. I may need a hint if you want me to finish. First impression are I found it frustrating especially when I kept getting trapped by trying new things and had to wait for the timed switch to run out. Pay Attention: Okay, confession number two, I didn't finish this one either, but I am not giving up. I struggled with it for awhile and just as I was about to give up I learned something new. I had no idea that faith plates could launch gels. Was that in the game? I finished the single player campaign on PS3 and don't remember it. Anyway, I think the answer to that one resides with that technique, but I had stop playing so I will try again later. Thanks again. |
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#5 |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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Willy, thanks for checking out my maps. I ran out of play time for today, but will take a look at your maps tomorrow.
And with that statement I realize I sound like an eight-year-old whose parents restrict his gaming, but actually I had to relinquish the main PC to the wife (which actually isn't much different). |
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#6 |
![]() Join Date: Feb 2010
Reputation: 23
Posts: 177
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Just tried Pit and Pendulum. I don't think it's as easy as Willy Galleta says. For example, how was I supposed to get the cube to the other side correctly? I used the funnel, which, at that point, I think I shouldn't have had yet.
By the way, you should let the cube auto-respawn.. I lost it in the goo and had to start again. (I hope that wasn't just a bug on my end) |
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#7 | |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 22
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Quote:
Hint for Pay Attention: The answer is in the walls of the hall of darkness. __ Thanks for playing them! Played through your two again.. they really are good xD. Hope the hints help, and thanks for joining Aperture 9! Last edited by SlipWolf: 05-14-2012 at 09:23 PM. |
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#8 | ||
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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Quote:
As far as the cube respawning, I thought I had it set to do that, but I will check when I get home. Quote:
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#9 | |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 22
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. Kemco's big 3 (Deja Vu, Uninvited, and the infamous Shadow Gate) are in my top games of all time. They always forced you to think outside the box.. or you die.. come to think of it.. most of anything you do in those games.. you die. Either way. Hopefully I'll get a chance to get on to touch up the map. My brother pointed out one or two glitches.. nothing game breaking.. just ninja flops. |
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#10 | |
![]() Join Date: Mar 2010
Reputation: 3
Posts: 85
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#11 |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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Yep, that is how I meant for it to be solved. I may have my terminology mixed up. By funnel I thought Jimmy meant he portaled the tractor beam.
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#12 |
![]() Join Date: Mar 2010
Reputation: 3
Posts: 85
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#13 |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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I think he may have used the cube to stand on then jump high enough to get a shot at it. I will have to try it when I get home. If so then I will just need to switch which side the tractor beam is on and which side the portalable surface is on. I think that should fix it.
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#14 |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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Willy, I played through "Cube Rescue" and "Long Horror". Both difficult but fun. Cube rescue was quite long and a bit hard to keep track of where you are and where you have been due to size and assortment of many similar sized rooms and hallways. Great concept though and good mechanics/puzzles in both. Good job.
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#15 | |
![]() Join Date: May 2012
Reputation: 0
Posts: 18
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