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#1 |
![]() Join Date: May 2012
Reputation: 21
Posts: 89
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Cool down on teleporter? Thanks
yeah got me killed cause I was stuck and couldn't dodge a rock, there are like a million places to get stuck, like places a normal human could easily just step over but you are stuck in the falling animation so screw me right? A cool down on the non stuck thing is completely ♥♥♥♥ing ♥♥♥♥♥♥♥♥.
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#2 |
![]() Join Date: Sep 2009
Reputation: 18
Posts: 178
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I saw the addition of some teleporter in the patch notes but haven't been able to figure out how to use it so you're one step ahead of me.
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#3 |
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Join Date: May 2012
Reputation: 0
Posts: 8
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#4 |
![]() Join Date: May 2012
Reputation: 0
Posts: 15
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It's 5.
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#5 |
![]() Join Date: Sep 2009
Reputation: 18
Posts: 178
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#6 |
![]() Join Date: Jan 2012
Reputation: 7
Posts: 68
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let us know how you get on
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#7 |
![]() Join Date: May 2012
Reputation: 21
Posts: 89
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its 4 and its garbage if it limits how much you can do it when your potential to get stuck is massive.
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#8 | |
![]() Join Date: May 2012
Reputation: 2
Posts: 112
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Quote:
If it's instant, I can understand why because it could probably lead to abuse rather easily in terms of gameplay use. Too far away from the Barracks and surrounded by 4 rexes? Beam me up Scotty! Otherwise, not sure why it even has a cooldown. |
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#9 |
![]() Join Date: May 2012
Reputation: 0
Posts: 38
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I think there is nothing wrong with it.
Do you really intend to get stuck every 5 minutes? If so, your own damn fault. |
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#10 | |
![]() Join Date: May 2012
Reputation: 21
Posts: 89
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Quote:
I know there is potential for abuse but something in the game that is meant to fix a huge flaw in design shouldn't punish the players for that ♥♥♥♥ty design. The telepoter has a charge up much like restarting the generators which takes like 10 seconds or so. That should be enough really, as you can promptly be eaten in that time. |
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#11 |
![]() Join Date: Feb 2012
Reputation: 13
Posts: 69
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It already has a channeling time of like 5 seconds, there should be no cooldown what so ever on it.
Also what is up with sometimes vehicles not allowing us to exit them, regardless of what seat you try to hop to? Most of my "stuck" cases are when i can not exit a jeep. |
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#12 |
![]() Join Date: May 2012
Reputation: 21
Posts: 89
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yeah this is true. You have to hope a rham is near by and can lift you from the gunners seat.
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#13 |
![]() Join Date: Apr 2009
Reputation: 19
Posts: 92
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I think they just don't want people using it to escape the TREX or something. A more sizeable delay on the TP would fix that though.
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#14 |
![]() Join Date: May 2012
Reputation: 21
Posts: 89
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They didnt execute is properly. Needs to be fixed since their map design is so poor.
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