|
|
#1 |
![]() Join Date: Jul 2011
Reputation: 0
Posts: 15
|
Director becoming sadistic in Normal mode
Recently, I've noticed normal mode has become a lot harder.
Normal mode for me was relatively cruisy, but now the director AI is decidedly sadistic as hell. In a map say, the Roller Coaster, I seem to be getting pummeled with special infected left right and center. The bots don't fare much better, either. Given I've clocked up around 180 hours in L4D2, I don't suppose the director is simply upping the ante to match my hours played? Or is there a bug of some sort? |
|
|
|
|
|
#2 |
![]() Join Date: Nov 2009
Reputation: 11
Posts: 176
|
Last time I checked, Normal difficulty is still fairly easy for me, even with 600 ping - throwable to attract common, outrun the horde, and shove Jockeys/Hunters plus strafe Chargers, and keep a keen eye on your surroundings in case of a Smoker/Boomer.
It would probably be the bugged Survivor bots again, Bot Fixes should help for a bit, but playing with actual players whenever possible will still be your best bet. |
|
|
|
|
|
#3 |
![]() Join Date: Jan 2011
Reputation: 670
Posts: 4,571
|
The director is a ♥♥♥♥ no matter the difficulty.
|
|
|
|
|
|
#4 | |
![]() Join Date: Nov 2010
Reputation: 118
Posts: 668
|
Quote:
|
|
|
|
|
|
|
#5 |
![]() Join Date: Oct 2011
Reputation: 67
Posts: 1,205
|
The director is indeed a sadist, especially when you play Mill Escape and when you go up the elevator a Tank stands there waiting for you, before you can get out of the elevator.
I don't know if you need luck or skill to slide past that tank, I haven't managed to successfully dodge it, and it makes me dislike the director a little. |
|
|
|
|
|
#6 | |
![]() Join Date: Feb 2012
Reputation: 198
Posts: 507
|
Quote:
|
|
|
|
|
|
|
#7 |
![]() Join Date: Oct 2011
Reputation: 67
Posts: 1,205
|
|
|
|
|
|
|
#8 |
![]() Join Date: Feb 2012
Reputation: 198
Posts: 507
|
|
|
|
|
|
|
#9 |
![]() Join Date: Oct 2011
Reputation: 67
Posts: 1,205
|
|
|
|
|
|
|
#10 |
![]() Join Date: Jan 2011
Reputation: 670
Posts: 4,571
|
I call bullocks on Tanks being already spawned in. It's still decided by the director on the fly since you can sometimes suddenly hear one really close to you when you heard nothing for a while.
|
|
|
|
|
|
#11 | |
![]() Join Date: Jun 2009
Reputation: 445
Posts: 1,875
|
Quote:
The post elevator tank is a pretty merciful one because you can gun it down well before you get out. If we are talking normal you should be able to practically kill it before you are let out. Even on advanced you should be able to do significant damage before it can do jack. Tier 2 weapons make mince meat of tanks pretty damn fast. |
|
|
|
|
|
|
#12 |
![]() Join Date: Oct 2010
Reputation: 383
Posts: 1,164
|
Well I'm glad to see someone else noticed, I thought I was the only one.
The Specials suddenly seem smarter and more coordinated in their attacks. Smokers are positioned to make killer tongue-moves, Chargers are better positioned for deadly charges, Hunters seem better able to stay hidden before the pounce, etc. I swear I'm not imagining this. I was *thinking* it during a playthough and later one of my teammates said it on his own. Noticed the same thing in the next playthrough as well. Last edited by Cougarific: 05-16-2012 at 08:06 PM. |
|
|
|
|
|
#13 |
![]() Join Date: Nov 2009
Reputation: 106
Posts: 783
|
Tanks all spawn in at the start of the map. You can hear it, because it's actually near you but you can't reach him yet. If you've not noticed by now, the maps are basically a little maze, something like those roundabout queues at disneyland.
|
|
|
|
|
|
#14 |
![]() Join Date: Jan 2011
Reputation: 670
Posts: 4,571
|
If you go in spectator freelook mode and fly around the map, most likely you aren't going to see a Tank at all until the director decides to spawn one near the survivors.
|
|
|
|
|
|
#15 |
![]() Join Date: Nov 2009
Reputation: 106
Posts: 783
|
In the Safe Room? Yes, but the minute that Door unlocks, the match starts and everything that needs to spawn will spawn.
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|