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#1 |
![]() Join Date: Oct 2007
Reputation: 57
Posts: 1,654
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Reverse the Grordbort primary nerfs
By which I mean the CM damage and reload and the phlogistinator damage. These were horrible, knee-jerk nerfs, maybe designed to be psychological, but are really annoying and unwarranted.
Discuss? I can live with the mmmph duration nerf, - that's OK. |
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#2 |
![]() Join Date: Sep 2009
Reputation: 5
Posts: 68
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I think they're fine.
I do enjoy the Cow Mangler but its nerfs don't seem bad. That and the Cow Mangler has the most shots out of all the rocket launchers. |
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#3 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,368
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The phlogistionator is still poo even after the nerf. Why would you want to make a broken weapon into a more powerful broken weapon?
And the cow mangler is fine. |
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#4 |
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Banned
Join Date: Apr 2011
Reputation: 658
Posts: 2,857
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Phlog nerf? Did I miss something?
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#5 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,368
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#6 |
![]() Join Date: May 2012
Reputation: 149
Posts: 1,018
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#7 |
![]() Join Date: Jul 2008
Reputation: 334
Posts: 3,954
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It's true for both.
Phlog is UP in all situations except scaring people into retreating. If you think Phlog is OP you're bad. It didn't need a nerf. 5th rocket might be helpful on no-crit servers, but having no crits on crit servers makes it worthless compared to stock. You kill more with crits, period. Theres no reason to take cowmangler over stock, especially if it makes you horrible against sentries. |
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#8 |
![]() Join Date: Feb 2009
Reputation: 1045
Posts: 3,404
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#9 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,368
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#10 |
![]() Join Date: Aug 2010
Reputation: 114
Posts: 443
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Why don't just reverse them completely?
0005 Relgnam Woc Does require ammo Alt-fire: A charged shot that extinguishes enemy players, does 35% less damage and de-saps enemy buildings +10% damage bonus Random critical hits 5% faster reload time Deals 500% damage to buildings Can be crit boosted 0006 Nosmop Eht Does require ammo Projectile doesn't penetrate enemy targets Projectile can be deflected On Hit: Victim gains 10% Medigun charge On Hit: Victim gains 20% cloak Retlamnam Eht -50% projectile speed Does require ammo Projectile can be deflected Alt-Fire: Set teammates on fire to gain guaranteed 33% damage hits Random critical hits |
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#11 |
![]() Join Date: May 2010
Reputation: 27
Posts: 737
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It would be nice if they let phlog be activated without taunt sequence again when you are in air. It would help making it lot more ofensive weapon than it currently is. and tht 10% damage would make it bit easier to fight against BB pyros.
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#12 | |
![]() Join Date: May 2012
Reputation: 149
Posts: 1,018
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Quote:
Also somthing other than airblast would be nice on it. (I know people love airblast but I personaly want somthing new and interesting) |
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#13 | |
![]() Join Date: Jul 2008
Reputation: 334
Posts: 3,954
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Quote:
Since it wouldn't be pushing people away, I guess there wouldn't be any harm in making it cost little or no ammo. |
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#14 | |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,368
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Quote:
You're basically giving a pocket kritzkrieg to millions of bad players who abuse the phlog crits because its easy to get kills with very little skill. The pyro will require even less skill, and along with that will come hordes of W+M1 noobs that now have crits. |
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#15 |
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Banned
Join Date: Dec 2011
Reputation: 1198
Posts: 6,541
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One idea floating around is the Phlogiston Blast (which Mech sort of mentioned), which destroys projectiles instead of reflecing them, ignites enemies but can't extinguish, costs more ammo/some MMMPH, and the rest is like the normal airblast.
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