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#1 |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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Tip of the Day #1: Using SHIFT and the mouse to scrub.
The first one covers something that confused me (and some others) when following the Valve tutorials- why the SHIFT-Mouse drag action didn't scrub the timeline as described and how to make it work. http://youtu.be/XRSZE8Rqaw8 (Now in HD!) Tip of the Day #2: Replacing Models when you used the wrong one. Describes how you can replace your models when you used the wrong one and find that after you've done a bunch of animation that you can't do the lipsync work. http://youtu.be/WuzkA1ZSFnw (Now in HD!) Tip of the Day #3: Importing a custom model from Garry's Mod. Shows how to download and add a custom model from garrysmod.org into SFM. http://youtu.be/_DIZnWnJb2Y (Now in HD!) Tip of the Day #4: Using Sprays in Source Filmmaker. How to bring your TF2 sprays into SFM. http://youtu.be/Pu0S43RU0aM (Now in HD!) Tip of the Day #5: Using Particle Systems in Source Filmmaker. Using particle systems can be a bit of a headache. I try to take some of that pain away with this Tip of the Day. http://youtu.be/Kk38S_Ph1KQ Tip of the Day #6: How to keep world entities from being recorded multiple times. In today's tip, I show you how to avoid recording the same objects over and over as you do different takes in Source Filmmaker. http://youtu.be/pHDXyIQILs8 Tip of the Day #7- How to delete those extra cameras you collect. In today's TOTD, I show you not only how to delete extra cameras, but how to adjust some camera properties like field of view, name and such. http://youtu.be/vfXqVhDIlJY Tip of the Day #8- Using Keyframes to Modify Existing Animations In today's Tip of the Day I show you how you can use Keyframes and the Graph Editor to modify an existing recorded animation (in this case, a Scout running through the scene) making changes to specific elements while leaving others alone. In the example, I show how to make a Scout wave at the camera while running by. http://youtu.be/8ibCIGKOnxA Tip of the Day #9 - Finding and using the SFM animated logo In today's Tip of the Day I show you where you can find the SFM animated logo, which is not only included with Source Filmmaker but was actually made in Source Filmmaker. http://youtu.be/RGVh9Yvn3A0 Tip of the Day #10- Getting HL2 maps to work in Source Filmmaker In today's Tip of the Day I show you how to extract HL2 maps and bring them into Source Filmmaker. http://youtu.be/2qWKo0Fd6Oc Tip of the Day # 11- Using Locks for Fun and Profit In today's Tip of the Day I demonstrate using locks by spawning a spy, putting a cigarette in his hand, animating his arm and then attaching a smoke particle system to the cigarette in his hand. http://youtu.be/QmgT8UcgBJg Tip of the Day #12- Accessing Sounds Recorded Automatically by Source Filmmaker In today's tip, I show you how to access and manipulate the sounds recorded by SFM when you record in-game video. I also show you how to add "soundscripts" and remove the ambient reverb/echo effect that some maps cause. http://youtu.be/psUNKfkd6yM Tip of the Day #13 - Using Focal Distance and Aperture In today's Tip of the Day, I show you how to change focal distance and aperture on your cameras to achieve focus and zoom effects. http://youtu.be/AqeWpPZIOwM Tip of the Day #14- Using SSAO to improve your videos and posters In today's Tip of the Day I spend some time showing you how to work with the SSAO (Screen Space Ambient Occlusion) settings on your cameras in SFM to improve the look of your final movies and posters. http://youtu.be/oM7OVemJ7us Tip of the Day #15- Making a model's eyes follow the camera In today's Tip, I show you how to make a model follow the camera with their eyes. You could do something similar to make the model follow other objects in the world as you desire. http://youtu.be/r3PUc7AMq5Y Tip of the Day #16- The Default and Zero Presets In today's tip I show you a little bit about the Default and Zero animation presets and discuss why you might need to use one or the other, as well as why they have different effects on various models. http://youtu.be/QJIrW0vYiso Tip of the Day #17- Using the Lens Presets In today's Tip I briefly go over the Lens Presets and how you can use them to select from a standard set of lens sizes/fields of view. http://youtu.be/4pS_CJCM4VU Tip of the Day #18- The In, Out, Paste and Drop Presets In today's Tip, I show you how to use the Procedural Presets In, Out, Paste and Drop. http://youtu.be/0JiaVX54W9E Tip of the Day #19- The Left and Right Stereo Controls for facial animations In today's tip, I show you how to use the Left and Right control to adjust how facial animation presets are applied. http://youtu.be/rBwbRNnZNE8 Tip of the Day #20- Importing and Exporting portions of animation sets In today's tip, I show you how to import and export specific portions of an animation set, such as a spy's facial expression. The same technique can be used for any other elements of your model. http://youtu.be/woGPK8Rz4xk Tip of the Day #21- Using the Rotation Tool for Fun and Profit In today's Tip of the Day I show you how to modify the behavior of the Rotation Tool, allowing you to lock it to the world and change the center of rotation for a selected object. http://youtu.be/PB0NqJuouu0 Tip of the Day #22- Resetting the Pivot Handle In today's tip of the day I show you how to reset a model's pivot handle once it's been moved. http://youtu.be/kGGNLhgbvwU Tip of the Day #23- The Stagger Preset In today's Tip, I show you how to use the Stagger Procedural Preset to add more lifelike characteristics to your animations. http://youtu.be/vx8v6nzDWdQ Tip of the Day #24 - Using the Particle Editor Tool In today's Tip of the Day I introduce you to the Particle Editor Tool, which allows you to modify existing particle systems or even create your own. http://youtu.be/XO1G3ABdu_I Tip of the Day #25 - Transform, Overwrite and Offset in the Motion Editor In today's tip I demonstrate the differences between Transform, Overwrite and Offset in the Motion Editor. http://youtu.be/jRdbAZ5S6ro Tip of the Day #26 - Gibbing your models In today's Tip I show you a technique for adding "gib" effects to your posed models. http://youtu.be/i_u4Q6uchJw Tip of the Day #27 - Adjusting the timing of individual elements of a shot In today's Tip I show you how to adjust the timing of individual elements of a shot relative to one another. http://www.youtube.com/watch?v=nfieU6Ua2q4 Tip of the Day #28 - Fading in and out using the Clip Editor and the toneMapScale slider In today's tip I discuss how you can fade your shots in and out using the Clip Editor or the toneMapScale slider on an animated camera. http://www.youtube.com/watch?v=XlisFuQRgvo Tip of the Day #29 - Removing Decals from the scenery In this tip I show you how to remove the decals like bullet holes and blood from your scenery as you work in SFM. http://youtu.be/jsIYXwU0LjE Tip of the Day #30 - Auto Aiming the Work Camera In today's tip I discuss how to use the "Auto Aim" feature for the work camera and some of the things it is useful for. http://www.youtube.com/watch?v=RC-DGVphGJU Tip of the Day #31- Changing the Falloff Interpolation In today's Tip of the Day I show you how to adjust the Falloff Interpolation to change how animation is applied in the Motion Editor. http://youtu.be/Ptou6jTu4LU Tip of the Day #32 - Adjusting the name, color and notes for your clips In today's Tip of the Day I show you how to change the colors of your clips in the Clip Editor, as well as set their titles and note text, allowing you to more easily organize your animations. http://youtu.be/T4pFoPTmt3s Tip of the Day #33- Creating Custom Color Corrections In today's Tip of the Day I show you how to create your own custom color correction overlay effects. http://youtu.be/imGUpWM_l2I Tip of the Day #34 - Adding Custom Text Overlays and Title Cards In today's Tip I show you how you can create your own material overlay effects and add title cards to your animations. http://youtu.be/aihLXMquURw Tip of the Day #35- Destroying Sentries for Fun and Profit In today's Tip of the Day I show you how to blow up sentry guns, move their explosions and gibs around, and how to adjust their destruction timing with other recorded events. http://youtu.be/vnVeI5f4j6g Tip of the Day #36 - Freezing Particle Systems in Place In today's Tip of the Day I show you how to freeze a particle system such as an explosion or blood spatter so you can produce still life scenes but still animate a camera through it. http://youtu.be/R98z_Ej3Krs Tip of the Day #37 - Creating Light Kits In today's Tip of the Day I show you how to create Light Kits and briefly discuss lighting basics. http://youtu.be/LrwP1F3QGPU Tip of the Day #38 - Setting the Near and Far distance of a camera In today's Tip I show you how to set the minimum and maximum distance of a camera's "vision", which allows you to create some interesting visual effects. http://youtu.be/G4_duYdBdEQ Tip of the Day #39 - Making a Camera Track a Model In today's Tip of the Day I show you how to make a camera track and pan with a model's motion, without moving itself. http://youtu.be/0ZbZeNj-kw8 Credit to YouTube user MulleDK13 for the information on how to do this! Tip of the Day #40- Using Constraints for Fun and Profit In today's Tip, I show you how to lock orientation of two or more objects together so you can make them move together- for example, making two sentries move exactly the same way by only animating one of them. http://www.youtube.com/watch?v=pB89S3M6fsc Tip of the Day #41 - The Rule of Thirds In today's Tip of the Day I show you how to use the Rule of Thirds to make more interesting shots in your SFM videos. I also provide a link to download an overlay grid for your own videos. http://youtu.be/QsRy5EVggyg Tip of the Day #42 (Don't Panic!) - Using the SHIFT and CTRL modifiers In today's Tip I show you how to use SHIFT and CTRL to change movement speed for better camera positioning and more accurate puppeteering. http://youtu.be/59YuwrSwxC8 Tip of the Day #43 - Manipulating Lights as Camera In today's tip I show you how to make a light behave like a camera for the purpose of manipulating it in your scenes. http://www.youtube.com/watch?v=HepxTBVtgfk Tip of the Day #44 - Projecting Images via Light Gobo Textures In today's tip I show you a little bit about using lights to project images and discuss what is and isn't possible with projected textures. http://www.youtube.com/watch?v=8Ne0K8c6FdY Tip of the Day #45 - Making ragdolls of recorded models In today's Tip, I show you a technique for creating ragdolls and animating them. http://www.youtube.com/watch?v=H5EB-BznEg0 Tip of the Day #46- Extracting Models from TF2 and other Source Games In today's tip I show you how to extract models from Team Fortress 2, so you can have all the hats, weapons and such that aren't in the base SFM distribution. http://www.youtube.com/watch?v=QdsZSjHkbxw Tip of the Day #47 - Remapping Slider Ranges In today's Tip of the Day I show you how to remap the range of the various sliders used in SFM animation sets. http://www.youtube.com/watch?v=LCUzPO_IJk4 Tip of the Day #48- Slow In, Slow Out In today's Tip of the Day I discuss a basic concept of animation called "Slow in, slow out", which is a rule you can use to more effectively model motion in the real world in your SFM animations. http://www.youtube.com/watch?v=uVHOBpDA9II Tip of the Day #49 - Frozen Cameras and How To Correct Them In today's Tip, I show you why you might have cameras and animation sets freeze in longer shots and how to correct it. http://youtu.be/Ey82HQUXPP8 Tip of the Day #50 - Using Helpers for Fun and Profit In today's Tip of the Day I discuss using helpers to allow you to manipulate objects more easily and to create indirect locks. http://www.youtube.com/watch?v=xTu0HpLNM9Y Tip of the Day #51 - Deleting Specific Sample Data In today's tip I demonstrate how to remove one part of the animation data from an animation set. http://www.youtube.com/watch?v=qifj-h0wzQM Tip of the Day #52- Movie Export Settings In today's Tip of the Day I take you on a brief tour of the Movie Export settings dialog and discuss what some of the options on it do. http://www.youtube.com/watch?v=OT1gZ5pWZrs Tip of the Day #53 - Using Field of View and Camera Position for Fun and Profit In today's Tip I show you how to manipulate the FOV of a camera along with its position to produce some interesting visual effects. http://www.youtube.com/watch?v=0m6xx6yU88Q Tip of the Day #54- Accessing Hidden Controls of your Animation Sets In today's Tip I discuss how you can access hidden controls in an animation set, such as the weapon bone on a rigged model, and use them without having to detach the rig. http://www.youtube.com/watch?v=TpqEhjZBWG4 Tip of the Day #55 - The History Window In today's Tip I show you how to use the History window to make the process of undoing changes simpler. http://www.youtube.com/watch?v=hISoj2BGjPc Tip of the Day #56 - The Key Mappings Window In today's Tip of the Day I show you the Keyboard Shortcuts window and discuss how it can be useful as a reference to the command list in SFM. http://www.youtube.com/watch?v=oZH1Lv8_5yI Tip of the Day #57 - Removing Parts of a Model In today's tip I show you how to do things like remove the Soldier's Grenades, the Medic's Backpack and switch among skin and body types available for TF2 models. http://www.youtube.com/watch?v=NTeaQVfwuGI Tip of the Day #58 - Using Offset Mode in the Graph Editor In today's tip I show you how to modify existing animations without destroying them using Offset Mode. http://www.youtube.com/watch?v=30h2wBEONMM Tip of the Day #59 - Using the Work Camera Lock for Fun and Profit In today's tip I show you how to use the Work Camera Lock to make the Work Camera follow models in your animations. http://www.youtube.com/watch?v=sBcCX5kkvTA SFM Tip of the day Playlist All the SFM Tip of the Day videos collected in a handy playlist: http://www.youtube.com/playlist?list=PL835902EACBFEE65F Last edited by Cyclometh: 10-02-2012 at 10:12 PM. |
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#2 |
![]() Join Date: Mar 2011
Reputation: 622
Posts: 1,336
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You should do tip(s) of the week. It would be a lot easier for you, and you can have a good time keeping on track.
Also you have a nice voice, if you ever want to help me with my videos contact me ( saying dialogue from some audio, then I use your dialogue for SFM to easily recognize ) Heres some examples of my videos http://www.youtube.com/user/ModestCube |
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#3 | |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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Quote:
And thank you for the compliment on my voice! I am a semi-professional voice actor/audiobook narrator in my real life, so I have some background and good equipment/software for recording. I'd be happy to help people out with dialogue for their (noncommercial) SFM videos- within reasonable time/length/turnaround requirements, of course.
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#4 |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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Source Filmmaker Tip Of the Day #2: Replacing your models when you use the wrong (non-HWM) version and find you can't do facial animations!
http://youtu.be/rLH26e-A2lY |
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#5 |
![]() Join Date: Jun 2009
Reputation: 710
Posts: 3,483
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Handy-dandy.
Subbed and all that jazz!
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#6 |
![]() Join Date: Dec 2009
Reputation: 75
Posts: 334
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Cyclometh you have a golden voice ..and great job please keep it up
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#7 |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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Thank you kindly, ASecondOpinion and last night. Very kind of you to say!
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#8 |
![]() Join Date: Apr 2011
Reputation: 153
Posts: 956
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Subscribed.
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#9 |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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#10 |
![]() Join Date: Oct 2010
Reputation: 94
Posts: 365
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Wow man, very professional, very well done. Don't be surprised if this becomes required watching to all after the closed beta.
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#11 |
![]() Join Date: Nov 2007
Reputation: 253
Posts: 1,339
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#12 |
![]() Join Date: Aug 2008
Reputation: 14
Posts: 349
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Very useful. Brilliant idea sir!
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#13 |
![]() Join Date: Dec 2009
Reputation: 75
Posts: 334
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Oops i forgot....
+rep for you |
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#14 |
![]() Join Date: Jun 2011
Reputation: 412
Posts: 2,156
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For the scrubbing you can also use the left and right arrow keys, to do it frame by frame.
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#15 |
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Join Date: Jul 2012
Reputation: 0
Posts: 5
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Really nice work dude, these tips are really helpful. By the way, why don't you use Ctrl+z to undo?
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