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#1 | |
![]() Join Date: Jan 2009
Reputation: 206
Posts: 1,698
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[THE FEEDBACK LOOP] - Do you want feedback on YOUR map?
[ THE FEEDBACK LOOP ] ================================================== ====================== ================================================== ================ As many of you have no doubt realised by now, it is very difficult to get good feedback on your map. There's simply too many maps on the workshop! If nobody plays your map, and so you get no feedback, how can you improve your mapmaking in the future? This thread is intended to be the solution. The rules are simple:
Easy! If you want feedback on your map, you must first review someone else's. This way EVERYONE will get feedback on their map! Do you want more feedback on your map? Then just keep reviewing new maps as they appear! Here's a suggested framework for feedback: Quote:
- I liked: - I disliked: - Difficulty (1-5): - Logic part: - Action part: - Other: Please vote this thread 5* if you like this idea to give it more visibility!
p.s. I swap +rep for cookies. Tasty tasty cookies. Last edited by TheHolyChicken: 06-03-2012 at 06:50 AM. |
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#2 |
![]() Join Date: Jan 2009
Reputation: 206
Posts: 1,698
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Let's get this ball rolling, shall we?
![]() I look forward to seeing all your maps! Trajectory http://steamcommunity.com/sharedfile...s/?id=71889478 Screenshots: http://i.imgur.com/wDZDU.jpg http://i.imgur.com/TqV2U.jpg http://i.imgur.com/RuubT.jpg |
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#3 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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Right! I'll download Trajectory right now. Here is my map! I'll leave feedback here and on the workshop post.
Cool http://steamcommunity.com/sharedfile...s/?id=74063562 Last edited by Alexander Bell: 05-28-2012 at 10:50 AM. |
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#4 | |
![]() Join Date: Jan 2009
Reputation: 206
Posts: 1,698
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Quote:
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#5 |
![]() Join Date: Oct 2004
Reputation: 8
Posts: 405
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- Score (1-5): 4
- I liked: X - Difficulty (1-5): 2 - Logic part: 3 - Action part: 3 - Other:
Now to my map: http://steamcommunity.com/sharedfile...s/?id=74263072 Last edited by sebastiannielse: 05-29-2012 at 01:01 PM. |
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#6 | |
![]() Join Date: Jan 2009
Reputation: 206
Posts: 1,698
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Quote:
I will need to fix that! It's amazing how others look at a challenge/puzzle in a completely different way.EDIT: I gently tweaked my map to prevent the exploit discovered by sebastiannielse. Last edited by TheHolyChicken: 05-28-2012 at 02:01 PM. |
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#7 |
![]() Join Date: Sep 2010
Reputation: 210
Posts: 849
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I am gonna play both Trajectory and Safecracker. Will leave feedback here and on the workshop for both maps.
This is mine Its is very easy but i was testing an idea more than thinking about the puzzle elements. I think you will enjoy what i was trying to achieve. Edit: (Trajectory) Good map. I had a giggle at the trap door and the tripple portal fling. Had to scratch my head for abit in the last room but over all i enjoyed it ![]() - Score (1-5): 4 (The fact that the tripple portal fling thing works so well bumped it from a 3.5) - I liked: X - Difficulty (1-5): 2.5 (scratch my head for a couple seconds in the last room) - Logic part: 3 - Action part: 3 Last edited by Tillytony: 05-28-2012 at 01:50 PM. |
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#8 |
![]() Join Date: Oct 2004
Reputation: 8
Posts: 405
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Still my solution works:
1: cube is coming: http://i.imgur.com/BaW8S.jpg 2: cube touches edge of hole: http://i.imgur.com/hEDRH.jpg 3: and lays down beutifully: http://i.imgur.com/m9NNx.jpg (and of course, you dont take the cube with you down, instead you take the cube on your way up) Would suggest that you simply make the whole walls unportable if thats not part of the solution. Also about the thing with 4 platforms and faith plate, between 2 laser walls, is this the correct solution? http://i.imgur.com/tQIyM.jpg http://i.imgur.com/AYytL.jpg http://i.imgur.com/EPQdo.jpg http://i.imgur.com/jnuy8.jpg |
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#9 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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Hey! You were supposed to play test mine!
And @ chicken, I left "cool" in my post. I didnt see any alt solutions or anything. This one: http://steamcommunity.com/sharedfile...s/?id=74063562 D= |
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#10 | ||
![]() Join Date: Jan 2009
Reputation: 206
Posts: 1,698
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Quote:
Quote:
![]() EDIT: I should hopefully get time to play and give feedback on some maps linked in this thread soon. Only mine has got feedback so far, which though welcome, was not the goal of the thread. Last edited by TheHolyChicken: 05-29-2012 at 02:18 AM. |
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#11 | |||
![]() Join Date: May 2012
Reputation: 0
Posts: 22
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Quote:
Review for "A Bendy And His Frankenturret" Quote:
Review for "(Name your creation!)" Quote:
![]() Experiment 00: Bouncing Blue Blocks Experiment 04: The Dread Machine Last edited by Saiyala: 05-29-2012 at 01:09 PM. Reason: Entering review(s) for previous map(s)... |
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#12 |
![]() Join Date: Oct 2004
Reputation: 8
Posts: 405
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>>00: BBB
- Overall Score (1-5): 4 - I liked: X - Difficulty (1-5): 3 - Logic part: 3 - Action part: 4 - Other:
>>04: TDM: - Overall Score (1-5): 4 - I liked: X - Difficulty (1-5): 4 - Logic part: 4 - Action part: 4 - Other: Pretty good map. One of the best I have played. But once you manage to get the laser cube in the room with 2 crossing emanciation fields and 2 buttons which turns off the fields, the difficulty drops quickly. Here is a update of my map SafeCracker, remade from scratch (updated link in old post too). http://steamcommunity.com/sharedfile...s/?id=74263072 (deleted the old, couldnt find a way to "overwrite" the old file so it just got updated) In progress of reviewing 04: TDM. Last edited by sebastiannielse: 05-29-2012 at 01:49 PM. |
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#13 | ||
![]() Join Date: May 2012
Reputation: 0
Posts: 22
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Quote:
Edit: (1:50pm pst) Loophole has been fixed. Thanks for catching that! Quote:
Last edited by Saiyala: 05-29-2012 at 02:01 PM. |
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#14 |
![]() Join Date: Sep 2010
Reputation: 22
Posts: 341
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try this One.
you wil Probably say thats easy (yes it is) *reason? its a REcreation *MAP* http://steamcommunity.com/sharedfile...s/?id=73977672 *video* http://www.youtube.com/watch?v=OLqk4aqpXlQ (GO to time 11:01) |
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#15 |
![]() Join Date: Sep 2011
Reputation: 83
Posts: 340
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People totally not reading the first post.
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