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#1 |
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Frogwares
Join Date: Apr 2012
Reputation: 0
Posts: 78
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Patch 17.07.12
Greetings Warlords!
We want to inform you that we will release a new patch on Tuesday, 17th of July, which will include several changes as well as new abilities for some of the Master Units. We are presenting you the the list of most important changes: Changes: • Revolt – the provinces will receive a new parameter. Now, in order to maintain “power” on your lands, you will have to support the population parameter on each of them, as it will decrease every 6 hours. The more provinces the Clan has, the higher will be the “price” for maintaining them. The maintenance cost of the provinces is presented in the table below (in terms of population): ![]() This will give a great possibility for new Clans to start a new life on the Global Map without a threat from the big Clans. • New Battle Result Screen: ![]() Now the effectiveness of both teams and units will be presented on the battle result screen in the form of a score. This score depends on the amount of defeated enemy soldiers and player’s units that survived the battle. Moreover, the best player on the battlefield is marked with a badge: ![]() …as well as the best unit: ![]() Also, you will have the option to discuss the battle in chat and start the next quick battle right from the battle result screen. • In the Clan’s action result letter, the armies that gained the largest amount of Control Points in Attack and Defense will be listed. • The messages in chat will have a timestamp. • Injured Giant (or any other Unit) is shown as a transparent line on the battle progress bar: ![]() Fixed: • Some helmets costing gold were better than similar ones costing Gems. • Fixed the bug with double, “invisible” attack on the Global Map (first reported on the Russian Board of the forum). • The game doesn’t blink on the taskbar when a new message in chat is received while being minimized or in windowed mode. New Master Units abilities: In this patch we will add some additional abilities to the 5 most unpopular units: Necropolis Avengers: Adiful Vigil – the unit is able to teleport to any ally unit. Runt Slayers: Numbing Fear – global ability that spreads fear among all enemy units inside a certain area and makes them slower and less efficient in battle. Shadow Sisters: Shadow Passage – the unit is able to become invisible to enemy units for a short amount of time. Lighting Catchers: After swapping, the unit is granted bonus defense for a while. Boneback Ghouls: Vampire’s Thirst – the unit is able to drain HP from enemy soldiers in melee, healing their own wounds. This ability does not resurrect slain soldiers. |
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#2 |
![]() Join Date: May 2010
Reputation: 19
Posts: 145
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Wow... so useless... this is what takes so much time...?
For a free2play game your not following the tradition of regular updates, or at least updates at all... From launch on Steam there have been like wut, 2-3 updates max...? And those haven't been very useful... my loading times are the same... Anyhow, move your butts and add something new or you'll start losing players. Just saying my opinion as a player and fan... Last edited by mandosrex: 07-25-2012 at 02:03 AM. |
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#3 |
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Frogwares
Join Date: Apr 2012
Reputation: 0
Posts: 78
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mandosrex, from the moment the game was launched on Steam, there have been numerous updates, which included several new features, bug fixes, performance optimisation, etc. Loading times were reduced several times. If they are still the same on your computer, please contact our support and we will investigate it.
The new patch is scheduled the next week, which will include a new unit and a possibility to hold tournaments. Last edited by tommy_beast: 07-26-2012 at 04:54 AM. |
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