Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Global Offensive

Reply
 
Thread Tools Display Modes
Old 06-28-2012, 01:10 PM   #1
Valve
 
Valve's Avatar
 
Valve
Join Date: Jun 2012
Reputation: 180
Posts: 130
Post Future Updates and Player Skill

Thanks for your patience as we work toward our next big updates to the beta. Based on your feedback, we’re making a ton of changes including a rewrite of sv_pure, a new system for adjusting audio to match settings from Counter-Strike 1.6 or Source (or a combination of the two), as well as additional work [...]

More...
Valve is offline  
Reply With Quote
Old 06-28-2012, 01:11 PM   #2
LeoCooper
 
 
 
Join Date: Aug 2010
Reputation: 0
Posts: 31
Finally a blog post!
EDIT: By the way, are we getting old sounds back or did I read it wrong?
LeoCooper is offline   Reply With Quote
Old 06-28-2012, 01:13 PM   #3
AbroMaN
 
Join Date: Jan 2012
Reputation: 8
Posts: 139
Nice
AbroMaN is offline   Reply With Quote
Old 06-28-2012, 01:16 PM   #4
AbroMaN
 
Join Date: Jan 2012
Reputation: 8
Posts: 139
Quote:
Originally Posted by LeoCooper View Post
Finally a blog post!
EDIT: By the way, are we getting old sounds back or did I read it wrong?


Sounds like it
AbroMaN is offline   Reply With Quote
Old 06-28-2012, 01:17 PM   #5
Machin
 
Join Date: Sep 2008
Reputation: 0
Posts: 34
At least we know they are still working on GO.
Machin is offline   Reply With Quote
Old 06-28-2012, 01:19 PM   #6
de_dust2
 
 
 
Join Date: Apr 2012
Reputation: 5
Posts: 28
¡Oh! Thanks!
de_dust2 is offline   Reply With Quote
Old 06-28-2012, 01:24 PM   #7
5onic
 
 
 
Join Date: Aug 2010
Reputation: 344
Posts: 2,693
Yey something new <3

Quote:
we’re making a ton of changes including a rewrite of sv_pure
Uh oh, going to disable our ways of avoiding post processing? =(
5onic is offline   Reply With Quote
Old 06-28-2012, 01:32 PM   #8
Saijin_Naib
 
Foreign Legion: BoB forum
Volunteer Moderator
Join Date: Feb 2008
Reputation: 702
Posts: 3,472
Please, for the love of god, make the weapons DISTINGUISHABLE from one another easily LIKE 1.6.

I'm not saying take the 1.6 sounds directly, but follow that sound direction and apply it to your new sounds.


Also, can we PLEASE get model flinch, helmet spark, and body impact thud back?
Saijin_Naib is offline   Reply With Quote
Old 06-28-2012, 01:35 PM   #9
tykeee
 
Join Date: Jan 2012
Reputation: 6
Posts: 173
Quote:
Originally Posted by LeoCooper View Post
EDIT: By the way, are we getting old sounds back or did I read it wrong?
explain that pls ^^
tykeee is offline   Reply With Quote
Old 06-28-2012, 01:43 PM   #10
Marcem7121
 
 
 
Join Date: Jun 2008
Reputation: 60
Posts: 973
It sounds like the 1.6 and Source thing is about how audio works, not the actual sounds.
Marcem7121 is offline   Reply With Quote
Old 06-28-2012, 01:48 PM   #11
Overclocker_
 
 
 
Join Date: Oct 2011
Reputation: 439
Posts: 2,533
Quote:
Originally Posted by Saijin_Naib View Post
Please, for the love of god, make the weapons DISTINGUISHABLE from one another easily LIKE 1.6.

I'm not saying take the 1.6 sounds directly, but follow that sound direction and apply it to your new sounds.


Also, can we PLEASE get model flinch, helmet spark, and body impact thud back?
My thoughts exactly.

I'd also like to have the old weapon sounds as an option, as well as many other things... but still, they can't do everything at once and release it one patch, it'd be a mess unless they took a very long time on it. I say one major change per patch, along with the regulars like suggestions and fixes...
Overclocker_ is offline   Reply With Quote
Old 06-28-2012, 01:51 PM   #12
FOBioPatel
 
 
 
Join Date: Mar 2012
Reputation: 59
Posts: 285
Quote:
Originally Posted by Valve View Post
a rewrite of sv_pure
Hopefully this means better protection from cheaters.
FOBioPatel is offline   Reply With Quote
Old 06-28-2012, 01:52 PM   #13
omiclix
 
 
 
Join Date: Dec 2011
Reputation: 76
Posts: 278
Please make it easier to distinguish the SSG08 and awp models. I have picked up far too many SSG08's on accident. Just put some camo print on it or something.

Also, make the scout a good weapon again by disabling scope blur for it, and giving it back it's speed boost and quick movement recovery time.
omiclix is offline   Reply With Quote
Old 06-28-2012, 02:12 PM   #14
LeoCooper
 
 
 
Join Date: Aug 2010
Reputation: 0
Posts: 31
Quote:
Originally Posted by tykeee View Post
explain that pls ^^
1.6 and Source gun sounds and footsteps for example.
LeoCooper is offline   Reply With Quote
Old 06-28-2012, 02:14 PM   #15
Overclocker_
 
 
 
Join Date: Oct 2011
Reputation: 439
Posts: 2,533
Quote:
Originally Posted by LeoCooper View Post
1.6 and Source gun sounds and footsteps for example.
I'd be content with the footstep, knife, hit/headshot and pain (fall damage) sounds from CS:S and reworked weapon sounds, to make them more distinct.

Also, kill the long-range gun sounds that have added boom and echo! Just like them fade out to nothing with distance like CS:S and 1.6 - no, it's not perfect, but from a gameplay standpoint it works better than what's in CS:GO. If you guys want to change it, cool, but don't leave us hanging with something broken.

Last edited by Overclocker_: 06-28-2012 at 02:18 PM.
Overclocker_ is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Global Offensive


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 02:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.